davesters81

10 Decks, 50 Comments, 0 Reputation

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/deck/290

0
Posted 02 October 2009 at 10:49 as a comment on Incubator Fireball

Permalink

You may also look at Viseling. Its the creature version of Black Vise, so it could bring a dual purpose card.

Have you considered Evacuations as well? This would help buy more turns for you and make their hands bigger. Do it at end of their turn.

I love mana short, such a mean card. Time Stop would be badass also in this deck. A little expensive, but you could do it after they draw a card.

Nice deck!

0
Posted 21 May 2009 at 14:56 as a comment on Total Control

Permalink

I am also thinking of changing out the Ball Lightnings for something like Hellsparks or Spark Elementals. Simply because the Ball Lightnings are 3 mana and a Spark Elemental is 1 mana. Any ideas would be helpfull.

0
Posted 21 May 2009 at 14:42 as a comment on Ultra Burn - Need Help

Permalink

This deck is just plain mean....

I would just take out the Mind Rot. You already have tons of discard. This is just overkill. The Hymns are way better for 2 mana. Change Mind Rots for more Burn. Maybe Chain Lightnings.

0
Posted 21 May 2009 at 14:24 as a comment on Lightning Rats

Permalink

This is quite possibly the worst artifact deck I have ever seen.

0
Posted 20 May 2009 at 09:57 as a comment on Weee!

Permalink

An idea would be to lose the bitterblossoms, and change out the Oversouls for something like Wilt-Leaf Liege. Then you could target the Wilt-Leaf with Mirrorweave. That would be so sweet. Each token would give the other tokens +2/+2. You do the math.

I think you need more token pumpers. You could add some Cloudgoat Rangers, Hunting Triad, Maybe Flurry of Wings, to double your tokens for next turn. Glory of Warfare to help Infests of Fallouts.

0
Posted 18 May 2009 at 14:51 as a comment on Mirror Pwn

Permalink

I like the idea, this deck looks pretty nasty.

I don't think you have enough life gain with Deathgreeter to make up for the 4 bitterblossoms. Hopefully you can kill them before they start to kill you. Looks nice. I don't think you need 4 mage slayers, 2 may be good. They are a bit slow at 6 mana to get it played and equipped. You will already have lots of creatures.

Another suggestion would be to work in a couple of Hissing Iguanars. These will give you a lot more dmg to inflict. Keep up the good work.

0
Posted 18 May 2009 at 14:28 as a comment on Kresh, Faerie Eater

Permalink

I like the idea, but you don't have any auras to attach to Uril. With no mana accell, I don't think it will matter with your behemoth sledge. It will take way too long to get that life back.

It will take at least 4 turns to consistently get a creature out, and then 5 turns before you can equip it. You will also lose a turn if you a trying to cast Naya Charm to tap their creatures. If you could get a thoctar out on turn 2 and something else on turn 3, that would be a whole different story. Then you could equip your sledge on turn 4.

Maybe you can take out a couple lands, and 2 Uril and 2 Volcanic Fallout and add some Mana Accel. Rampant Growths, Fertile Grounds, Birds, Hierarchs, something.

0
Posted 18 May 2009 at 14:23 as a comment on Nayaggrape 5

Permalink

Nice deck and concept.

I just think you need some mana fixing in here. You will have trouble casting your multi-color spells with an inconsistent mana base. Especially trying to cast a 3B Grave Pact or 3R Broodmother in a 5 color deck with all basic lands.

Add either some tri-lands from Alara or some borderposts or something. Rupture Spires, obelisks, land cycling, vivids or something besides just 4 terramorphic expanse.

nice concept though. I like the 4 goblin assaults and thrinaxes coupled with the sigil captain and Kresh for when they die. Another option could be to add a couple of Hissing Iguanars.

0
Posted 15 May 2009 at 14:10 as a comment on Kresh's Feast

Permalink

I don't think you really need the Mutavaults. I think you could lose all 4 of these for another plains and three more other cards. Most things in here cost 2 or less, so you could probably do well with only 20 lands.

0
Posted 07 May 2009 at 14:28 as a comment on Kithkin mono white

Permalink

A good card you could look at is Militia's Pride. This would work well in this mono-white Kithkin deck. You could pump out a couple more tokens each turn if you wanted. Really helps the swarm and it would quickly get out of control with a couple Glorious Anthems and Cenns in play.

0
Posted 07 May 2009 at 14:26 as a comment on Kithkin mono white

Permalink

Looks like a pretty cool deck.

I don't understand what the Kitsune Diviner is for? Does it do something with another card in the deck that I am not seeing? I think you could add 1 or 2 more of the Takeno General guy. I know it's legendary, but it would let you get it out in play more consistently as I think this really pumps up your deck.

The Hold the Line spell in badass. I never seen that one before. It's nice!

0
Posted 06 May 2009 at 13:46 as a comment on Samuri of The Fawke's Mask

Permalink

You need some Nucklavee to recycle your Cryptic commands and Cruel Ultimatums.

0
Posted 06 May 2009 at 13:34 as a comment on 5 Color Control

Permalink

adventureson has 25+ Liliana Vess for 8.99 a piece.

0
Posted 01 May 2009 at 16:16 as a comment on Liliana's Cemetary

Permalink

I am also using a couple of Borderposts for mana and took a couple of lands out as a replacement.

0
Posted 27 April 2009 at 14:09 as a comment on RB Creature Control

Permalink

The Alara reborn cards are in my deck I have now. The terminates are now standard. I also have some Singe-Mind ogres in place of the Shambling Remains I believe. I am also trying to get some other Alara reborn cards I will put in here.

Comments Welcome!

0
Posted 27 April 2009 at 14:08 as a comment on RB Creature Control

Permalink

Throw in some Goblin war strikes in this deck with all these goblins. The only burn spell this deck needs. I don't see why you need green in this deck. You only have 4 predator's strike that actually require green to cast. In a deck like this there is no reason to not go mono red.

0
Posted 26 April 2009 at 17:36 as a comment on RG Goblins

Permalink

replace the ashenmoor and thistledown liege's with other knights and 4 coat of arms creating a swarm of massive first strike creatures that would plow through anything in their way.

This deck looks awsome.

0
Posted 23 April 2009 at 14:02 as a comment on Knights of the Round

Permalink

You need 4 royal assassins and more assassins in an assassin deck. I would take out 2-3 of the Diabolic tutors. They slow you down too much at 4 mana apiece. Throw in 1 Demonic tutor and more Dark rituals.

0
Posted 23 April 2009 at 13:52 as a comment on Assassinated

Permalink

This deck looks pretty cool. Very nice.

Puca's Mischief is a good option as well.

Planar Void is a 1 mana enchantment that stops any cards from being put in the graveyard. A little better than Leyline at only 1 mana, and if you don't draw it you have to pay 4cmc to get it out.

You could also consider Tinker. With some cheap artifacts or artifact lands, you can get your combo out faster.

0
Posted 23 April 2009 at 13:36 as a comment on Coil Donation

Permalink

1-20 of 49 items

1 2 3 Last