Overall rating 2.2/5 No way to thin out your deck. Jund charms owns this deck hard Too many copies of Elvish Archdruid in my opinion. Lotus Cobra is useless without any good landfall plan. Useless card in this deck Oran-Rief, the Vastwood. Not really that good because it doesn't synergies with anything Nissa Revane's most powerful effect might look nice. Except Jund charm owns this deck hard. This deck is in no way ready for tournaments to be honest.
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Pretty decent on creature amount. But just really easily beaten by anything that doesn't do the hulk crush hulk deck and try to muscle with you. Turntimber Basilisk Its landfall effect isn't really that great. I would run Grazing Gladeheat instead of the Basilisk. Besides, 2/1 Deathtouch isn't that great when it can easily be killed by any cheap spell. Rampaging Baloths 4 copies is WAY TOO MUCH. By the time you get this guy out, you will probably used up all your landfall cards. Cut it back to 2. Terrastomper You already have a cheaper guy that does the work and landfal.l (Baloth Woodcrusher) Remove them all, you don't need it. Oracle of Mul Daya You don't need this card at all since you have so much land gatheres and the chance of your deck containing a land after harrow or khali heart expedition is like slim to none. They are like a 2/2 that cost 4 mana for your deck. Remove them all Lotus Cobra A pretty great card to make mana. You use the mana to summon large creature targets for your opponent to easily kill (Your creatures don't have any protection or shroud and any evasive ability). Great card but you should actually put in more useful spells rather than hulk crush pumping spells. -1 Just because 4 is way too much and you only need one on the field. Oran-Rief, the Vastwood A great card for an aggresive deck that runs cheap creatures. Your creatures cost so much... So why do you run it? Remove it all, it's bad forest that comes into play tapped. Yea, +1/+1 counters sound great, but you pay a great cost to play this card because it will make your deck even slower. Remove it all Primal Bellow and Vines of Vastwood Easy for a great pump boost Remember that hulk-smash hulk plan your having? What if your opponent just kills all your creatures using his damage or removal spells. Or if he is running protection from green things? Yea, those just become useless. I would take out 1 copy of each. And yea... add more LANDS into your deck. Like FORESTS. Your a landfall deck. You use spells like harrow and khalni heart expedition for their landfall effect more than the mana from the lands. Low land count = waste your harrow and khalni heart expedition to just fetch lands and no landfall effect. Your mana curve is like this...
Final changes - Minor edit on Grazing Gladeheart and Steppe Lynx +4 Wild Nacatl One mana for a 1/1, 2/2 with mountain or plains, and 3/3 with mountains and plains? Sign me up for 4! -All Zektar Shrine Expedition I found it to be just a way for an opponent to easily kill it, (1/1 first strike beats it, 1 damage spell beats it... well pretty anything beats it). Mind as well have a creature that doesn't take 3 lands to fall to make it and doesn't die in end of turn. +1 Intimidation Bolt Well it's a life saver and a creature removal all in one! 2 effect for 1 card is always nice. Combine it with Naya charm for a free swing at your opponent next turn! Sideboard Info -Plains Well more plains because Sideboard consists mostly of white spells right? -Qasali Pridemage 2/2 with exalted and the ability to sacrifice and destroy an artifact and enchantment. The solution to artifacts and enchantments, along with a slight help on beating up your opponent. -Valeron Outlanders Good against anything that runs black, which is fairly common in standard. Good against Putrid Leech, good against any black removal. Run this guy and watch black creatures feel helpless. -Celestial Purge Great for Red and Black Decks (like.. Jund!). Great for anything red and black. Great because it's cheap. And great because it's like a "destroy any non-land permanent for 2 mana" against decks that run red and black.
-1 Adventuring Gear -2 Explorer's Scope Too focused on creatures makes it easily beaten +2 Grazing Gladeheart Life gain is good against Jund decks that focus on losing life to deal damage faster to you. Also it can be used to attack your opponent and not having to worry about blockers because these gain life for the damage you take. -1 Khalni Gem Too costly for its effect of return 2 lands, tap for 2 mana is not that useful in a landfall deck. -2 Zektar Shrine Expedition Nice card to use as a finisher, but copies seems a bit too much +4 Burst Lightning Cheap 2 damage target spell. Can be kicked for 4 damage. +2 Naya Charm Well it's actually not bad and not too hard to cast with landfall fetching pretty much all the colors of the rainbow for you. The effect is really good and you get to choose ONE out of 3 GOOD EFFECTS! +1 Soul's Fire Mind as well make that crazy buffed up creature with landfall do its thing again? A sure finisher and in most cases overkill. Relies on creatures but can be used as an instant and works well with Vines of Vastwood -2 Vines of Vastwood Too much of these just clogg up your hand to be full of spells and no creatures. Only works if you have a creature so I decreased them. + Minor land changes
Well the reason I took out gladeheart was to test it on a 100% pure aggressive mode. It didn't turn out that well because it is easily defeatable because it relied on creatures for 100% damage. Well wines of vastwood can protect your creatures from target spells and pump them, but it doesn't give trample. Colossal Might gives them trample and pump, but doesn't protect them from target spells. So its a trade-off for defense or offense. Rampant Growth - Is not needed, 1G for one land while I have 8 land searches spells and 10 land search lands seems a bit excessive. Borderline Ranger - Is decent and could be replace Grazing Gladeheart if you want to be more aggressive. Sakura Tribe Elder - Is not standard legal Though play testing this deck I found that it is just too easy to be beated if I focus on creatures too much, so I will think to add in some basic burn removals.
Yea, too much panoramas seems kinda bad for this deck. Main reason is it costs 1 mana + tap&sacrifice itself (so basically cost 1 mana and 1 land) to landfall while terramorphic exapanse cost only (1 land), but terramorphic doesn't have the tap to add 1 mana. I also tried it out and liked red a lot more so I'm thinking of changing the deck and sideboard a bit too do its job of aggro even faster and put grazing gladehearts and hedron scrabblers on sideboard. +0 Adventuring gear (side -> deck) +0 Grazing Gladeheart (4 deck -> side) +0 Zektar Shrine Expedition (4 side -> deck) +0 Basic Land Slight change -3 Band Panorama +3 Terramorphic Expanse
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