Chilly282

23 Decks, 213 Comments, 0 Reputation

Oh.... I guess my comment is a bit too long lol..

But yea, I gotta agree with you, people that build decks have no way of noticing when someone posted on their deck. Maybe make the system a bit more like a forum system? Each new post will be able to bump the post up to the first place slot
(But also make a restriction like only will bump once per 24 hours so people don't spam it)

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Posted 12 December 2009 at 11:04 as a comment on Helix Revamp

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I mean.. that you clicked your deck as "Tournament Quality" instead of something like "Themed-Based". People could mistaken that you actually want to go into a tournament with this deck. It's a budget deck, not a tournament deck.

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Posted 11 December 2009 at 22:53 as a comment on o yeah. W/B vamps with control.

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Because I'm not really that excited with decks I make because its hard for people to comment on them most of the time.

Usually when I make a deck, people give me comments that just aren't helpful or useful most of the time. When I reply to them, I never get a reply back after 1 or 2 days. So if I make a deck = no reply = kinda sad.

So, what about my replies that you find horrible?

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Posted 11 December 2009 at 22:41 as a comment on Helix Revamp

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-4 Juniper Order Druid
+4 Forest

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Posted 11 December 2009 at 22:38 as a comment on manamana

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Elves aren't ridiculous overpowered o.o....

If you wanna see overpowered... you should see other decks tehehe..

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Posted 11 December 2009 at 22:35 as a comment on Santa's Little Helpers

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Umm... Tournament Deck....without any non-basic lands. I think you mis-clicked your deck type first of all :)

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Posted 11 December 2009 at 22:34 as a comment on o yeah. W/B vamps with control.

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Cards you might want to add
+ Wild Nactal (Best Naya 1 drop ever, every Naya deck wants or needs 4 of them! 4! It's like Lightning Bolt for Naya... well it's 3/3 for 1 green mana. kinda like 3 damage for 1 Red mana)
+ Woolly Thoctar (Well 4 copies won't hurt)
+ Druid of the Anima (The budget slightly slower Birds of Paradise, but it can hit for 1 damage!)
+ Godsire (8 mana for the god of Naya!!!)
+ Mayael the Anima (The goddess of Naya, run if you have lots of big creatures with 5 power or more)

Cards you might want to take out
- Rampaging Baloths (There are better uses of mana than Rampaging Baloths, it's decent. But what about Godsire? Yea, the God of Naya!)
- Goblin Bushwacker (Well this or Wild Nactal.. Can your deck actually afford double RR most of the time in early game? I kinda doubt it. Great if you can. But Wild Nactal seems a lot safer and more consistent to use)
- Casade stuff (Seems kinda randomly put in.. maybe there are better cards like the Goddess of Naya herself. But depends alot on your deck)

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Posted 11 December 2009 at 22:32 as a comment on its maybe a naya deck. idk

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Vampire Hexmage and Gatekeeper of Malakir both require double BB. Which is kinda hard for your deck to handle with only basic lands. I mean, you can at least afford uncommon lands that make 2 kinds of mana right?

For BU mana, you can try Jwar Isle Refuge.
For any kind of mana, you can try Terramorphic Expanse.

Also, you really want to get out that "combo" as fast as possible. So maybe 1 more copy of Diabloic Tutor would help a bit. Another way to Tutor for cards is by putting stuff in your graveyard by tome scouring yourself, and bring them back with Disentomb (for creatures only) or Grim Discovery (for Dark Depths and a creature).

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Posted 11 December 2009 at 22:20 as a comment on Ghetto Dark Depths

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Levitation is an uncommon first of all.

Your deck can barely burn with only Lava Axe and Lightning Bolt. That is IF you draw them. Valiant Guards and Kraken Hatchling won't hold off for long and the Lightning Talons don't work well with Deft Duelists because of Shroud. And yet again.. Ornithopter is an uncommon.

Well, I really think you need to remake this a bit more. First of all, since this is Pauper, take out all Uncommons first and think of the best Counter spells and Burn spells you can think of to start things off. (Must be Pauper cards though!)

