Androstosity

45 Decks, 222 Comments, 30 Reputation

It's mostly to be able to see what is coming. A little bit more control. (Though like I said, I'm not very good at the whole control thing.)

0
Posted 03 January 2012 at 18:27 in reply to #225842 on Fishy, Fishy

Permalink

There are better 3 drops though. So he's not populating the field quick enough. Drop him and add in mirran crusader for a better offense at your 3 drop. Or if you want to move even quicker, take up elite inquisitor.

0
Posted 02 January 2012 at 17:38 in reply to #225658 on Angry, Angry Humans

Permalink

I would go with the geist-honored monk instead of mausoleum guard. For one more mana, you get a significantly better creature and the tokens at once.

0
Posted 02 January 2012 at 07:56 as a comment on white tokens and creatures

Permalink

Not a fan of Mentor of the Meek. I tried him in my legacy human deck.... And all he did was slow down the deck. I understand the problem of emptying your hand too quickly, however, worrying about that over dropping more threats will kill an aggro deck.....

Also, look into ghost quarter. It'll destroy some of the more expensive decks land base. It's rather helpful early on.

0
Posted 02 January 2012 at 05:12 as a comment on Angry, Angry Humans

Permalink

He's cheap. A 1/1 for W isn't bad. And the fact that he drops an extra when he dies is just a plus. Basically he's a +1/+1 for the champion for W with the added bonus of two chump blockers, the second giving me some rare flying defense.

0
Posted 02 January 2012 at 05:09 in reply to #225655 on Sudden Human Swarm

Permalink

You have two deathrenders in there... Might want to fix that. And who is the general?

0
Posted 31 December 2011 at 23:49 as a comment on White Equipment EDH Deck

Permalink

Maybe Red sun's zenith instead of Lava axe? It'll give you more recycling burn spells.

1
Posted 28 December 2011 at 03:55 as a comment on Direct Damage With Protective Wall Deck

Permalink

Well.... If you have the money for it, drop the angel and grab a few more champion of the parish and mirran crusaders. Both are pretty standard for a human build.

1
Posted 28 December 2011 at 02:23 as a comment on G/W Standard Humans

Permalink

I toyed around with the lullmage mentor, but I'm not sure about him. He's in my maybe area.

As for the Tidal Warrior/Tideshaper Mystic, I prefer the Tidal Warrior because he's not limited to when he can turn a land into an island. As long as I'm not playing against a blue deck, I might be able to hose the other player's early game mana base for a turn or two. That's my hope at least....

0
Posted 27 December 2011 at 23:27 in reply to #224706 on Fishy, Fishy

Permalink

That's what the lord of atlantis and streambed aquitects are for. Though I do see what you are saying. Like I said, I've never toyed around with blue and as such, I'm not very good at it.

0
Posted 27 December 2011 at 23:24 in reply to #224717 on Fishy, Fishy

Permalink

drop the zenith and intangible virtue.... Add honor of the pure x4 and grand abolisher x2.

0
Posted 24 December 2011 at 20:31 as a comment on Standard White Weenies

Permalink

Have you thought of using memnarch? He can turn stuff into artifacts to make more targets for you to steal. Also helps by stealing things as well... Sorry, I'm not very good at blue decks, but I wanted to try to help.

0
Posted 21 December 2011 at 17:34 as a comment on Artifact Piracy

Permalink

Ew Angelic Overseer.... In aiming for speed, she's far too slow and clunky even when you get her out. Bleh. Drop her for some elite vanguards. You liked how fast humans are, but you aren't using one of the fastest ones! And seeing as how a quick, weenies deck should move and attack in groups, Sigiled Paladin is the opposite of what you want. It only gives bonuses if you attack alone....

That being said, Knight of the white orchid is great in here, I hadn't even thought of using it in mine. DX

I made a legacy humans as well, though it runs on a different mechanic than yours. Perhaps you could take a look and offer some advice for mine?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=245444

0
Posted 21 December 2011 at 17:29 as a comment on Speedy Humans (legacy)

Permalink

Brute force would be a great card for this. Boosts the power of one of your spikeshots by 3 and makes them do that much more damage.
Bull rush is another good idea. Same reason as above, just by 2 instead of 3. Fist of the Anvil is the same, just double the cost, double the power boost.
Downhill charge would get pretty nasty if you go to the late game.
Enrage allows you to decide how much to pump the spikeshot before you do the damage.

And well, I think you see where I am going with this. Overall, I think it would be a fun mechanic to play with.

0
Posted 19 December 2011 at 07:24 as a comment on Tooltime

Permalink

I'm personally not a huge fan of pod. It has a tendency to be weak against early game burn, killing your pod targets and just outright destroying the pod. Very tricky decks to build, in my opinion. But well built pod decks are insane against everything that just ignores what the other player is doing.

I really love your ramp up from morkrut banshee -> massacre wurm -> sheoldred. That alone should be enough to destroy the opponent's field and win you the game. But it looks to me that you are loading up on high cmc creatures. Wouldn't you want to be able to start off the pod more than having the firepower to blast someone when you finally have the mana? Birds of paradise seem to be a great first turn drop to get a pod deck started. Even more when you have that many colors in your deck.

1
Posted 19 December 2011 at 05:59 as a comment on That Poddy-mouthed Wolf is a Heartless Mimicker

Permalink

Works rather well, in fact. How can you lose through poison counters if you can't take them? Just be careful, if she gets dealt with, you lose the game.

You've protected yourself from losing I see. Might want a bit more fire power early on, though. You're going to take some damage early on from quicker decks.

1
Posted 19 December 2011 at 05:16 as a comment on Unlife

Permalink

Have you thought about trying thrumming stone in this deck?

2
Posted 18 December 2011 at 05:54 as a comment on Rat-astrophy

Permalink

This isn't Type 2? Looks like it might have been type 2 last year (Except ghost quarter), but not now....

0
Posted 16 December 2011 at 21:12 as a comment on Non Standard Cheap No Jace Mill

Permalink

I really love pure colorless decks and this one looks like a monster. As for a suggestion so I'm not just spamming complements and actually attempting to help.....

Have you looked into mishra's factory? Legacy rules allow for some sillyness when you use it to block. One of the best manlands you can possibly drop anywhere..... Just checked the price too. 3-4$ from the right set. Not bad, neh?

2
Posted 16 December 2011 at 21:06 as a comment on Karn-Coil Cannon

Permalink

Mikaeus is good, but I just don't like him. He's ridiculous in a proliferate deck, but he is fairly costly to throw out if you don't want to see him get zapped out right away. Plus he draws an insane amount of hate due to what he does. And he's not quick enough for my humans, but I don't run standard, so such is such. d:

As for the monk.... cmc is too high and spits out spirits. You have to be well established to throw her out otherwise you get a 3/3 and two 1/1s for 5... Not bad, but there is better. High costs for the blitz that should be humans... I can run mine with 3 mana and be perfectly fine for the whole game.

I really like blitz style aggro deck, personally. Hard to stop. And in legacy, a midrange aggro deck gets stomped.... Aggro is hard enough to run in legacy as it is.....

0
Posted 16 December 2011 at 20:44 in reply to #222188 on G/W Aggro Humans

Permalink

81-100 of 205 items