dknight27

1,868 Decks, 2,630 Comments, 310 Reputation

No problem, let me know how it goes

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Posted 08 September 2024 at 23:00 in reply to #651014 on Wax On, Wax Off - 60

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Consider cuts down the curve, filters through things you don't need, and gets you to your bosses and removal. Simic is TERRIBLE at dealing with certain types of threats, cause you can't just Lightning Bolt away a problem, so being able to dig through the deck a little faster helps when your answers are either limited in number or are big critters that out-big what's happening. Realistically, most decks want to run them (or the better versions like [[Ponder]]) if they can.

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Posted 08 September 2024 at 21:45 in reply to #651014 on Wax On, Wax Off - 60

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The main one would be to cut down the curve, up the lands, and fill out some staple spots to help things along. I'd cut:

2x Beetleform Mage
Colossus of Akros
Nimbus Swimmer
2x Selkie Hedge-Mage
Gelatinous Genesis
2x Urban Evolution
3x Plasma Capture
Favor of the Over Being
Temple of the False God

All of which are either underpowered, overpriced, or don't fit the theme as well as other options that are cheap and readily available. That gives you 14 spots to fill. I'd go with

2x [[Evolving Wilds]] (specifically)
4x [[Consider]] (specifically)

[[Nadu, Winged Wisdom]]
[[Prophet of Kruphix]]
[[Decisive Denial]]
[[Hydroid Krasis]]

And more of your two-drop flyers and three-drop flyers.

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Posted 08 September 2024 at 20:59 in reply to #651014 on Wax On, Wax Off - 60

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Are you going for budget casual here?

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Posted 08 September 2024 at 14:49 as a comment on Wax On, Wax Off - 60

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Storefront isn't bad. Only downside is you can't control when you crack it, but that shouldn't be a problem here.

Myriad Landscape is great for triggers, but it's slooooooow, cause everything enters tapped. So you're trading off triggers for speed. I guess it depends on what you're comfortable with.

To show the cards, put double brackets around the name [[card name here]]. You've gotta put the whole name though, and it doesn't work with possessives for some reason, which is lame but whatever

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Posted 08 September 2024 at 13:26 in reply to #651007 on Modern Mono Mill

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Your best bet for a fetch land setup on a budget is 4x [[Seething Landscape]] and 4x [[Evolving Wilds]]. I'd trim out the Halimar Depths and 4 islands to make that happen, as it has the same disadvantage as Wilds but double trips the crabs, and Landscape is just perfect for what you want here and has very little drawback (shame you can't use the cycling, but oh well). The sort-of-scry is nice, but in reality you'd much rather have a double mill off a crab, especially since it's not actually a Scry, so you can't toss away stuff you don't need.

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Posted 07 September 2024 at 19:47 in reply to #651007 on Modern Mono Mill

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To clarify, are you going for that combo as the point of the deck, or is it just a fun feature that happens to pop up? Otherwise, I assume this is budget modern goblin combos that do very similar things, right?

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Posted 07 September 2024 at 18:46 as a comment on Red / Black Goblin Combo

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Running 16 lands with no fetches is sort of anti-synergy with your crabs. You want to drop at least 1 land each turn, preferably a fetch to double trigger the crabs.

There's also a few mill staple cards to take a look at:

[[Thought Scour]]
[[Archive Trap]]
[[Field of Ruin]]

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Posted 07 September 2024 at 13:50 as a comment on Modern Mono Mill

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I like [[Hearth Elemental // Stoke Genius]] quite a lot in a build like this.

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Posted 05 September 2024 at 23:23 as a comment on Bad Blood • Modern

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I actually really like trying out [[High Noon]] in a deck like this. I've been letting it percolate myself, trying to find the right spot to put it, and I think inside a burn deck would be a good way to go. You're fine playing a sorcery or critter on your turn and an instant on opponent's turn, and it will hurt opponent WAAAAAAAAAY more than it inhibits you in any way. You'd have to deal with no spectacle cards, unless you want to rely on battle damage, but honestly, I'd rather have it than Roiling Vortex under most circumstances. Plus, it turns into a win condition when you hit 5 mana.

