So that's part of why they were in almost every main board deck list I saw. That makes a bit more sense now.
Permalink
Once again I'm lost. Send a rescue party, I've made the mistake of trying to make sense of the above posts xD
I understand the point of banned lists, and I agree that they're better than rotating formats. My issue is just comes into play with cards that make no sense for being banned lol. Though lowering the price for legacy isn't a reason behind some of the bans in legacy.You could make the argument though that it would help to drive competition to make decks to beat others if they start getting to be too rampant. We see it all the time already with the changing metas.
See. This is why I can't/won't play modern.... the banned list is so dumb lol
You should also run the artifact lands from original Mirrodin block. They'll help with affinity and count as artifacts for the purposes of cards that play off of you controlling an artifact.
Yes, Epic Experiment is a fantastic way to help build up your storm count without needing to have an extraordinary amount of cards in hand. But the problems are this:1) You need to have an insane amount of open mana to be able have X be worth it2) Unless you are running all fairly low cost spells, zero creatures, and a very minimal land/mana base, the chances of you being able to hit enough spells to get your storm count up high enough to kill your opponent that turn are very slim.3) This card is sorcery speed, meaning it can only be cast on your turn and it can't be done in response to anything all while being HIGHLY susceptible to being responded to via a counter or other.It's like the fabled Ace/King pocket cards in texas hold 'em poker, also known as the Anna Kournikova..... It might look good, but it almost never wins.
Building a top tier deck that is both modern legal and legacy legal sounds impossible because it is impossible. Take it from me. I've attended multiple fairly large scale tournaments for legacy. The card play and synergy in legacy is on a completely different level from modern. Modern is forced to use cards like Path to Exile and Ponder where legacy has access to those cards and Swords to Plowshares and Brainstorm which are just straight up better versions of their modern counterparts. Even if you have a tier 1 modern deck with a pretty good pilot for the deck, you're probably looking at a tier 4 deck in legacy.
Was anyone able to follow this? I know I got lost very early on in this post...
Not going to lie? I had a very hard time reading this post because of the massive run on sentence. But this site doesn't have a need to have every single version (regular, foil, FNM promo, judge promo, signed, etc.) of every card because this site wasn't built to buy/sell/trade cards. The purpose of this site is for people to be able to post deck lists for various ideas they have and get feedback from the community and let the deck lists be a collaborative experience. If you want to brag about how expensive your decks are because you have super rare editions and foils and autographed copies of cards, well, congratulations? Good for you? I don't think anyone really cares that much. Go brag about it on Star City or something, not here.
Yeah, I saw the combo in my head a couple mins after posting my comment. Was just too busy to take my post down lol.
Where are the Aether Vials? The Cursecatchers? Silvergill Adepts?Here's my list, has served me very well in recent tournaments. It's currently only legacy legal, but it's not that far off from being able to be modern legal as well.http://www.mtgvault.com/admiralbananas/decks/fridays-during-lent-2/
Care to explain how you think this is a turn zero win deck?
You may want to consider going with Leonin Arbiter to help with lockdown. May not be the best, but he is used in some hatebear decks and can get annoying. And where you're running white you can also consider Norn's Annex, at the very worst, if your opponent is running white it screws them out of mana, and at the best, if they're not running white, it screws them out of life.Some other considerations:Elspeth, Knight-Errant over Elspeth TirelAngelic Arbiter (maybe as a one of but no more than 2 total)
That's a pretty good point Couch, as far as the prices for decks go. I mean, take a look at the legacy decks on my page here (http://www.mtgvault.com/admiralbananas/) most of them can be built for around $1,500 or less and all are tournament capable caliber. And the one's that are more than $1,500? Chances are there are a fair amount of dual lands in there driving up the overall price, simple solution to that would be to replace them with the pain lands from either of the Ravnica blocks.
http://www.mtgvault.com/admiralbananas/decks/ug-infect/
You may also want to look into adding Dark Rituals and Cabal Rituals to the deck to help with getting to the 9 mana needed for Dragonstorm (as well as helping build up the storm count)
Move at least 1 copy of Dragonstorm to your sideboard so that you can get it with Burning Wish. This will help lower the dependency for making sure you have Dragonstorm in your hand. This way, instead of having 4 chances of getting Dragonstorm, by moving one to the sideboard, you've increased your chances to 7 with the addition of Burning Wish being able to get it for you.
In all technical senses of the format, any deck can be considered a legacy deck :PBut I get what you mean.
Here's an example:Opponent: (seeing Dark Depths and Thespian's Stage on the field) I tap and sacrifice my Wasteland targeting your Thespian's Stage to destroy.Gregorion: In response I use Thespian's Stage's copy ability copying Dark Depths. Because they are both a copy of a legendary permanent I choose to keep the Thespian's Stage copy and sacrifice the original Dark Depths. With Wastelands ability still on the stack I sacrifice my new "Dark Depths" with no ice counters to get my 20/20.Opponent: Well, fuck.Gregorion: Trolololol
It's a state-based effect. Meaning that the moment there are two copies of a legendary (or planeswalker) the controller of the permanents needs to make a choice as to which version they are going to keep. Since this copy is an ability, it does technically go on the stack as far as things like "destroy target land" where the opponent is targeting Dark Depths.But for the purposes of this deck, why would you want to keep the original that has all the ice counters on it rather than the copied version that has no counters?
1-20 of 48 items