AZ88

104 Decks, 579 Comments, 105 Reputation

You can tap Wall of Essence for convoke can't you? I have looked at it more and more and its becoming iffy. Ill run it and see how it does. I'm at fnm and on my phone so if I have typos my fault.

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Posted 12 July 2014 at 03:09 in reply to #481721 on Standard: Azorius Control M15

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Some. Control decks do run it but in my experirnce I've ran it and always wanted it to be a color producing land.

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Posted 12 July 2014 at 02:18 in reply to #481723 on Standard: Azorius Control M15

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I kinda feel like Mutavault slows my deck down just because it's colorless. I used to run it but gave it up cause there were plenty of times I had it but wished it was something that produced an actual color rather than colorless. Also I don't need Reprisal when I have Devouring Light.

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Posted 12 July 2014 at 00:33 in reply to #481723 on Standard: Azorius Control M15

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To be honest Jace, Living Guildpact would be a better choice too. Bounce's back anything for it to be countered and is another win condition on his own. I'm just not running him cause he's overshadowed by Architect of Thought.

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Posted 11 July 2014 at 22:59 in reply to #481707 on Standard: Azorius Control M15

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Good suggestion but at sorcery speed? Na not liking it. Might as well run Cyclonic Rift. One mana more, instant speed, and let's me overload it if I wanted too.

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Posted 11 July 2014 at 22:56 in reply to #481707 on Standard: Azorius Control M15

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Nice little superfriends deck. Personally I'd run Ajani, Mentor of Hero's just cause he fan filter the deck and help you get a planeswalker out.

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Posted 11 July 2014 at 22:55 as a comment on Apex Champion of the Fallen

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Honestly with Wall of Essence, I would LOVE for my opponent to swing with Fleecemane Lion, lol. If Elspeth is out though, I wouldn't mind it too much because it doesn't have trample and the 1/1's can chump him. You don't want to let any Fleecemane Lion just sit on the board and become Monstrous though. Thinking on it now it wouldn't hurt to throw in Celestial Flare some where just in case you come across cards like that. Celestial Flare is still a good card and can help get rid of hexproof/indestructible creatures. Just depends on how you want to play your control deck though.

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Posted 11 July 2014 at 22:45 in reply to #481695 on Standard: Azorius Control M15

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I like it a lot. Very aggressive and Nissa is just amazing. I can't believe Wizards created a one mana walker, lol. I'm surprised I didn't see Nylea in this deck. Why not include her?

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Posted 11 July 2014 at 22:43 as a comment on BeastWake-Genesis

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I'll check them out. I used to run Celestial Flare but I'd rather be able to pick what I get rid of rather than my opponent. Granted if you play control right you'll always make it to where Celestial Flare gets rid of what you want it too. Devouring Light was just too good to pass up though.

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Posted 11 July 2014 at 22:40 in reply to #481694 on Standard: Azorius Control M15

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Thanks! I appreciate that. I thought about the 3 Dissovle and 1 Dissipate idea but I'll wait and see how this current set up plays out. As for Aetherspouts, the only thing indestructible that I could think of are the god cards and those can be handled easily. Detention Sphere, Devouring Light, Azorius Charm, or just sideboard in Deicide to completely get rid of them from my opponents deck. Anything else, just use the already mentioned removal spells. I appreciate your input though!

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Posted 11 July 2014 at 22:38 in reply to #481695 on Standard: Azorius Control M15

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I haven't seen an artifact deck in awhile. It would be very interesting to go up against one again.

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Posted 11 July 2014 at 21:03 in reply to #481647 on Standard: Azorius Control M15

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Well RTR was a big multicolored block. Kinda like Alara. I guess we'll just have to wait and see how the next block will change the meta up.

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Posted 11 July 2014 at 20:57 in reply to #481647 on Standard: Azorius Control M15

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I've been playing since the Zendikar block and mostly all decks you saw since then have been midrange/aggro/control and those have appeared on top tier listings since. No idea how long you've been playing but this is just from my perspective. Boros Burn can take control and monoblack devotion easily but if control stalls the game past turn six they've probably lost. Resolute Angel being printed kinda puts a damper on their parade because not even Skullcrack can stop it. Even then Blue Devotion, White devotion, Green devotion, Red devotion, these are all decks I've seen place top 8 or even win and they are very well made for the standard meta. Also kinda sucks that Deicide was printed cause that card alone hurts devotion decks. Doesn't kill their entire deck though. Sometimes it's just down to how the deck gives you the cards you draw.

I'm not saying you're wrong. Just saying don't give up on playing standard just cause you see the same decks every where you go. Find cards that combo well with one and that can take out the average meta control/aggro/midrange deck and get them in your own deck. This way you can at least call it your own and that's something no one else can say. Back in Scars of Mirrordin/Innistrad you didn't see monoblack control decks a lot but I made one and it did really well. Won FNM twice.

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Posted 11 July 2014 at 20:45 in reply to #481647 on Standard: Azorius Control M15

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The meta never really changes. Different cards just get added and people make aggro/midrange/control decks around those cards. Those will always be top tier decks. The Unexpected Results decks were fun though. Even to play against. Although Render Silent kinda killed them.

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Posted 11 July 2014 at 20:26 in reply to #481647 on Standard: Azorius Control M15

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That's not entirely true. I've seen people win FNM with all kinds of creative decks. The Unexpected Results decks were one of them to name a few. You just have to put a deck together and tweak it to win against the meta. I assume the archtypes you're talking about are midrange, aggro, and control. Which yea that seems to make up majority of the meta but there have been dredge decks that place. It's a type of aggro deck that utilizes the graveyard to buff up creatures. Doesn't work the way most aggro/midrange decks work.

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Posted 11 July 2014 at 20:17 in reply to #481647 on Standard: Azorius Control M15

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That's how standard decks usually are. Certain cards work that well together and you'll constantly see those same cards/decks all around. If you want a different, creative deck that can beat these then it shouldn't be too hard to make one because these decks are every where. You'll know what cards are being ran and how to beat them. Or just go modern/legacy.

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Posted 11 July 2014 at 20:09 in reply to #481647 on Standard: Azorius Control M15

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Lame? Hell no! That's awesome. Rotations have been going on around that same time for a while now.

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Posted 11 July 2014 at 20:05 in reply to #481647 on Standard: Azorius Control M15

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No. The RTR block doesn't rotate out until the last week in September or first week of October. Something like that. RTR is going to be standard legal for a little bit longer.

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Posted 11 July 2014 at 19:56 in reply to #481647 on Standard: Azorius Control M15

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Thank you!

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Posted 11 July 2014 at 19:47 in reply to #481594 on Standard: Azorius Control M15

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It depends on the deck type and how the meta is. Right now it's not uncommon to see standard decks with a lot of enchantment hate because Theros brought a lot of enchantments into the meta. But standard control decks run slow and are set on slowing down your opponents tempo. Aggro and midrange decks might have a few 1 cmc creatures and spells though.

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Posted 11 July 2014 at 18:20 in reply to #481594 on Standard: Azorius Control M15

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