zarlack135

327 Decks, 118 Comments, 15 Reputation

What format is this supposed to be?

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Posted 29 March 2021 at 14:39 as a comment on DreamRed deck;commentforchange

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It's actually an idea that my friend had. The problem with spoils is that you may just kill yourself on turn one, and it kills the deck's budget. It's still perfectly playable, though.

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Posted 08 January 2016 at 15:38 in reply to #572073 on Turn 2 Win?

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Any help with the sideboard is much appreciated. Please supply me with modern-competitive cards. Thanks!

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Posted 17 April 2015 at 01:51 as a comment on The Warrens Will Be Emptied...

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It's Propaganda that's killing the legality. Otherwise, great innovative deck! Just needs counter spells!

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Posted 13 February 2015 at 03:54 in reply to #533262 on The BEST Unblockable Deck

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I love Treasure Cruise. However, I tend to disagree with you in terms of Visions of Beyond. As long as you play around it, with Treasure Cruise, you still have addtional consistency (reducing the chance you draw into a land and fizzle the combo). I just like the idea of running more than 4 copies of a glorified Ancestral Recall.

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Posted 03 January 2015 at 07:41 in reply to #526771 on Barely Legal Quick Win

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I like the editions you made for a Legacy build. If you're feeling fancy, and you can acquire a play set, use Treasure Cruise or Visions of Beyond, because who doesn't like playing with power nine?

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Posted 03 January 2015 at 06:52 as a comment on Barely Legal Quick Win

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Yes you would. Muddle the Mixture also serves as a counter spell as well as a way to fetch up ideal cards.

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Posted 24 August 2014 at 19:45 in reply to #497149 on Pili-Pala Burns for Infinite

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Nope. Usually because I can set up two can trips next turn anyway.

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Posted 23 August 2014 at 19:54 in reply to #497149 on Pili-Pala Burns for Infinite

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The main reason I have Wild Cantor is to kind of have "reserve mana." Wild cantor is the only creature in the deck that if you fizzle trying to go off (because you're against a blue deck) that you still have so acceleration, and that you have a free 1 mana on one of the next turns, as well as helps you ensure you can combo off again.

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Posted 22 August 2014 at 18:30 in reply to #496752 on Modern AiR (All in Red)

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I love all combo. It's like a house of cards. It's so hard to get right, but when you finally get that combination of skill and luck, it's so rewarding. When you're able to consistently crush opponents, it gets boring. I honestly prefer to lose without counter spells than win with counter spells.

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Posted 20 August 2014 at 20:14 in reply to #496518 on Borderpost Balance

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Just saying, I had quotes on the Guaranteed. Also, I primarily run so many posts and so few lands because with Greater Gargadon's ability, when Restore Balance resolves, if you have no lands, you basically destroy all lands your opponent controls, leaving them with nothing, and you have a 9/7 ready to beat their face in. Also, at least you still have a mana base present on board when Restore Balance resolves. The only time you want to kill your mana base is when you play against affinity, because then you can remove your lands and posts to again outrace them with Greater Gargadon.

In regards to protection, that's what the Idyllic Tutor toolbox is for; to be able to lock the game out. If they disperse their counter spells and removal suite on the tutor and other enchantments, you at least still have Tezzeret, the Seeker and Greater Gargadon to make a finish.

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Posted 20 August 2014 at 18:36 in reply to #496518 on Borderpost Balance

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I can still win through tribal beatdown however!

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Posted 30 July 2014 at 16:56 in reply to #488475 on My Strategy is an Illusion!

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Well i find that this deck is too geared towards the Aggro strategy. An ideal Red Deck Wins deck has around 20 creatures, 20 burn spells, and 20 lands. Try taking mine as an example.

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Posted 27 July 2014 at 21:54 as a comment on Red deck wins

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ok sure put the link i'll comment

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Posted 27 July 2014 at 21:11 in reply to #487768 on Modern Mono-Red Deck Wins!

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Sure! Ask me anything!

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Posted 26 July 2014 at 23:30 in reply to #487768 on Modern Mono-Red Deck Wins!

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You see, I was going to, but then as I tested I wouldn't rack up so much mana that I'd be able to Genesis Wave efficiently.

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Posted 19 July 2014 at 13:07 in reply to #484798 on Modern Beatdown Elves

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Is this an attempt at a Modern Red Deck Wins? If so, look up a primer. You're missing essential burn spells in the main board such as Rift Bolt, Skullcrack, Lightning Bolt (best removal in modern), and creatures like Goblin Guide, Vexing Devil, and Hellspark Elemental or Kjeldoran Marauders.

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Posted 10 July 2014 at 07:23 as a comment on Turn 3 win: Red Mono

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It's really flexible. I really recommend it.
If you can, try to get your hands on some Master Transmuters, as a way of cycling artifacts out to put a huge Wurmcoil for free!

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Posted 15 May 2014 at 02:08 in reply to #464717 on Modern U/B Tezzeret Control

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Not if you have the Lotus Bloom+ Pentad Prism package, then you can power it out on turn 4.

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Posted 26 April 2014 at 15:48 in reply to #458620 on A New Deck Type is Born

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Try the Stuffy Doll+Pariah Combo. Nobody can then hurt you with damage.

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Posted 26 April 2014 at 15:41 as a comment on A New Deck Type is Born

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