zxc

26 Decks, 103 Comments, 0 Reputation

Farhaven Elf also gives me lands

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Posted 14 October 2009 at 11:24 as a comment on Scute Rush

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Entomb would more of chance to get godsire into the graveyard. Also, maybe add Mystical Tutor to help find Exhume and/or Buried Alive

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Posted 09 October 2009 at 11:50 as a comment on Godsire (No Zombies!!!!)

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To many on of's. you would be able to draw anything consistantly. pick the good cards and have playsets of each of them.

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Posted 09 October 2009 at 00:05 as a comment on creature killer

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Take out the none essentials of the deck and put in more angels. Might try Urza's Incubator as a way to get your angels out faster.

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Posted 08 October 2009 at 22:33 as a comment on terra angel

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i agree with riley. pick out ur worst cards and put in 3 or 4 of the better cards. the chance to draw a card with only one in the deck is very low.

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Posted 08 October 2009 at 22:25 as a comment on Card Drawer

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Take out Drooling Orge, Jagged Poppet, Poisenbelly, and add more orge marauders

Also try to limit the one of's, but a nice start overall

Check out my Kiss Your Creatures Goodbye deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=29267

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Posted 06 October 2009 at 00:02 as a comment on Ogres and Demons and Equipment, Oh my!

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Too many one of's. Pick cards you want for the theme and have four of each, it improves the odds of getting the card you want

Check out my Kiss Your Creatures Goodbye deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=29267

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Posted 05 October 2009 at 23:55 as a comment on Healing Strike

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You need something to protect your pipers. add a card like Whispersilk cloak that gives a creature shourd.

Check out my Kiss Your Creatures Goodbye deck at
http://www.mtgvault.com/ViewDeck.aspx?DeckID=29267

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Posted 04 October 2009 at 22:56 as a comment on Lurking Pipers

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Use Banefire instead of Fireball because it cant be countered

Check out my Kiss Your Creatures Goodbye deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=29267

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Posted 02 October 2009 at 10:31 as a comment on Incubator Fireball

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Thanks for the comments.
I like Orcish Bloodpainter, the only problem I can see with it is that It would allow me to only sacrifice one creature a turn but with all of the other sacrifice cards I have Im not sure that would be that big of a problem. Not sure what I would take out for it though. I tried to choose sacrifice cards that would allow me to sacrifice more than one creature to each card in order to get all of the cards I wanted in so I dont think Reckless Abandon would work. But thanks for the suggestions nukifyed.

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Posted 02 October 2009 at 08:26 as a comment on Kiss Your Creatures Goodbye

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I dont know wat ur thinking nick. With all of the mana accel in the deck Privileged Position can get out quick and then the opponent cant do anything with destroy enchantment/artifact cards. Also, not many cards can do anything about Gilt-Leaf Archdruid's ability. This is a great build.

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Posted 30 September 2009 at 23:19 as a comment on Elf Druid Land Control

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also put what lands u use in the deck

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Posted 29 September 2009 at 00:38 as a comment on DJ-Green1

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Use privileged position to give all of your permanents shroud

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Posted 29 September 2009 at 00:37 as a comment on DJ-Green1

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Ghostly Prison would work well for preventing the opponent from attacking.

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Posted 25 September 2009 at 23:23 as a comment on Soldiers! March!

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wow, you really dont know how counters work. If a creature has a -1/-1 counter and a +1/+1 counter they dont remove the each other from the creature. That creature still has a -1/-1 counter and can be destroyed using crumbling ashes, and giving a creature +1/+1 by using demigod doesnt remove the -1/-1 counter either just the effect of the counter. Therefore, all of your creatures still have counters and die by crumbling ashes and you LOSE.

You are correct about mentor, i read the card wrong.

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Posted 13 September 2009 at 20:34 as a comment on R/B wither

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Overall not a bad start

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Posted 10 September 2009 at 23:30 as a comment on Treefolk

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Take out some creatures and add in mana acceleration like rampant growth in order to help get the mana needed for ur treefolks. You dont need 4 of every creature, take some down to 3 but keep the more important treefolk at 4. Second add some Unstoppable Ash's, combined with doran they will give any blocked treefolk a major power boost.

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Posted 10 September 2009 at 23:29 as a comment on Treefolk

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If you are against a black deck all of your opponents creatures now have wither and the damage they do remains on your creatures, so Corrosive mentor can hurt you

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Posted 10 September 2009 at 22:34 as a comment on R/B wither

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as soon as you get a creature, i use blowfly to put a counter on it, it dies, I win

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Posted 10 September 2009 at 22:30 as a comment on R/B wither

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When I attack and you dont block I win the game, and any time you block your creatures get counters. Hoarder is the only creature that comes in with counters on it, so all my other creatures arent affected by ashes. If you arent attacking i wont play hoarder or ill use blowfly infestation to put a counter on one of your creatures once hoarder is dead. Therefore, you have 2 options, dont block and let me win or attack/block while your creatures get counters, cant attack/block, die and return on my side.

Second i replaced scar with puncture bolt its better. Corrosive mentor would only help my opponents because all of my creatures already have wither, plus i want to be able to put counters on my opponents creatures while my opponents damage disappears. Incremental bliss cost alot and is not really needed. Emberstrike and manaforge dont really help the deck because the point of the deck is to put counters on my opponents creatures, kill them, and return them on my side and they dont have wither. Plus most of my creatures only cost 2-4 mana.

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Posted 10 September 2009 at 21:54 as a comment on Wither Stealing Standard Version

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