dharr16

318 Decks, 493 Comments, 90 Reputation

Would drop slaughterhorn for something a little more useful, you have rampager and giant growth to pump up your creatures. Maybe Hellrider? Also, I would just drop Rancor down to two or three, and/or just drop slaughterhorn, or whatever you're replacing him with, down to two or three, and run four rampagers and four searing spear. Could make a Jund Aggro if you wanted to splash black in.

http://www.mtgvault.com/dharr16/decks/jund/

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Posted 20 April 2013 at 16:11 as a comment on Gruul Aggro

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I like that idea, if you can swing it.

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Posted 15 April 2013 at 23:32 as a comment on [Standard-dm] Jund Zombies

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I think that'll work out. Though she is vulnerable to a Thundermaw's ability, but that's where the removal would come into play. For example, once he hits the field sac a creature and activate her ability so she doesn't die from the one damage, then it would also activate the morbid cost for Tragic Slip, if you run it, to remove Thundermaw from the field before you take the 5 damage. Or if you can afford to take the 5, you can always just dreadbore him later.

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Posted 15 April 2013 at 16:22 in reply to #341532 on [Standard-dm] Jund Zombies

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I wouldn't worry about Thundermaw if you plan on using the Aristocrat, she's a game changer in her own right. Granted Thundermaw is amazing, but it would make this deck even more pricey. Now if money is no concern then you might as well throw in hellrider as well.

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Posted 15 April 2013 at 15:55 in reply to #341532 on [Standard-dm] Jund Zombies

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I would probably just sideboard Rancor. It's good, but I think some Tragic Slip, or some other kind of cheap removal might fit better? Especially if you plan on sacing creatures. Also, the Rakdos maze champion would combo nice with the Galgori one. She gives all creatures with +1/+1 counters haste, giving that +4/+4 boost for one R even better midgame. I have a Jund deck similar to this, which I plan on using those cards.

http://www.mtgvault.com/dharr16/decks/jund/

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Posted 15 April 2013 at 02:17 as a comment on [Standard-dm] Jund Zombies

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Nice. Lol. I was originally going to do a U/W Human, but I couldn't really think of anything to take the place of the control spells that play a big role in U/W. So I just went sweet and simple approach.

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Posted 08 April 2013 at 04:22 in reply to #339166 on Deck Challenge!

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Brimstone Volley? Morbid cost would work if they chose to eat the 4 damage from a mid game Vexing Devil? Other than that, I would say sideboard two more of Skullcrack and Searing spear. Also, maybe that Tormod's Crypt for reanimator decks?

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Posted 08 April 2013 at 04:17 as a comment on Red Deck Wins

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Yeah feels like I cheated myself, but I had seen something similar on a different site so I just went with it. Lol

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Posted 08 April 2013 at 03:11 in reply to #339166 on Deck Challenge!

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Gruul Aggro

http://mtgvault.com/dharr16/decks/deck-challenge/

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Posted 07 April 2013 at 15:41 as a comment on Deck Challenge!

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Falkenrath Aristocrat works real well with Morbid costs and Undying, since she has the Sac. ability. Makes for another use for BT Emissary as well. Also, maybe drop Deadbridge for Dreg Mangler? 3/3 with haste, and it still has the Scavenge? Don't think I have much else for ya.

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Posted 07 April 2013 at 05:16 as a comment on Darwin!

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Drop Scorchwalker for Hellrider?

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Posted 07 April 2013 at 05:10 as a comment on gruuling aggro

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Master biomancer helps trigger the evolve affect quite a bit, he also combos nicely with undying. Also, I'd just go ahead and drop hunger of the howl pack, and bump blessings of nature and increasing savagery up to 4 each; they're way better. Arbor elf and verdant haven are a nice combo to have for mana ramp as well. I've been trying to make something similar, but using R/U/G instead. Here's my deck if you'd like some ideas.

http://mtgvault.com/dharr16/decks/rug-2/

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Posted 02 April 2013 at 11:21 as a comment on Darwin!

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He could take more than 3, but when the opposing creature has trample then the max is 3. Though I'm assuming he's talking about if they block with at least a */3 ; in which case they would indeed still take 5 damage.

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Posted 31 March 2013 at 07:45 in reply to #337350 on Regenerating Reckoner

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If you're going for life gain, maybe look into the Exquisite Blood and Sanguine Bond combo? Other than that, I think this will play out really well.

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Posted 27 March 2013 at 15:49 as a comment on Darkened Sun, Shining Moon W/B

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Verdant Haven maybe as well.

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Posted 19 March 2013 at 06:20 as a comment on MonoGreen Mana Ramp Deck

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Maybe Pillory of the Sleepless instead of One Thousand Lashes. Costs 1 less to play, the only bad part would be that it doesn't stop activated abilities.

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Posted 18 February 2013 at 16:45 as a comment on B/W Sourness

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I figured. Alpha combined with Madcap would just make that creature unblockable is all.

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Posted 10 February 2013 at 20:33 in reply to #319941 on Gruul Deck Wins

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Maybe Alpha authority instead of Volcanic Strength?

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Posted 30 January 2013 at 04:08 as a comment on Gruul Deck Wins

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Corpsejack menace?

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Posted 28 January 2013 at 23:44 as a comment on Biomastery

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Maybe drop gitaxian probe for a counter, such as mana leak or something? Just in case they try to get rid of your creatures once their on the field?

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Posted 27 January 2013 at 17:56 as a comment on Laboratory maniac

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