Cool deck. I love enchantment decks. something different. With 3 Greater Auramancy, your creatures won't be able to get very big if you can only put one aura on each one. Could you not find a better B/W creature than Bloodied Ghost? Maybe because it had flying? which I guess would make sense. Pretty cool deck. Looks like fun to play.
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I had a Megrim in here originally, but I took it out. Sometimes I just like to win with my creatures. That is definitely my first option to replace something with a couple of Megrims if I see I need more damage quicker. I might take out the countersqualls for them, but I like having an option for the occasional top decked spell that might hurt me on their turn.. Gotta throw a Doomgape in there! :P Thanks!
Lookin better! This would be a cool deck to take to FNM. I am assuming you want this to be Type 2 legal. nice deck. I too don't understand what the Mirror entity is for. Maybe to get more kithkins or soldiers all at same time? If you decide to put in a holy day or two, maybe put in angelsong instead. It costs one more mana, but when you don' t need it you can cycle it. Good luck, let us know how it does.
I like the deck idea. It's very interesting. Looks like fun. I would reduce or eliminate altogether the Loxodon Warhammers. Maybe just 1 or 2. They are too expensive. You will already be swinging over for mass creatures and damage. 4 of them will clog your mana up or your hand. Also might consider 1 or 2 Ranger of Eos. They can help get more soldiers into play quicker. Maybe even main deck an Elspeth. Please rate my Grixis Control Deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=17135
I like the deck. Looks like fun. In regards to the previous comment: With this deck, There is not a single bad decision for you the opponent can make. They will either take damage or lose a land. If they don't, fine, I will draw three cards, play this monster creature, counter your spell or kill your creature. Fine with me! Oh, you want to just take the damage? Sounds good to me, take 6 damage for only 3 mana.
You may want to consider some creature control enchantments instead of enchanting your creatures. Pacifism, Prison Term, Arrest. You will need to stop your opp. to give your sigils time to develop. They also help to pump out Angels. Angelsong would help. Story Circle, maybe even a couple of Wraths. You need to survive the quick game to get your cards out. And yes, definately needs some Idyllic Tutors. Maybe Recollect too incase your Sigils get destroyed. Please rate my Giant Warriors deck :) http://www.mtgvault.com/ViewDeck.aspx?DeckID=16814
Please rate my Giant Warriors deck also: http://www.mtgvault.com/ViewDeck.aspx?DeckID=16814
I like the idea so far. Another enchantment you may want to consider is Forced Fruition. You also need Dark Rituals. Nothing spells fun like a first turn Dark Ritual, Hymn to Tourach and Duress. Maybe a Jace Beleren or 2 as well? Looks like fun though.
Thanks for the input. I took out the fertile grounds for two Birds of Paradise. This helps with extra mana for one less mana cost. Good idea. I did not put in the Where ancients tread as I did not want another 5 cost spell that would not get help from the stinkdrinkers. Mighty Emergence works well as does Cream of the Crop. I took out the Heavyweights and the brutes and added a 4th Behemoth. I think this is the clincher Giant right here at a possible 2 red mana each. I kept the Changelings as I like 2 more quick 2cc creatures for the early game that also receive +/+ boosts and help grow my behemoths. I am building this deck currently and look forward to trying it out at FNM. Any more input welcome, and please rate.
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