Anon88

118 Decks, 185 Comments, 37 Reputation

You mean:

T1: Play Dark Ritual, then play the Ghoul followed by Culling the Weak, use the undying ability of Ghoul to re-sacrifice to another Culling.
That leaves you with seven mana not eight, if I am looking at it properly which means you could potentially only play Phage and not Griselbrand.

The turn 2 with extra land would allow to get both, but the way you suggest playing it you'd waste a Culling in turn 1 for nothing.

If so, then yes it is a very good combo.

0
Posted 10 January 2018 at 08:58 as a comment on Turn 2 Phage Ramp

Permalink

Love the deck idea, keep it up. :)
The fact that it is an easy turn 3/4 win is fantastic.

0
Posted 10 January 2018 at 08:33 as a comment on PAINTER'S TUTELAGE

Permalink

You've got to love that nutty flavor such a deck brings.

0
Posted 09 January 2018 at 10:57 as a comment on Unstable Nuts

Permalink

Brilliant deck, even the how to play is well explained.

1
Posted 08 January 2018 at 08:34 as a comment on MUD in Modern 2.0

Permalink

Looks interesting, so if I am understanding it correctly the deck is based off one/two mana drops with the emphasis of card draw control?

If so, seems like an interesting challenge.

0
Posted 05 January 2018 at 08:13 as a comment on Modern N2O (New Decktype)

Permalink

You're right, but then again such a huge creature will always be the target of a neutralizing spell.
If you are going for competitive, a quick win is always better than a drawn out struggle or giving your opponent the chance to counter your combo (such as bounce spells).

On that not Mana tithe and Avoid fate would help solve such a problem.

0
Posted 04 January 2018 at 08:49 in reply to #610298 on Infinite Token Combo (Pauper)

Permalink

Add Echoing Courage to have that quick buff during the final push.

1
Posted 03 January 2018 at 09:13 as a comment on Infinite Token Combo (Pauper)

Permalink

I am afraid you are mistaken here, Supernatural Stamina clearly states:

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

In other words, till the end of your turn you can sack it for infinite life loss. The effect remains in the play as it allows the creature to die while retaining the second "triggered" ability.

-1
Posted 09 October 2017 at 11:51 in reply to #607284 on Stupid Combo Deck #6

Permalink

I actually have a combo for you: Bile Urchin and Supernatural Stamina. For a two card combo I'd think it would make a pretty stupid deck.

0
Posted 08 October 2017 at 17:56 in reply to #607284 on Stupid Combo Deck #6

Permalink

Oh sorry, my bad.

0
Posted 08 October 2017 at 16:50 in reply to #607280 on Stupid Combo of the Day#2

Permalink

Bravo!!! Bravo!!!
This is one Maniac deck that would really be fun to play, pity about the absurd cost to get all the cards you need.

0
Posted 08 October 2017 at 16:48 as a comment on Stupid Combo Deck #6

Permalink

Can't stop laughing at the memories this deck gives me. So many rage quits, swearing and table flipping, but then came Platinum Angel and this deck was nothing more than a harmless kitten.

0
Posted 08 October 2017 at 16:44 as a comment on Stupid Combo of the Day#5

Permalink

Great idea, but you have one slight flaw in your combo. Gravecrawler requires a zombie in play to be cast form the graveyard, so theoretically you need three on them in for the combo to work (two in play, one in the graveyard).

0
Posted 08 October 2017 at 16:33 as a comment on Stupid Combo of the Day#2

Permalink

Simply brilliant.
I all honesty, the deck ain't that stupid more like highly original and lethal.

Looking forward to see what you'll come up with next.

0
Posted 02 October 2017 at 07:03 as a comment on Stupid Combo of the Day#1

Permalink

Love the deck, simple and fast.

Have you looked into: Hanweir Militia Captain, Unruly Mob and Repel the Abominable?
Also should you splash a little red, Kessig Malcontents would be a really good finisher.

0
Posted 18 September 2017 at 14:45 as a comment on Master Race

Permalink

Look at Pia's Revolution, it might be useful.

0
Posted 07 September 2017 at 05:38 as a comment on Implement-Intruder combo

Permalink

They were still nice ideas ;)

0
Posted 19 August 2017 at 14:01 in reply to #604490 on The Ultimate Deckbuild Challen

Permalink

Epic deck idea, looks really fast too.

0
Posted 19 August 2017 at 09:01 as a comment on gilded saps!

Permalink

Great deck idea.

1
Posted 19 August 2017 at 09:00 as a comment on Gilder Grounds

Permalink

Your ideas are great, but the emphasis of the deck is abilities. Feral Hydra has a 3 mana ability to give itself a +1/+1 counter which works well with Crackdown. Also, if I combine that with the Bracers it will allow to trigger the ability twice for one mana.

0
Posted 19 August 2017 at 08:58 in reply to #604490 on The Ultimate Deckbuild Challen

Permalink

81-100 of 180 items

First 1 2 3 4 5 6 7 8 9 Last