Coldersoul, I said that for the time when they actually banned the artifact lands. On another note, Arcbound Ravager is not an effective card for an affinity deck. I have personal experience playing Affinity and trust me, that card is a joke. Arcbound Crusher is a way better card as it grows with every artifact you throw out, which is faster than Ravager's ability without losing your momentum or your artifacts.I have beaten even professional Affinity decks that had Ravagers in them and still they wouldn't remove the card after a sound 10:0 loss. (we both had 4 copies in our decks and still I get out the Crusher first)I agree with you on the rest of the comment as now there are just too many ways for Affinity to be played, I just like focusing on the old method. (just the way I used to play it back when it started)
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While it is true that most artifact lands are banned, as Necrumlsice said, Affinity has found a way to by-pass this hurdle and come out strong.The main emphasis now is on low mana cost creatures, such as Signal Pest, and heavy hitters, such as Master of Etherium. Of course there is always Cranial Plating (which to be honest was what I would have really banned to stop Affinity completely)
Hi mate, I've been busy and unfortunately had to put aside magic for a while. Now that I'm back, I decided to start fresh and maybe try to come up with new ideas/combos just for fun.
Long time no see Surewhynot, congrats on your 100th deck. Remember you posting on my old decks when I was under the name ANON.My favorite card definitely has to be Arcbound Crusher, always better than Arcbound Ravager.My favorite deck: http://www.mtgvault.com/anon/decks/the-banned-deck/
Love the deck concept, the only thing I'd worry about is if they manage to snipe or bounce your creatures.I'd suggest side-boarding a couple of Lightning Greaves or Swiftfoot Booths just in case. (2 mana each which slows your deck a little)I know you're focusing on low cost equipment, but can't help but suggesting: Leering Emblem and Cranial Plating.
Pity, I never had the chance to abuse these combos. :(Will have to wait and see how the hew split cards will fair before I give my opinion though.
That's where I am stumped, and hence why I posted the deck for constructive criticism. I was thinking of removing Altar's Reap and Grave Strength for defensive spells like Dash Hopes and Terminate.
Hence why I also added Shattered perception to speed up the process after Gravepurge. I know it is a long shot idea, but that was the only concept where I thought Lost Legacy would fit.
The idea is to play the Apostles at first and spam the big creatures. Then Gravepurge to put them back on top of your library and redraw. Once you have a hand size of around 15 cards just use Legacy followed by Showdown or just Showdown depending on your mana availability.The idea is with Legacy you target yourself by choosing Apostle thereby removing a large chunk of your deck. If you have enough in your hand you can re-draw it as per Legacy rules. Showdown is just a combo finisher as it depends on your hand size, which with the help of the Spire should be fairly large.
Love the deck, might I suggest the following:Boggart Shenanigans and Goblin Bombardment, for that little extra damage once combat is over or your creatures die.Goblin Bushwhacker for an added boost and then combined with Goblin Grenade when he's done his job.And finally Goblin Lookout and Goblin War Strike to finish the deal.
Awesome deck.Have you considered Sundering Vitae, Deconstruct, Gleeful Sabotage and Brown Ouphe?
If you want a really broken combo I have another for you:Ravenous Intruder + Ornithopter + Pia's Revolution = Infinitely large creatue (if opponent allows it)
Awesome build
From what I'm seeing, you have a problem with the energy you generated from Servant of the Conduit as it will force you to use them on Greenbelt Rampager. So I suggest you play Longtusk Cub to absorb exactly two energy counters and therefore avoid Greenbelt's condition.
Guys you are forgetting Pia's Revolution is for non-token artifacts only and the Scavenger only works if the converted mana cost is greater than the card you are fishing out. The colossus has a second effect that allows you to fish him out of the graveyard by sacrificing two artifacts hence triggering Pia's Revolution twice. I'd discard him using Genius and just keep pulling him up when I want.The dreadnought and siege combo is just so that I have a distraction should my opponent be control heavy plus as an early game finisher if I'm lucky.As per the lack of mana for the Colossus, I added Hijack just to troll my opponent and maybe get him out faster (plus sacrifice the artifact after for kicks).
Thanks for the suggestion missed that one.
Awesome deck idea ;)
Looks great as always DedWards ;)
Great idea, will add them to the deck.
Thanks for the Haunted Dead idea, needed the extra creature base. I wasn't focusing much on blue so as to avoid going for dual colors and having to search for mana. Cemetery recruitment is just there for an extra card draw mechanic, while Ghoulcaller's chant is my quick escape if too many of my important creatures end up in the graveyard. Thanks once again for the suggestions.
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