i would at least put one ruric mainboard. just due to the fact in the right hand u could get him or swallower turn 3.
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what about silence?
one drops would help or the hexproof mana drok
hey looks nice take a look at my version i made. http://www.mtgvault.com/cuznflick3r/decks/hexproof-enchant/
yeah and with flash u play him on their turn and use him his wicked. im thinking of doing something similar with filibusters instead of hydra, with defenders for mana ramp.
nevermind it says humans
what about the dude that gives u 2/2 dudes when one of ur creatures dies. with that in play u would have a loop to sac with.
could u look at mine and give some pointers. its sort same but focus on hexproof not double strike. http://www.mtgvault.com/cuznflick3r/decks/hexproof-enchant/
i was thinking like hero's path, the one that gives all white creatures pro of a color for 1 W. it stops board wipes and gives u a big hole in their defenses to swing all out for game.
i understand i thought it would be funny since its a tap ablity u would get to do it on everyones turn cause of the prophet
u could throw the simic maze runner in there for kicks. it doubles ur counters. it could make colossus 30/30 and then bigger
or that new counter spell for U, swans song i think?
what about the 1UR cyclops? it cause as of right now everything u have dies to anger of the gods.
I like the double strike idea for it. U don't have anything against good removal or board wipes.
but looks like it wouldnt do to bad in casual
you have five maze's end
but for all other purposes this deck is a big hot steaming pill of dinosaur poo.
maybe 1 or 2 more land but it seemed to work get 3 lands on average with a ramp card. on the dogde cyclops combo it does not loss defender so it still helps axebane for mana.
i like it but to help out with mana you could swap rampager for grye sage. but that would thank the trample out.
im trying to keep it standard
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