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Posted 11 December 2009 at 22:14 as a comment on standard pauper block n burn- plz comment

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Hmm... channel with Life-gain seems kinda interesting. Though I think you don't really need 4 of them, but I guess they are still good for early game mana acceleration. Btw.. your running Nissa without Nissa's Chosen. So umm... yea... why are you running her again? Her first ability helps her second ability a lot! Not running Nissa's Chosen in favor of life-gain is bad. What if your opponent has a Wolly Throctar by turn 2? Say hello to game over! At least with Nissa, you can chomp block it all day long.

The weakness of your deck, way too much mana and way too slow. Lets fix it first of all by reducing the number of cards in your deck and making you rely less on tutors.

+1 Wellwisher (Hot and sexy, and easy to play. Get 4 of them)
+4 Wirewood Herald (These fetch the hot and sexy things)
+4 Imperious Perfect (These are better than Lys Alana Huntmasters, plus tutorable with Heralds, and they boost all your elves to pretty much kill your opponent, and makes elves better for you better than Huntmasters for your deck)

-4 Wirewood Channeler (You already have way too much mana... no need to pay 4 mana for a 2/2 when you can pay 2 or 3 mana for something better)
-1 Rofellos, Llanowar Emissary (Slightly better than Priest of Titania, but not by much. 2 copies of a Legend that is basically a Priest of Titania isn't good)
-1 Rhys the Redeemed (Same as the Rofellos, not really that much of a key legend, downgrade to 2)
-4 Lys Alana Huntmaster (If I play an Elf Spell from my hand, I get an elf..Except I don't draw cards. Yea, horrible)
-3 Citanul Hierophants (4 mana for a Llanowar Elves? Oh yea, time to dump it again. Since most of your cards can tap for more than 1 green mana.)

-3 Boon Reflection (You already gain so much life using Wellwishers and Nissa, not needed.)
-4 Mana Reflection (There is a card that actually can make you more mana, It's called "Elvish Guidence". And it costs 3 mana cheaper)

-8 Forest
+4 Llanowar Elves (20 lands is more than enough if your running 60 cards. Which I'm trying to trim down for you)

-4 Elfhame Palace
+4 Wirewood Lodge (These make your Elves with tap abilities look sexy twice)

+4 Nissa's Chosen (It works with Nissa)

-2 Enlightened Tutor (now you don't have to worry about tutoring that much with less cards in your deck)
-4 Channel (Your elves are more than enough to make enough mana for you. Archdruid and Priestess with Elvish Guidence will give you like upwards of 50 mana per turn at turn 12 or 13)
-3 Elvish Promenade

Final Decklist (Trimmed to 60 cards for you)--------------

1 Rofellos, Llanowar Emissary
1 Rhys the Redeemed
4 Llanowar Elves
4 Wirewood Herald
4 Wellwisher
4 Elvish Archdruid
4 Priest of Titania
4 Imperious Perfect
2 Nissa's Chosen

3 Nissa Revane

4 Helix Pinnacle
3 Elvish Guidance

8 Forest
4 Wirewood Lodge
4 Graypelt Refudge
4 Temple Garden

2 Enlightened Tutor

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Posted 11 December 2009 at 22:08 as a comment on Helix Revamp

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My mana screw senses are tingling.... I hope you can Entwine that Tooth and Nail by the 30th turn.

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Posted 11 December 2009 at 21:47 as a comment on you play a card

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Actually Earthquake is a strong card against weenie...but there is a one bad thing...

It nukes yourself as badly as your opponent lol. Usually when people run Earthquake, they run with lots of fliers or creatures with big enough toughness to live through an earthquake. That is why I decided to take out Earthquake and put in Serra Angels, because they work well with Earthquake. Your deck already can landfall a lot with 8 lands that help it.... I mean... I think 12 is kinda overkill unless your having your deck totally devoted to landfall.

And umm.. one thing. I added 4 Plains because Serra Angel = 3WW. There is only 1 Plains your deck by the way :P.

I would also maindeck Arrow Volley Traps for anti-weenie only (adding more white, so switch more Moutains into Plains.) over Goblin War Paint because the War Paint loses out to either a Path to Exile or Journey to Nowhere or Oblivion Ring. Auras = 2 for 1 for your opponent a lot of the times right? And the extra 2/2 power and toughness on your one toughness creature won't stop an entire horde of weenies pumped up by Honor of the Pure, Ajani Goldmane, and backed up by Captain of the Watch. The Trap is not disadvantage for you and can usually take out 1-2 guys... or if backed up by Plated Geopede, can probably take out hordes of weenies even if they are pumped up.

