Hmm... I'd say damnation, and if you need more targeted removal, use something like Doomblade or Go For The Throat.
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Well then, what's so unloved about it? Seems pretty good to me, I see nothing wrong here.
First of all, I think that cavern of souls should be a four of in my opinion, although I think it fetches a price. Second of all, try swapping out the Wander's baubles with either evolving wilds/ teramorphic expanse or even traveler's amulets, I think they would fair better (the evolving wilds/teramorphic expanses will also thin out your deck by two cards each time, making your draws slightly more efficient). Third of all, perhaps a valakut could help? I don't want to overprice these suggestions though, I'm not entirely sure of what's expensive or not. Fourth of all, thank you for making something where Scourge of Valkas can be useful, this looks very interesting. I'd love to see it at least in casual play.
That's not a bad idea, but I'm pretty sure the card ruling on conspiracies was that they start sprays from your deck, thus not being included in your deck. But a general rule of who wants to up the anty and everyone plays with 2,000 defender tokens on their first upkeep each sounds good to me, with the lesser number taking priority over a higher number.
Okay, for one, I love the name, I'm practically a Filmcow junky. Second, this deck looks pretty cool for casual play, it's no LED dredge, but it's pretty cool. Third of all, I now see how easy it is to make a tribal deck out of anything, and I'd love to see something else just as zany as tribal unicorns, I challenge you to do so!
There would need to be a limit on the number of conspiracies allowed. Since you begin the game with them in the command zone, theoretically a guy could bring in twenty "Double Stroke"s, shock you, and copy it twenty times for the win. Something along the lines of only one of each or two of each, maybe even only five conspiracies total or something.
Ehemm... I believe Pact of Negation and Cryptic Command deserve recognition! JkActually Tjraiderfan, how well do you do against aggro, and what saves you? I'm sort of 50/50 against aggro, but control and midrange are pretty much ruined.And as for modern, use Miracle cards, they help a LOT. Cards like Reforge the Soul, Temporal Mastery, or even Thunderous Wrath can be insane. Also, I have seen America versions using cards like Terminus, and they fair well. I do love the idea of this going to modern though, maybe it'll become a meta game archetype, yeah? ;p
It really works either way. I'm glad I was suggested traumatize, it's very helpful, and you can really target either player to be effective. I also typically don't Spiral unless I've got about 15-20 cards in my bin anyway, so a traumatize followed by a psychic spiral can be easily fatal. So can traumatizing yourself, and it shuffles back, so either way it's foolproof. I'd have to say though that counter spells are my biggest threat, so if there's a multi-purpose counter spell out there I could use, I'd like to know! :) I do have yet to play this at FNM with it's new additions before the stuff rotates out of standard, so I'm curious to see how this holds up against popular decks (other than the two I have made up at the moment for standard).
But wouldn't the flamespeaker adept deal damage in line with the prophetic flamespeaker? It does gain first strike, so they would deal first strike damage at the same time, only the prophetic flamespeaker would just deal damage again.
Anyone play CHAINZ, perhaps?
Well, the only problem I see with that is that the only early game enchantment he has is Courser of Kruphix, and his two others are the reason he needs lands OR cast for five mana. Of course the eidolon itself would draw a card, along with however many others there are, but again they're at four mana as well.
I like the harness/exile idea, I never thought of that.
Well, it doesn't work as well as I'd thought. They aren't as effective, and typically get shafted quickly by whatever they can find to remove. Mortars, doomblade or hero's downfall are swift to reject then, but for some reason the goblins are less terrifying (?)
*harness by force, sorry. Keyboard is a little sensitive.
Okay, I might just put traumatize in there, that's pretty good. Whelming wave generally doesn't work as well for me, and I guess I could rose the lightning strikes, just haven't found anything yet. However, izzet charm is the saving grace for me, I can always find a use for it. Harness by Greece though wouldn't be bad at all. I'll think about it.
Well, generally when I play this, anger tends to work better as the replacement, because large that's get Mizzium Mortar'd or Turn and burned. Whelming wave generally doesn't help as much because most decks start the game early with small creatures. Anything bigger than 3 toughness is dealt with by several other cards. Whelming wave is also 4 to cast as opposed to 3, and anger can eliminate almost anything turn three throws at it (unless it's hardcore heroic)
Btw, I think that constitutes as a Mana Wall now... xD
Thanks! Any suggestions?
Oh no... that's the last thing you want to do against mono-blue... But still 4-1-0 is pretty good. Not perfect, but pretty good. Maybe Pithing Needle or Dispel would fit nicely in the sideboard.
And it gives hexproof, right? Good way to save your win cons.
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