I almost feel like you don't have enough actual discard in here to benefit that much from waste not. With thoughtseize and 2 duress being the only things that actually discard, all your other stuff exiles the hand instead. Not that this isn't a mean deck, it actually looks fairly mean to tell you the truth, but you should maybe think about replacing waste not with something that you will get more benefit from, like sign in blood or read the bones, or maybe even mind rot if you want to hurt their hand more. Just a suggestion, but otherwise very good looking build!
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Yea, I'm aware of those, but those are thorns in the side of many plans from many different decks. I just gotta try to move faster than they can at delaying me. I understand the worry, but I will have to actually see this deck in real life play first to make any actual decisions. I think the risk will overall pay off more than hurt me, but I'll have to see. Obviously I expect these obstacles, but I'm hoping this will still overrun with damage too quickly for them to keep up. With them picking and choosing to remove one threat or the other, as in the doom engine or ensoul, since I can drop the engine fairly quick in here on turn 4 and with haste, but We'll see how it plays out.
Yea the pyromancer and stoke the flame seem to have a nice mix, but I'm keeping this post rotation so unfortunately I can't use young pyromancer.
Thanks for the suggestion viag, after looking at it for a while you are both probably right that I need to run more of something to ramp into with my servants I also like them for a surprise mana boost into a burn spell if i need it. I considered the hammers but took them out because the only thing i really would need it for is the fact that its an artifact and for randomly producing some more aggro 3/3's to attack with, but the servants will produce anything I want to have haste with it, using 4 ornithopters, 4 darksteel citidels, and 3 goblin kaboomists I think I'm good on the artifacts, that should be plenty to get thru with what I need.The Goblin kaboomists I think are severely underrated for this set and I think they will be perfect in this deck. I mean they potentially produce an artifact every turn, the artifact is potential creature removal for anything attacking without flying, and the kaboomist is really cheap to cast which is perfect. The ensoul artifact I believe should work perfect in here with the aggro theme, making it an indestructible 5/5 or a flying 5/5 as early as turn 2 (also I can use the kaboomists mines as a 5/5 if i really need to.) I'll most likely get at least 5 damage with it from the flyer even if it is removed next turn, That's exactly what shrapnel blast does, uses two cards to hit for 5, and if I put it on the land it'll be extremely hard to remove.Thank you for all the suggestions though!
Take out act of treason and put in stoke the flame. You get tokens and have tons of creatures to convoke it out for cheap
Doubling his power would work like with rush of blood, but the double strike wouldnt kill the opponent, malignus would hit them with the first strike damage halving their life total, but then malignus's power then also cut in half resulting from their loss of life before you hit with the second round of double strike damage, as in if you hit them with a malignus double strike and their life total is 20, it would result in them dropping to 5 life. Still significant damage but it wouldnt be a kill shot, rush of blood though would work just as you want it to, dealing them their life total in damage.
Soul's fire would be neat in here
whoops I meant to say chromatic lantern, not chromatic lens, and the bringer of the blue dawn mixed with bringer of the black dawn is a great combination
And to help get your mana base, prismatic omen, chromatic lens will help, especially since you need to add quite a few more cards. Realms uncharted would be nice too. Definitely put one of each shock land in there and have shard convergence to have 4 of the shock lands in your hand and ready. Chromanticore is form theros and a 5 color fun drop. coalition victory would be fun, also each color of the bringer creature cards since you can drop them out for 1 of each color if you want instead of paying their huge mana cost.
Who is gonna be your commander? Progenitus?
By previously genesis waving for 17 where 16 of those were permanents that came out. haha It was an angel/elf deck so I was blocking with 3 angels at once everytime to kill emrakul and regenerating them all with asceticism so they didn't die in the process. I just sac-ed all my lands first when he attacked and waited to sac my elves and angels for last but his deck literally brought him back out in various ways 4 more times after that, very annoying, but really fun game.
I've played a game where emrakul came out 5 times and attacked 4 of those times before I lost. haha pretty sad I lost too with getting rid of him 4 times in a row, fun game though. and yea the tooth and nail progenitus emrakul drop is as mean as it gets, add in a blightsteel colossus just to kick them while theyre down
ghoultree was in the innastrad block. and haha emrakul is ridiculous, best creature ever printed, emrakul and progenitus are the major beasts of this game. not to say ulamog and kozilek dont have their place
Been playing since I was 10, first booster pack I bought was of core set 7, right before scourge and onslaught came out. and I still have a ton to learn, the game has a lot in it, and depending on the format, alot to take in to learn, modern and commander are my favorites as of now though
Hopefully, I love this game after all, been playing it for over 14 years
nope, shitty ass illinois haha
Haha I just deleted it, I'm gonna try to find a module to download Cockatrice, thats a really good program I know alot of people play on
Yea, Idk what the problem was
I tried to play against several people and it wasnt working, I think it's my computer
ok i have it all downloaded, i need to make my decks now
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