not the normal version of WW thats for sure, looks more of a midrange style, if thats so you may wanna up your early game control.
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you need to shorten that curve dramatically
Oh and in my experience Omnath works wonders for ramping into those massive numbers of tokens, give it a go it may work for you
kinda steep curve for that few lands (guessing full deck has 20?) but Ive no doubt its awesome, I run something fairly similar and the look on my opponents faces when I drop a 10x kicked wolfbriar NEVER gets old. Also, why the Tanglecord walls? they're the only card whose purpose I cant work out.
@TheNightAngel You do realise mimic vat has been a staple of mono black control since its release with SOM? you are by no means original for putting it in a mono black deck and accusing someone of copying your ideas just makes you obnoxious.
alot of those cards arent any good outside of draft Im afraid It looks like the beginnings of a pretty good mono black control deck though
Sorry but I gotta say I dont think this will work- early game your opponent isnt going to have anything worth stealing (and especially not for 4/5 mana) and late game there will only be 2 or 3 that it'd be worth it. Also, what happens if your oppponent has little to no creatures? a couple of owls or elves wont win you the game then. But Ive been wrong before and it may work, if so Id personally try and lower your curve a little, and whilst harrow puts 2 lands out onot the field it may be better to go with cultivate instead. Also I dont get the reasoning for Spreading Seas? It might also be worth trying to work in some more control elements to ease early game a little.
Personally? more pump- most of these ive seen tend to run groundswell, also the best ones ive seen splash red for flame slash and lightning bolt, as well as some of the zen rare lands. Hope that helps
I beg to disagree, green infect is an aggro build, you loose steam really quickly, slowing the pace would most likely screw you over
fog seems like an odd addition- why would you want to slow the game down?
Looks ok, but Id lower that curve and put in some creature removal
bad curve bad consistency
Bad curve bad consistency and you spelt ANGEL wrong
Terrible consistency
what happens if you dont draw the sovereign?
Elfdrazi is a fairly established archetype, and if it were me building this one id drop the wurmcoils for some more mana producing elves, and Im not to sure but I'd playtest some more copies of genesis wave.
with only 3 creatures polymorph seems like an odd choice
Dont mean to be rude but you've slightly missed the point- green stomp decks, otherwise known as mono green ramp is all about using greens amazing ramping abilities to play an early fattie, successful recent examples are eldrazi green/elfdrazi decks, the following is a good if outdated guide to constructing one- http://www.starcitygames.com/magic/misc/810_A_Brief_History_Of_Stompy.html You also have some odd choices in cards- there are much better versions of duskdale wurm, even in standard (e.g. Pelakka Wurm), bellowing tanglewurm is kinda useless in constructed seeing as SoM is a artifact themed block, giant growth is again outclassed by better versions (e.g. Vines of Vastwood) and naturalize should go in the sideboard. I apologize for the wall of text but I do hope you read it. p.s. On my profile is an example of stompies close cousin- the mono green rush deck, check it out it may help.
that spike in your curve at 5/6 mana is looking kinda dubious
yup, pick your MVP's and run 4 of, but when you get to cards that cost 4/5 mana total run 3 or 2 of them
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