Wow. This deck is nasty. I highly approve.
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I like it. I've been messing around with a pure black deck. I don't have much experience with mono-black though. Trying to do a mix of reanimator/madness. I digress. Good work!
My friend, this needs some Winter Orb.
I have a decent illusion tribal before all of these new really powerful illusion cards were released. It uses Mistform Wall and Legerdemain for siezing major threats. It has somnophore too. Easily one of my favorite Illusions.
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I had a deck VERY similar to this one. A difference that comes to mind though was it had Cephalid Constable and Diviner's Wand. Wings of Velis Vel too.
Needs Glimmerpost.
I have a Red/Blue deck that does some land destruction. I use Vision Charm to turn all lands into Plains, then cast Flashfires. What's nice is that the charm has multiple uses.
I considered making a deck very simular to this some time ago. My one suggestion would be to add Bant Sureblade.
Thanks for the comment. I definately considered Pestermite, but ultimately I didn't think it would be necessary. One card I am still heavily weighing in on putting it is the enchantment Sigil of Sleep.
The defense on this is too thin for the speed at which it proliferates. Every infect deck needs 4 Thrummingbirds. Graft would also do this deck a great deal of good in increasing both it's damage and defense. You have lots of inexpensive creatures, but I don't feel Jace is adequate enough to keep your hand moving since you could very likely be out of cards in your hand by turn 3. Jace + Surgical Extraction are also a wonderful mill combo, but milling feels out of place for this deck if you plan on winning by infect/proliferate. My suggestions: Add Graft & Thrumming birds. Replace Jace with Ponders, and consider using cheap but very powerful enchantments like Curiousity to keep your and moving, and Sigil of Sleep to bounce creatures if you keep your defense light.
This deck is absolutely phenominal! I've been trying to make an illusion deck, but I've had very little success in making one effective. There are a great deal of cards here that I wasn't even aware existed, yet are exactly what I need. Brine elemental is going to allow me to have ALOT of fun with Shimmer. Thanks Ixidor_co2!
Looks great, though I am alittle confused by Ichor Wellspring. If you put in a Vision Charm, it would get alot more mileage.
I prefer Wall of Souls over Wall of Bone.
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I must be missing something. Either the sarcasm, or how this deck is any good.
It's difficult to make a bad faerie deck, but your's needs a bit more to make it great. I would strongly suggest adding Notorious Throng and getting rid of Cloud Faeries. Cloud Faeries are unnecessary in your deck since you have cheap flyers already. Notorious Throng is an instant win which will gives you flying tokens that will benefit from your Blackguard as well as give you another turn. I would either reduce the amount of counterspells you have, or get rid of your Glen Elendra Archmage. I would add cards that either allow you to benefit from your Tribal theme like Faerie Tauntings or Door of Destines, or simply draw cards that give you more momentum. By changing out Mana Leak for Faerie Trickery, you can not only counterspell without worry, but it's removed from game. Furthermore, with Door of Destinies, you're making your creatures stronger at the same time. Take a look at my deck. It's simular, but has many of the changes I mentioned here. Overall, you're solid, but you need more drawing, less redundancy, and more effective use of your tribal theme.
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