Woa. Bitter Triumph is really good. Edgewall Innkeeper also has massive potential. I think it might work better in a G U deck though.
Permalink
This deck needs Soulherder and Reflector Mage.
Consider Familiar's Ruse in place of one of your counterspells. It will let you reuse one of your creatures for their ETB effects. Faerie Imposter is a 1 drop faerie rogue that will let you do that same. I'd use Faerie Miscreant or Faerie Seer instead of Sleep-Cursed Faerie. Way more utility. Glen Elendra Pranksters would also be very at home in this deck, as it would let you reuse your flash creatures and play your hand entirely on your opponent's turn--important for a control deck.
Casuals, lol.
Strange choice of commander for having so few instants and sorceries in your deck. You could cast Thud or Boros Charm every turn. Better yet, cast Aurelia's Fury and make sure to target one of your own creatures each time. Then every turn, you can not only do direct damage, but tap their entire defense and lock out any instants every turn.
I have a pretty good Faerie deck from way back when, but it looks like there have been some really good ones released recently. I'll have to see what they cost. Probably too much.
Neat concept, but it looks way too slow. Perfect cards for this deck is and Grave Pact and Tainted Aether , but those cards are pricey. You're going to need to slow your opponent down. Wall of Souls and Souls of the Faultless are great choices.Silversmote Ghoul would be an MVP here. It's a sac out that lets you draw and comes back for free when you gain 3 life in a turn. That should be easy for you to do. Also, Promise of Aclazotz would also do extremely well for you. It would let you turn your your tokens into your creatures with abilities and would trigger them twice.
Spirit Link is better than Lifelink because you can control attackers with it. Light of Hope is also much more versatile than Chaplin's Blessing. Recumbent Bliss is a Pacifism that gives you 1 life each turn. I think it would fit here better than your artifacts. I did not know about Diamond Mare. That card would be wicked good in one if my decks. Thanks!
You need Spirit Loop and Spirit Link.
You may want to consider Curse of Exhaustion or Arcane Laboratory instead Flamescroll Celebrant. Either of those would combo nicely with your instants. I also think Index or Contingency Plan would work better for you than Enlightened Tutor. They will give you a good chance of pulling what you want to the top while improving your flow.
I forgot that about Isochron Sceoter needing it to be an instant. If you're mostly keen on artifacts, then use Tel-Jilad Justice. It destroys artifacts and lets you scry 2. Otherwise there is Enchanted Evening, which makes all permanents enchantments in addition to their other types. This includes lands!
You turn things into an artifact and then destroy them. I like it. That's a clever mix of blue-green that I don't think I've seen before.PS: Broken Bond is strictly better than Naturalize.
I like it. I have a deck with Silversmite Ghoul and use it to similar effect. Vermin Gorger has great synergy and I didn't know it existed. I like Reckoner's Bargain too. With how cheap your creatures are, you may want to consider Call of the Death-Dweller. https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=479598
You want Wall of Tears. Easily one if the best walls ever made and fits your theme. I also tend to like Metamorphic Alteration over Clone these days.
Thanks for the suggestions. They are all very solid. I have Young Pyromancer and Guttersnipe in another deck, but it would work pretty well in this one. I had considered Third Path Iconoclast for similar utility to take full advantage of Clout of the Dominus. The lands are super expensive, and I try to remain cost conscious. Flashback is a really good idea though. I will checkout more of those. I have Risk Factor in another deck. Jump-Start would work well here too.
It doesn't let you cast spell multiple times. It lets you cast more spells per turn by untapping your mana. As it resolves, you can have it untap the mana used to cast it. When its cast and then ciphered to a creature, it can be cast a second time when that creature scores combat damage. Spells ciphered to a creature at cast from exile, not copied. Consider the following:T1: Island, Nivmagus ElementalT2: Island, Mountain, Sprite Dragon 1/1T3: Island, Hidden Strings (1,U), Hands of Binding (1,U), Clout of the Dominus (U/R) Sprite Dragon is now a 6/6 with haste, flying, and shroud. If you attack and deal combat damage with it, the ciphered Hidden Strings and Hands of Binding are cast from exile. Sprite Dragon is now 8/8. You also now have two more mana to cast with on your second main phase. OR you can exile those two ciphered spells to Nivmagus Elemental, making it a 5/6. This is a common occurrence for this deck. Electrostatic Infantry benefits in the same way. Rebound is also a major contributor, since spells are cast. All of these can be exiled to give Nivmagus Elemental +2/2 for each spell. Even copies from Gigadrowse can pump it. If you have Erayo in your opening hand, it can be reliably flipped T3 or T4, which is basically GG.
Cards with Miracle casting costs would be excellent in this deck. Spy Network is old schools, but still one of the best scrying cards around. It also works great with Treasure Hunt.
I think you might be better off dropping white. Also, no Persist deck is complete without a Quillspike! Power Conduit is also a solid choice, since it can save two creatures at a time in a persist deck. It would also allow you to mix in creatures with Undying.
Nice concept. Quick with good synergies. Cards with Rebound like Staggershock or Emerge Unscathed would go well in this deck. Cards with Replicate like Pyromantics or Siege of Towers would do well and help you from fizzling out when you've emptied your hand by turn 4 or 5. I'm not sure how it would resolve if you didn't have valid targets, but Shattering Spree as a lot of potential here too.
I have a lot of similar cards. This deck has too much mana and too little draw. You're going to empty your hand by turn 4. Something like Sign in Blood will really help keep your tempo up. Lots of your creatures are redundant. I'd recommend tightening up your selection and then reanimating them. Call of the Death-Dweller would be a good choice here.
1-20 of 118 items