This is pretty darn cool. Not sure it fits, but it keeps tugging at my brain. Have you looked at [[Uba Mask]]? Seems like it would be value added.
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Added:1x [[Emperor Mihail II]]Removed:1x [[Force of Negation]]This was due to only 3 being in my collection instead of the assumed 4. Such is the way things go. :)
This deck is running (at Heavily Played or Better condition) on TCG for $85+ which is not bad at all. Keeping my eye on this one, might pick it up and build on it myself. :)
Appreciate the feedback! You've given me quite a few things to think about as I see what cards I have on hand that you mentioned. Thanks!
Included Sideboard:4x [[Mana Leak]]3x [[Forbid]]2x [[Forest]]3x [[Island]]3x [[Swamp]]
Added:3x [[Life from the Loam]]1x [[Gemstone Mine]]Removed:1x [[Putrid Imp]]3x [[Lotus Petal]]
Setting as 'Unloved' in the hopes of getting further advice. :D
Ah, that makes sense. Didn't think about the Sagas. :)
This [[Asmoranomardicadaistinaculdacar]] deck is really cool! One, crazy card name but two ... really interesting ability. I'm not sure I understand the purpose of having a single of each [[Haywire Mite]], Executioner's Capsule and [[Nihil Spellbomb]]? Have you considered swapping in 3x Assassin's Trophy?
I'm considering:Dropping 1x [[Putrid Imp]] and 3x [[Lotus Petal]] to add in 3x [[Life from the Loam]] and 1x [[Gemstone Mine]]Adding a Sideboard of: 8x Land4x [[Mana Leak]]3x [[Forbid]]
This is pretty cool. I agree that it could use some more draw, but what doesn't in EDH? :DIf the prices come down (or you get a heavily played copy on the cheap), consider swapping out your Tri lands for the Triome ones with cycling. Otherwise, here are some cards may 'may' be worth considering:[[Mentor of the Meek]][[Symmetry Matrix]][[Rumor Gatherer]][[Stolen Strategy]][[Dance with Calamity]][[Cut a Deal]][[Wheel of Misfortune]]
Added:1x [[Tiller Engine]]1x [[Nine-Fingers Keene]]1x [[The Black Gate]]1x [[Godless Shrine]]1x [[Sacred Foundry]]1x [[Breeding Pool]]1x [[Watery Grave]]1x [[Stomping Ground]]1x [[Steam Vents]]1x [[Hallowed Fountain]]1x [[Gond Gate]]1x [[Temple Garden]]1x [[Overgrown Tomb]]1x [[Blood Crypt]]1x [[Black Dragon Gate]]1x [[Manor Gate]]1x [[Sea Gate]]1x [[Cliffgate]]1x [[Citadel Gate]]1x [[Gateway Plaza]]Removed:1x [[Vohar, Vodalian Desecrator]]1x [[Elas il-Kor, Sadistic Pilgrim]]1x [[Temple of Silence]]1x [[Temple of Triumph]]1x [[Temple of Mystery]]1x [[Temple of Deceit]]1x [[Temple of Abandon]]1x [[Spirebluff Canal]]1x [[Seachrome Coast]]1x [[Botanical Sanctum]]1x [[Vivid Grove]]1x [[Vivid Marsh]]1x [[Vivid Meadow]]1x [[Savage Lands]]1x [[Seaside Citadel]]1x [[Jungle Shrine]]1x [[Crumbling Necropolis]]1x [[Ivory Tower]]1x [[Reliquary Tower]]
I'm considering swapping 2x Crosis's Charm for 2x [[Recoil]], but it's a tossup. Recoil is good if their hand is empty and I can bounce something important to discard, otherwise ... I think I like the versatility of the Crosis's Charm. Ugh, hard to say. I'm looking for some token permanent bounce/removal in case an Enchantment or Artifact gets placed.
Updated:Deck Title to 'Ascension of Crabs' from 'Jace's Ascension'Added:1x [[Bloodchief Ascension]]2x [[Thermo-Alchemist]]4x [[Ruin Crab]]4x [[Thought Scour]]1x [[Negate]]2x [[Reforge the Soul]]4x [[Collective Brutality]]2x Crosis's CharmRemoved:3x [[Lightning Reaver]]1x [[Volcanic Fallout]]1x [[Archive Trap]]4x [[Jace Beleren]]2x [[Deny Reality]]2x [[Essence Scatter]]2x [[Terminate]]4x [[Sign in Blood]]
Removed:1x [[Gempalm Polluter]]1x [[Tragic Slip]]Added:1x [[Graveborn Muse]]1x [[Venser's Journal]]
Okay, after looking at my card collection and what I can source, I had to make a few hard choices. There's simply too many good options listed above to stick into this version of the deck (4 color WUBR) and maintain the efficiency it needs to push. Of note, I chose to stick with Instants as they can respond on the opponent's turn, especially if High Noon is in play, so I can get some damage in. A notable inclusion not mentioned above was [[Zealous Persecution]] which could save em if a [[Propaganda]] is targeted on the opponent's turn. It also can do some minor pumping of my creatures for either attacking or defending. Because of the inclusion of Zealous Persecution, I did drop [[Ratchet Bomb]] down to only 3 copies. 60 cards is tight. I'm not sure how I feel with keeping Batwing Brume in the deck with [[Propaganda]] in it, as they don't synergize, but if the Prop gets popped on an opponent's turn, or if I haven't played it yet, Brume will still be worth it. I'm considering dropping it from 4x to 2x and adding 2 other cards, but not quite sure which. Possibly [[Keep Watch]]I toyed with creeping this deck to 65 cards to get 2x [[Keep Watch]] and another [[High Noon]] with land but it didn't seem to add much and diluted the efficiency. There is moderate control/removal in my playgroup but only a few decks that are focused on it. So I think this will get where it needs to be relatively quickly. If everything goes perfect, this can win around turn 4 or 5.Added:3x Varchild's War-Riders2x [[Zealous Persecution]]1x [[Ratchet Bomb]]2x [[High Noon]]4x [[Propaganda]]Removed:3x [[Humble Defector]]2x [[Generous Gift]]2x [[Rapid Hybridization]]3x [[Swan Song]]2x [[Aether Vial]]Thoughts?
Thanks Anon88! I'll take a close look at these this weekend!
I'm considering dropping 4x [[Daze]] for other options as these arn't as useful once you hit mid-game. Any considerations would be appreciated. :)
I'm literally at a loss for words. This is so much amazing valuable information! Thank you for your insights here so so much. You're correct on the general approach of the deck. I'll do some digging this weekend to see what I have and then figure out what I can source. This will help to figure out a path forward. For better or worse, this deck is slotting into a 4 color spot (RWUB) in my collection, so I'll see what I can do with the advice given. There's a lot of excellent stuff to think on here. Thank you dknight27!
Fully understand. Just wanted to make sure they were there in case they were missed. :)
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