5 Damage divided among all attacking creatures for 1W (Trap cost) or 3WW (Normal Cost) is card advantage for you!

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Posted 11 December 2009 at 21:24 as a comment on Patriotic deck

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Using Power 9 is fun o.O?

Wow? Really huh? If it is fun, by all means. Use it to the fullest!

I guess my expereince with using Power 9 wasn't so nice lol.... First turn Tolarian Academy + Moxes + Mind Over Matter = bye bye. Well, as long as you not overpower it so much, it sounds ok.

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Posted 11 December 2009 at 16:52 as a comment on Sliver Swarm

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Anyone can make a "broken deck" by searching them up on the internet and wasting $1000's of dollars on pointless cards.

But there are a few people in Magic who can just enjoy the game and have fun :)

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Posted 11 December 2009 at 13:22 as a comment on Sliver Swarm

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By broken casual decks you mean decks that aren't really that great but fun to play for anyone? Or do you mean decks using all Power 9 and kill you in 1 or 2 turns like a "broken" deck.

If you want to go up against "broken decks" that 1 or 2 turn kill. I will recommend you ask the people not to play with those "broken decks" because it is not fun and totally not in the spirit of Magic to use them.

Well, Magic should be about having fun. Unless your playing in a tournament to win lol (Then it gets less fun... sadly. But I guess the friends you make and the cash prize and the experience makes up for it).

So if the people in your area are using "broken decks" that 1 turn or 2 turn kill. I suggest you urge them to not use those decks. And if nothing works, I guess that is just horrible :(.

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Posted 11 December 2009 at 13:21 as a comment on Sliver Swarm

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Pyromancer's Ascension doesn't feel like it belongs in your deck.... I mean imagine a hand like this.

1 Mountain
1 Swamp
1 Pyromancer's Ascension
1 Bloodcheif's Ascension
1 Megrim
1 Mind Rot
1 Burning Inquiry

What will your deck do?

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Posted 11 December 2009 at 12:54 as a comment on Burn Discard T2

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Door to Nothingness's best friend is the trusty Voltaic Key. Nothing saves game over for you like the turn you play it :) Of course, the Key costs 1 to play and 1 to activate, but it's still good.

I wouldn't put 4 copies of Congregate even in a creature heavy deck. There are better ways to stall such as Wrath of God in my experience.

Also, Angelsong is usually a better Holy Day because you can cycle it. And the extra mana cost isn't that much. Well I perfer Angelsong over Holy Day, but it's still up to you. Both are good cards. And also... Wall of Bone > Carrion Wall for defence. And 3 power isn't really scary late game anyhow.

Though the problem with your deck is also that it can't tutor for its win condition or draw cards. It will lose a lot of times because you never draw Door to Nothingness. You only have a 4/60 chance of drawing a Door to Nothingness. That's 1 in 15 cards. You sure you wanna take the risk? One of the best card drawing cards for black is Phyrexian Arena. Though you pay 1 life for a 1 card every turn.

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Posted 11 December 2009 at 12:44 as a comment on You Lose

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Weird deck, though I dunno how it will really work out.

Do you really need 4 Megrim and 4 Bloodchief's Ascension? Seems a bit overkill to me, but I guess they do work together. I guess maybe that's why you put in 4 Burning Inquiry.

I'm really not sure about this deck. Only through playtesting will it be sure. Just try it out and see how it goes.

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Posted 11 December 2009 at 12:24 as a comment on Discard Ascension

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Personally, Extirpate and Haunting Echoes don't really work that well together...

I mean Haunting Echoes is basically Extipate. Unless your going against reanimation or need early graveyard removal. I would just use Haunting Echoes

-4 Extirpate
+1 Haunting Echoes
+1 Boomerang
+1 Brain Freeze
+1 Glimpse the Unthinkable

Maybe this will work?

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Posted 11 December 2009 at 12:20 as a comment on Exile Mill

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Edit...

-2 Brood Sliver
-1 Fury Sliver
-1 Spine Sliver

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Posted 11 December 2009 at 12:16 as a comment on Sliver Swarm

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