This deck is a little too slow. No 1 drops and only a few 2 drops. Everything else costs 4 or more. Rupture Spires also slow this deck down as it already has many high cc spells. They set you back an additional turn in your lands and give your opponent an advantage. Some cheap burn spells would do good to buy you some extra turns. Shocks or incinerates. Dark tempers are nice with all your black creatures. Maybe A kaleidastone or 2 may help to bring you phoenix back if you drop a couple of Rupture spires, and you get to draw a card.
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I also agree with Tynan. You need 1 more Glorious Anthem and Crusade each at least. This will save you from an Infest or Volcanic Fallout which cannot be countered. Lot of players sideboard these cards and they would clear the board if you don't have more than 1 enchantment out. Maybe lose 1 Mana Tithe and Rebuff to add one of each. Path to Exile is a better option than Swords to plowshares. Especially in late game where they already have plenty of mana. You want to kill your opponent, not give them more life. Other than that, it looks good.
Nice deck! I would go for 4 each of Forced Fruition and Traumatize. At least 4 Forced Fruition. This is a real deck killer. Evacuations are nice too with Forced Fruition, but then it kills your tokens so maybe not.
If the tourney is sealed deck, how do you know what deck your playing with? Do you mean constructed and only 40 cards? Sealed deck means you open your sealed tourney pack and boosters and build your 40-card deck before you play. You don't bring a pre-built 40 card deck with you.
Very nice deck! I like the combos in this deck. The only problem is the casting costs. Only 2 cards in here cost 2 or less. Just need some more quicker stuff for the early game, but other than that this is an awsome deck.
Here are some cards I would suggest looking at to possibly add/replace other cards with Traumatize Forced Fruition <--- Awsome card that quickly can get out of hand. Unsummon instead of Call to Heel, Or even Boomerang.
Looks like a solid discard deck. I think you could lose the Wheel of Fate and Stone Rains. You don't want to give your opp 7 new cards with a discard deck and 3 Nyxathid. If you have some Nyxathid out, they will die from the Wheel. Stone Rains seem unnecessary in this deck. You could replace them with some Mind Rots, Duress or distress. Kederekt Parasites could be replaced as well with something more geared toward discard, and you only have one type of red permanent. Maybe some Rotting Rats. With unearth, you can play them twice each and have another way to drop your Big Game hunter for it's Madness cost. You could even play some Call to the netherworlds with Madness. Just some thoughts.
I would suggest to maybe add Lightning Talons or Maniacal Rage. These go well in this deck and give a nice boost to your creatures. Toxic Iguanar loves lightning talons. Maybe reduce the Quenchable Fires for some Magma Sprays. Also you could reduce your Lush Growths to 2 and maybe even take out 2 lands. 24 lands is too much with 4 Druid of the Anima and so many 1 and 2cc creatures. 20 lands should be plenty. I would also recommend adding a couple of plains in here that you can fetch with your Panorama. You have 4 Wild Nacatl, but no plains. Looks pretty cool tho so far. I think I may try something like this on MTGO.
Nice deck. looks good. Personally I would just take out 2 Terramorphic expanses. Maybe add more Yoke of the Damned or some Deathgeeters? It would be a great 1st turn play and set you up nicely for good life gain. You only have 2 colors, and I think 4 expanses is a little overkill for mana fixing. Looks good though.
I went ahead and added in some Blightnings, took out the countersqualls and 1 Liliana Vess. This should make it a little bit cheaper for me to buy and a little more damage. I am still thinking of putting in some megrims for something else, but not sure if I want to go that route. Thanks again for the input!
Nice build. I would just say add some Dark Rituals and maybe a Megrim or 2 instead of the Chain of Smogs. You already have plenty of Discard spells. You can do without those 4.
I think you can get rid of the Incremental Growths and the Rustic Clachan. Add another battlegrowth and like U said, some Paths to Exile. The only thing this deck lacks is some very early game. And at least 2 paths to exile can remedy that. The Rustic Clachan don't do a whole lot and comes into play tapped everytime for only 1 plains. Maybe some more regular plains. The Llanowar Reborn works much better. Very nice deck though. I would like to try it out.
This looks like a pretty neat deck idea. You could try to use Threaten instead of Grab the Reins. If you plan to just sac it to the ooze. Threaten costs 1 less mana although it is a Sorcery. Maybe even some Giant growths to maximize your ooze tokens. What about some Doomgapes. 7 mana for a 10/10. then you can sac it for a 10/10 ooze token. I think you could take out the Last Gasps for another Firespout. Maybe can add in some rampant growths too for mana acceleration. Pretty cool deck so far though.
Wheres your Rhoxs??? I only see 6 Rhinos.
You should have 22-24 lands if you are using straight Plains in a deck with so many large casting cost spells. You could also use some Mana acceleration artifacts to get some mana quicker as well. I would lose a 1 or 2 of the sigils if they are not the main win condition. It is really just a nice bonus to go with your other stuff. Also needs some Paths to Exile and maybe even a Glorious Anthem or 2. Could probably lose the Rise of the Hobgoblins. It would be sweet if you could get trample on your armored ascensioned creatures. I am not sure how though. Maybe an equipment. Just some suggestions. Looks good so far though.
Here is what I would get rid of: Obelisk of Alaras Either the Pestilent Kathari's or the Tidehollow Strix. Rakka Mars Change Disintegrate for another Banefire. Banefire is way more uber. Dark Banishing plus what the previous poster said. Maybe add 2 more Bloom tenders. Those are critical in this deck for your large multi-colored spells. Just some suggestions. You need some more early game stuff or you will get rolled over before you can get anything big out.
Nice deck so far. Just needs a little something more. Here are some suggestions. This deck needs 2 or 3 Glorious Anthem . When you only attack with one creature, your others need to become decent blockers. The chorus will let that happen. I would lose the fatestitchers, or just keep 2. You should add Jhessian Balmgiver. If you don't get an unblockable creature out, you can always make one of your other exalted creatures unblockable. They can also help mitigate some of the damage you take and would work well with a fatestitcher. Lose 2 Gwafas and add a few more unblockable creatures, or like I said a Balmgiver. Maybe even add another Mirror-Sigil.
All I see is a bunch of random green creatures with no real consistent way to pump them up. There are some good concepts that could happen here but since there is only 1 of each creature, nothing will work well together. There is also no mana acceleration to get your big creatures out quicker either. This still need some work.
Nice deck, but looks to expensive for me. Your a little too vulnerable to flying early and late. Hopefully you can beat them down quick enough before their early fliers take you out. I like the 4 Thoctars though. 4 Godsires may be a bit much. I'd hate to be playing against you when you get them out. Maybe toss in a Primal Rage to make sure your fatties all get trample. So they can do max damage before you fling them with Stoutarm.
Thats a lot of burn! Only two spells in this deck cost 2 mana or less. You won't have nearly enough mana to do much of anything for the first 4 turns unless you draw all four bolts. Then everything else costs 4 mana or more, and you can only cast one per turn for a few more turns. May want to consider either some Mana Flares or look into some cheaper spells/creatures while you build up mana for your more powerful spells/creatures.
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