If you were going that route I'd go Read the Bones because of the scry 2 option it gives. Card advantage wins games weather people are willing to admit that or not. As for the remark about Ral, I'd agree with Magma Jet/Lightning Strike. Again the scry 2 you get from Magma Jet could put you at a big advantage over your opponent. It's a toss up on trading the -1 damage though for card advantage. Either one can save you in a game depending on your situation. *EDIT*: Another thing, I'm not liking Omenspeaker for some reason. It's a 2 mana 1/3 wall that lets you scry 2 so it is a good card but I'm feeling like something better could go in it's place. I'm just used to the way I play control though. I hardly have any creature cards. Another thing about Rakdos's Return is it could be one of your finishers. So if you're going to run it make it 2 instead of one.
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Ashiok and Ral are slowing the deck down so I'd get rid of them, if you're going to run Anger of the Gods it should probably be maindecked, toil//trouble kinda sucks and there are better cards you can put in it's place, you want more than 3 basic land, you could probably maindeck at least one Rakdos's Return, and you probably should have Steam Vents. *EDIT*: Looking more at the deck, Ashiok MIGHT work for it but I'm not sure. Give it a few runs. I'm not seeing Ral doing much for you though.
I've always ran 25 land in my control decks and never had issues with land. Although I may just add another scry.
Thank you. I'm a big control player. Check out the rest of my decks.
I personally don't run AEtherling in the maindeck but yea, that is another good card to call when facing control.
Slaughter Games calling Elspeth and/or Sphinx's Revelation. You've pretty much killed their deck.
Just a man land and man lands are awesome. Sadly I only have one and since I only have 1 I should probably replace him with another land but oh well.
Thank you.
Na. I want the mana ramp and taking out giant growth would slow the deck down and really crowd the 3 drops. Majority of the mana curve is around 2 so I'd like to keep it that way.
Forget the bow. I forgot all about Unflinching Courage.
Yea I was debating between Spear or the bow but I went with the bow cause you can add additional +1/+1 counters.
If you have people running 4 of that card and it isn't helping them at all then they are not using it right.
Because Stormbreath Dragon is much better.
Aggro decks don't really utilize draw that much. I like it though, very aggressive deck. Good job.
I'll take a look now.
I'll find room for it. I really like having the scry 2 in Magma Jet.
That's pretty new compared to me. Been playing since 08, anyways this deck doesn't utilize creatures like that. Just gets them from Elspeth.
I just want to have the scry option.
Nothing really. I just thought she'd be a fun alternate win condition. Get a bunch of 1/1's, pop Elspeth and then play Aurelia.
I used to sideboard in Jace, Memory Adept against control decks to mill them out. I didn't fit him into the sideboard this time, not sure why. I love Counterflux but prefer the scry that Dissolve offers. Syncopate over Counterfulx just cause of the possibility to use it early game if needed.
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