Zeddreth

16 Decks, 115 Comments, 16 Reputation

That's a good question, I normally make my decks 2/1 cards/lands but I have never made a deck designed to discard land. If it was me I would play it without the basic lands you are running, 4 of them for 4 guttersnipes'. I would also mod the lands so that as many of the dual lands produced red as possible. It is a pain to produce triple of any single color in a 3 color deck. Probably heavy on Red/blue dual lands. I doesn't matter to me if you put guttersnipe in or not, this is still a cool deck.

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Posted 27 December 2014 at 22:30 in reply to #524585 on Modern Assault Gifts

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If your opponent always has the answer for what you are doing you will loose. I am confused by what you mean by dead to live. If dead means in hand and live means in play, I am confused why this is a bad thing. If they are using an enchantment(oblivion ring) it is now on the field targeting something that you don't need to win and reducing their ability to remove something you go later on. If its an instant/sorcery they must use one of their recycle cards to use that card again.

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Posted 27 December 2014 at 21:24 in reply to #524585 on Modern Assault Gifts

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You may want to look into the Fiend hunter 3 card monte infinite life combo.

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Posted 26 December 2014 at 22:42 as a comment on Girls Just Want to Have Fun

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Its better that they use their removal on something you expect them to then to something you don't want them too. I call cards like guttersnipe distracters, but i like lightning rods better. "Look at the birdy while I set up for a win." So if they kill him, who cares? If they can't...

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Posted 24 December 2014 at 23:37 in reply to #524585 on Modern Assault Gifts

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Cool concept, you may want to think about throwing in a few guttersnipe to damage while using your control and setting up your end mechanic.

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Posted 24 December 2014 at 16:57 as a comment on Modern Assault Gifts

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I use angelic destiny on my tokens to deal with flying. Also precinct captain + spirit mantle to continuously produce tokens. I like the combos, but it is a little too set up for an end game swing then I like my soldiers to be, but then I'm having to deal with elves/goblins/merfolk and their madness.

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Posted 23 December 2014 at 12:47 as a comment on Crusading Soldiers

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I have always wanted to find something to do with hornets nest and this is a fanatic mechanic. I like the deck and concept but I think it needs work, mainly in the sideboard. Put counters in the side board and add in your own removal and healing/prevention. Just a thought.

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Posted 17 December 2014 at 14:39 as a comment on [Standard/Infinite-Combo] Bees

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I have modified the deck. I took out the early game discard after a thought, the deck is truly in it for the long game. I used the 5 slots to add 3 mizzium mortars, 1 soul ransom, and Circu. I also traded in the whispersilk cloaks for 2 warped devotions. End game cyclonic rifts turned into a reset for them but also an escape from the end game discard mechanics. With warped devotion, the returned permanents will be discarded. Hope you enjoy this latest mod.

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Posted 17 December 2014 at 13:25 in reply to #523128 on Nicol Bolas

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Supreme Verdict + Faith's Reward + Field of souls. Just a thought.

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Posted 15 December 2014 at 13:22 in reply to #522897 on Spirits of innistrad

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