Just a thought, I haven't actually tested the theory or anything.

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Posted 05 September 2024 at 20:42 as a comment on Modern Budget Burn

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No problem, keep me in the loop about how it goes.

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Posted 05 September 2024 at 04:40 in reply to #650995 on My Dimir Murktide (Modern)

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9 fatties seems pretty high, especially when 3 of them don't want the other 6 and vice versa, on top of the 12 cantrips. I'd recommend dropping that down to 6 or 7 and throwing in more discard. Realistically, this deck wants a turn 1 discard to either stop the flood of bullshit or pull out opponent's answer to your fatty. I'm also not a fan of the Charm in here cause it's a 3-drop with 18 lands (I know the tapped lands, but they're slow in modern these days, as are 3-drops) and 3-drops are slow in modern these days. So maybe drop those, kick the fatties down to 7, and run a full round of Thoughtseize and Inquisition? Now you're running 8 1-drop discards and have a phenomenal chance of a turn 1 'fix a future problem' turn into a turn 2 cantrip and cruise.

Just some quick thoughts.

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Posted 05 September 2024 at 02:27 as a comment on My Dimir Murktide (Modern)

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Keep in mind, I know next to nothing about Pioneer.

Seems like [[Consider]] would fit better than Sinister Sabotage. Sabotage is an ok but expensive counter that has color problems and digs 1 card. Consider is the operative cantrip that digs 2 cards and gets you closer to your combo twice as well for a third the mana.

27 lands also seems a bit high, even with the 4 cycle lands, and with the Caryatids, that's half your deck with no fetches to thin things out.

Just some initial observations, I really dig the Gearhulk into Magma Opus combo, especially since Opus discards itself and makes Gearhulk a 5-drop.

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Posted 03 September 2024 at 15:31 as a comment on Pioneer Temur Control

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I loved playing Snoko, last time I played legacy at all in fact. Never ran into a Spark Double thankfully.

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Posted 02 September 2024 at 14:25 in reply to #650990 on All the thighs I hate

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Hey, I miss Oko. What's not to like about a 3-drop that fixes whatever problems you've got and builds to a win condition while you do it?

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Posted 02 September 2024 at 13:17 as a comment on All the thighs I hate

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I gotcha. I'd consider dropping Catapult Master, Darien, Keeper of the Accord, Suture Priest, Silence, and Mobilization (9 cards) and look into:

4x [[Thalia, guardian of Thraben]], 4x [[Valiant Veteran]], 1x [[Secluded Steppe]]

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Posted 01 September 2024 at 23:47 in reply to #650976 on Pound the Alarm!

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My reasoning was that it's really only running 20 lands because of the 4 cycle lands, which are 1-drop draw cards. It won't trigger anything, but it cuts down on mulligans; I've got a whole working theory on the idea. You could make the argument that 4 Preordains would be better cause they dig and trip, but I'm all about trying to minimize disadvantage rather than maximize advantage, and running 24 lands that act like 20 lands makes mulligans supremely rare. But that's me, there's certainly a case to be made in the opposite direction.

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Posted 31 August 2024 at 00:17 in reply to #650978 on Modern Beginner RU Burn Budget

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I'd wager there are some updates that could be made here, assuming the unloved was intentional.

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Posted 29 August 2024 at 23:44 as a comment on Humans

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I assume this is budget casual, correct?

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Posted 28 August 2024 at 19:56 as a comment on Pound the Alarm!

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Hey, we're all just trying to figure this game out through trial and error. The only reason I like Flare of Denial is as a manaless counter sided in against a win condition, other than that it's not worth it. Keep me in the loop if you don't mind.

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Posted 25 August 2024 at 18:56 in reply to #650954 on Modern Mill

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