Too many single cards, try aim for 3 of or 4 of a card. The more copies of a card you have, the greater chance you'll have of drawing what you need when you need it. It also helps with getting rid of cards not needed. Also try trimming it down to 60 cards, this will also help in getting what you want sooner.
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I miss them too, nice to see you're still around hippo
I'm liking the idea of a "Found Helpful" button.
Ok, I understand that this is your 1st dragon deck and that dragons tend to cost alot of mana, but you got too many single cards. Try to have 3 or 4 copies of the same card, this will help increase your chance of drawing the cards you need when you need them. Also try get more of the mana boost spells (seething song, desperate ritual, est).
And that they are
Hay, I also made a B/G Relentless Rats deck (I called mine Relentless March), although it's quite different. I think that Door of Destinies is just too much (if that's posible) overkill in a Relentless Rats deck.
Nice design, but have you considered Fate transfer? It's a U/B hybrid card, so if you use it, it'll be like playing a sttrait blue card in this deck
Um, ja. About that, my mistake. I chose the dopplegangers by accident, I meant to select Vesuva (the land). I've fixed that.
I don't like Piper because it (almost) never sticks around long enough to be of any use. There are too many ways to get rid of it and it will be gotten rid of, because it says "I'm going to play something BIG". The removal options are: burn, counter, bounce, exile and destruction.
Ja, I screwed that one up. I meant to put the growths and naturalizes the other way round. The original deck was only cards from Shadowmoor, so I'd like to keep most of the creatures
I'm waiting to see if there's going to be any more Titans before I make a Titan deck, so i can't help there yet. Wizards already have a partial visual spoiler: http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/magic2011/spoiler
True, but not many of those Eldrazi are available in my group. This deck is also just an idea.
I know there are better mill cards, but I wanted to make it with only cards available in M11.
If you're talking about "Embargo", then I prefer the Mists. Embargo only effects nonlands and you loose 2 life in each of your upkeeps.
The only problem with the Archdruid is that it gets killed fast. Somthing about the opponent not wanting his lands taken from him.
Interesting build, just one question: where's the Llanowar Elves?
I had this deck (still got the cards to rebuild it), but modified it to what is now my "Storming Dragons" deck. I find my modified version more fun.
I just spend the last 30 min trying to figure out how this deck is supposed to work.
Omnath would be usefull as another powerhouse creature
I have the same problem with the Fogs, that's why I normally add a 2nd fog type card to icrease the chance of getting them.
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