Love the deck name lol.
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Not a bad ally deck for a budget. The one I'm working on is going a bit on the expensive side. I just got my judge's promo Food Chain in the mail but ally tribe is my absolute favorite.
Also you have Aetherflux Reservoir in here already so why not add Sydri in here? That is another combo that wins you the game.
I need to post my Breya deck. Was planning on putting it up when I get out of work. It has over 20 combo's in it. Not quite sure how many it has tbh. You should have Deathmantle+Ashnod's Altar/Krak-Clan Ironworks combo in here. With Breya it wins you the game. In fact a lot of stuff combos with Krak-Clan Ironworks. Also Grand Architect+Pili-Pala gives you infinite mana and allows at least a turn 3 or 4 win depending on what mana rocks you decide to run.
Yea you kind of have too for Atraxa to be decent in a competitive meta. It took me a long time to build.
That's not how protection from a color works. Protection from a color only protects a creature from being targeted by that color. If you were to cast Brave the Elements in response to someone casting Wrath of God, they would still be destroyed. EDIT: It also protects the creature from taking any damage from that color. So if you're blocking a black creature and you cast Brave the Elements, your white creatures would take no damage because you gave them protection from black.
Um..how does Brave the Elements protect from a board wipe? I don't see how it does.
@strykerzeroSpear is three mana though. I feel like that one would slow it too much. Maybe a sideboard option but even then it's iffy.
It's Modern. Aggro decks need to deal lethal damage by at least turn 3 or 4. Also, if they add AEther Vial they won't have to worry about casting creatures because you can just drop them with the vial and not have to worry about counters. HoP is a permanent +1/+1 that stacks with each one you play. Taking it out would just hurt too much. *EDIT* Your comments on him not meeting the damage benchmarks, I will agree with you there. Like I said, 5C Humans is just so much better because it can keep building momentum past turn 5 even after a board wipe.
You could maybe add red and you'll have more to work with but at that point you might as well build 5C Humans.
Also...Cavern of Souls man.
Honor of the Pure is a bit of a must here. It literally boosts everything.
Also you want something that will make your creatures indestructible. One good board wipe and your momentum goes completely away.
Thaalia, Guardian of Thraben is a MUST in the mainboard of the deck. It cripples combo and control decks too much which is what your decks weakness is. Archetype of Courage is just way too slow here and doesn't really do much for your deck. It doesn't make your creatures bigger or help you win faster and I feel like in hand there could just be better things like Mirran Crusader. Honestly, not to put the deck down, but 5C Humans is just a much better deck and to take a few ideas from that one you'll need AEther Vial. Student of Warfare also seems slow here as well as Accorder Paladin.
I might redo the entire listing since Fate came out. I'm literally buying a bunch of cards now for all the decks I'm wanting to make.
Fountain..? The land you mean?
Agreed. I'm liking the 3rd Divination as well.
Well when I run it I'll let you know how it runs. Hehe. I made the changes to the deck, took out the Archangel which I didn't want to do but 3 big creatures might be too much. I may put her in the sideboard in case red is a problem.
Oh yea I get where you're coming from I just prefer the Vault because of the exile factor. If it worked in the first place then I don't see why black would switch to Crux Of Fate just because of how situational Crux is. When you board wipe you want to take out every creature and not have to deal with the possibility that you can't. On the lands, if you can get away with running 24 by all means. I used to run 24 and every time I did I would end up getting screwed over on the land on one game or another and I hate losing games due to mana issuesI still don't mind the 2/2 in Reality Shift at all. It doesn't bother me, especially late game when Elspeth is out and she's providing me chumps to block. I saw Interpret the Signs in a MB deck and fell in love with it instantly because it allows you to scry 3 and not to mention you have the support of the scry lands, and scry spells, and in thise case, Jace. You'll probably know what your top card is before you cast it. I used to love having counter spells but I felt that they didn't help as much as actual removal would. They do help, but too many of them limit your removal abilities. Guess it's just personal preference. I do still need to find a replacement for Sandblast. I'm thinking maybe Last Breath.
I do agree with you that Sandblast needs to go. Just can't think of what to put in.
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