AZ88

104 Decks, 579 Comments, 105 Reputation

That really is NOT a bad idea at all. I'm not sure what to take out for her but thanks for that input.

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Posted 20 July 2014 at 16:50 in reply to #485214 on RUG Super Friends- Inf Combo

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Read the link I provided. A judge ruled that you can use it as many times as you'd like using this combo.

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Posted 20 July 2014 at 16:49 in reply to #485165 on RUG Super Friends- Inf Combo

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Thanks for the tip but this is a standard deck. Inexorable Tide would make the deck not legal.

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Posted 20 July 2014 at 05:06 in reply to #483886 on RUG Super Friends- Inf Combo

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Huh. Kinda want too but I wouldn't know what to take out for him. He'd be pretty usable in this deck too.

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Posted 19 July 2014 at 20:27 in reply to #485028 on RUG Super Friends- Inf Combo

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Np. I new it worked and I put a link in the description.

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Posted 19 July 2014 at 08:30 in reply to #484940 on RUG Super Friends- Inf Combo

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Sadly I wont be able to test this deck out until the 25th of July. Wasn't able to go this week cause my cards didn't come in and next week I'm going on vacation with the wife and kid. I will keep yall updated on how the deck runs at FNM. I'm doing runs with 4x Architect of Thought and with 3x Architect of Thought and 1x Living Guildpact. The Living Guildpact works out pretty well, even as a one of.

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Posted 19 July 2014 at 08:21 as a comment on Standard: Azorius Control M15

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Np. Mistakes happen.

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Posted 19 July 2014 at 04:55 in reply to #484885 on RUG Super Friends- Inf Combo

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Really? Count again and actually look at the lands. Stomping Ground and Breeding Pool count as forests bro.

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Posted 19 July 2014 at 03:46 in reply to #484885 on RUG Super Friends- Inf Combo

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Hopefully. I'm not sure what other changes I could make.

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Posted 19 July 2014 at 02:36 in reply to #484778 on RUG Super Friends- Inf Combo

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These changes better?

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Posted 18 July 2014 at 22:21 in reply to #484778 on RUG Super Friends- Inf Combo

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Eeehh...idk about Keranos. Kinda of an alternate win condition and he can help filter out the deck with his draw.

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Posted 18 July 2014 at 21:44 in reply to #484778 on RUG Super Friends- Inf Combo

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Thanks, for the tip on Jest and Anger. Good call. I'll try to fit in Nissa and another Kiora but I'm not sure what to take out for Elvish Mystic.

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Posted 18 July 2014 at 21:21 in reply to #484778 on RUG Super Friends- Inf Combo

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28 might be too much especially with all the mana dorks. What two walkers/mana dorks would you recommend?

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Posted 18 July 2014 at 20:00 in reply to #484778 on RUG Super Friends- Inf Combo

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Oh wow, that's a decent card to bring in against control. I don't think I've had that used against me though.

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Posted 17 July 2014 at 17:24 in reply to #484086 on Standard: Azorius Control M15

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Selesnya does usually give my UW deck issues but thankfully the walls can help hold off a lot of their annoying early game creatures like Experiment One, Voice of Resurgence, and Fleecemane Lion. I'd probably be taking out some counters for Banishing Light and Rapid Hybridization when it comes to a deck like Selesnya.

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Posted 17 July 2014 at 17:19 in reply to #484086 on Standard: Azorius Control M15

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I don't think dropping one wall would hurt too much and I do like being able to abuse Sphinx's Revelation without having to worry about losing out on cards because of Elixir. I don't think one wall will hurt too much but if I want to add in a second Divination I'll see what other changes I can make. Right now though I at least want one.

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Posted 17 July 2014 at 15:08 in reply to #484086 on Standard: Azorius Control M15

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Yea I made that post last night but I read these posts this morning. Burn completely skipped my mind so I put them back in. Now I'm wanting to try and fit at least one Divination in and I'm thinking of taking out 1 Wall of Essence for it.

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Posted 17 July 2014 at 15:03 in reply to #484086 on Standard: Azorius Control M15

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I forgot about Boros/monored Burn. Dam. I know what changes to make though in the board. I'll do that now.

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Posted 17 July 2014 at 14:48 in reply to #484086 on Standard: Azorius Control M15

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Maybe? The one toughness does make a difference but I prefer WoE's ability over the sheeps.

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Posted 17 July 2014 at 07:37 in reply to #484086 on Standard: Azorius Control M15

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I think three Liliana would be pushing it tbh. The switch in for Mortars once it rotates would probably be Anger of the Gods but you still have a good while for Mizzium Mortars to rotate out.

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Posted 17 July 2014 at 05:18 in reply to #484079 on Grixis Control Concept

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