Oh and +2 Devil's Play for a good end game kill card.
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Im going to take a wild guess and say increasing vengeance often just sits in your hand, it really isnt worth having it in an aggro build. Spikeshot elder is also an odd addition- you have nothing to pump his power so he's just a really expensive fireball. So if it were me I'd -4 Increasing Vengeance -3 Shock -4 Spikeshot Elder+2 Incinerate +1 Brimstone Volley +1 Goblin Wardriver. That leaves 7 cards that I have no idea what to replace with, shrines of burning rage might be worth ago or maybe some better (non goblin) creatures. The problem is is that Goblins lost alot of good cards with the last rotation and are not nearly as competitive as they used to be.
oh and Id try Gut Shot or incinerate, depending on what you want to use it for. Personally find the look on my opponents face when I consistently gib his mana dorks for free never gets old.
awesome and good luck. Plus I know your pain, Im beginning to hate Tempered Steel
Isnt that what Mayor of Avabruck and Instigator Gang are designed for?
Man asked for advice I gave it, dont see how thats hating.
Id sideboard grudge, and mulch is a strange addition with so little flashback. Im guessing Triumph is there only as a stalemate breaker, in which case Id run fewer of them- 2 of at most. Also why no burn? It seems wrong for red to go without it. Also is Hamlet Captain a common addition to these type of decks? Seems odd to have it in here.
So the best deck in the world is just a bog standard Pyromancers Ascension deck? Well I guess you learn something new everyday....
Not bad at all, but if it were me Id ditch Force of Will ofr something like Cancel or negate and the illusionary servants for more copies of your cheaper cards. Whilst the card draw will help you find that all so critical Lord of the Unreal you may find that you need a tutor as well.
Ive got my own version of Kuldotha Red if you wanna take a look.
In my experience ornithopter and assualt strobe arent worth it- they're both quite slow cards. Also dont get the use of Wellspring- burning your 2nd turn on a single draw card would just surely just slow you down. Oh and your gonna need more chieftains and no lightning bolt is a genuine surprise.
I offered some of my bigger concerns about the deck in my 1st post, which you then got all whiny about when you didnt like what I had to say, so quite frankly why should i?
you do realise that this is an aggro build yeah? your gonna run out of steam turn 4/5 and a couple of koths or wurmcoils wont help that- they will just sit in your hand and do nothing
18 lands is far too few, Kuldotha ringleader, Loxodon partisan and pyretic ritual are not Constructed quality i.e. really bad And whilst I can understand what your trying to achieve with brass squire its really not worth it
Wurmcoil engine? you should of won by the time you get to 6 mana Also what role do fetchlands play? you have no landfall cards MD and no need to reset your deck
and the turn 5 stall is is just characteristic of your build- aggro, you dont want to be sitting back and pinging off their defenses with collar and spikeshot, you want to be swinging frm othe red zone every turn, try adding stuff like panic spellbomb and more burn to help with that. Check my profile for a slightly more stramlined version of this, or the following link for a thread devoted to goblin decks in the current standard- http://community.wizards.com/go/thread/view/75842/26323737/Development_Kuldotha_RedMoxblins?pg=1
raid bombardment? try chandras spitfire kuldotha rebirth and some cheap artifacts like memnite, a very fun combo deck
Although lasting long enough to get a massive exsanguinate off does seem highly unlikely
magus, cabal coffers, doubling cube and the revenant (plus 32 lands) are already massive amounts of ramp.
yh but she aint getting out till at least turn 4- roughly when most WW aim to win, this may or may not be a dceck that works but it certainly isnt white weenie
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