If I added 4 Archdruids, i could take out omnath and 2 battlements, add 2 joragas...take out growth spasm, i think its slow, and add 4 fogs?
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Elvish Archdruid is pretty sick idea. I didn't notice I had so many elves! I will definitely take your ideas into consideration, thanks man.
I feel you man. I didn't like skittering invasion at first, but I can get it as early as 4th turn, easily, and i have gotten turn 6 emrakuls with it. It looks slow but when I can produce 7 mana 4th turn, it can be for chump blockers and help me get out Kozileks.
Mono Green Ramp/Eldrazi http://www.mtgvault.com/EditDeck.aspx?DeckID=76212&DeckCardID=1561826 I can get turn 5 kozileks in solitaire! Help me do it in real matches tell me what you think! Awesome Idea man, I am glad you name dropped me too hahaha =]
Have you thought of putting Eye of Ugin in? Also skittering invasion, I beleive is too slow. You could likely mana ramp faster with lowercasting spells. I would remove 1 emrakul and put in an ulamog. Emrakul costs way too much. I run a ramp/eldrazi deck, but its green and i run 3 kozileks, 2 ulamogs and 1 emrakul. It works nicely. Cool deck, I wish I could drop more knowledge, but I have never researched non mono green eldrazi decks.
I personally think this should focus a tad more on milling. Against the current metagame, I don't think your creatures would last long enough for limited milling spells to take effect. I do like the judge of currents though. I personally think you could lose the ponders and add another tomescour, path to exile and traumatize. I dunno, I usually don't like having a bunch of 2's and 3's of cards, it makes it unreliable and random. I have never made a mill deck before, but try to see what creatures and spells you would rather have 3 or 4 of, other than 2 and 3. Cool deck.
Also, I often comment people to help their decks if they ask for it. I ask nothing for return, but I am just 1 person. I also post decks for help, and get none. Why should I help people that ask for it, but get none in return. Not getting help does not stray me away from helping others though, it would just be nice for someone other than hipponox, my IRL friend, to help me with deck construction.
When I was much more active, back in december, jan, feb, the boards were a ghost town, that is why I decided to post it here. I thought more people would see it.
I have been thinking of this for a little while, and I couldn't think of anything, but this site used to be much more active, with helpful knowledgable players. I don't know what happened haha. I just think activity from comments should be #1 priority.
Yeah, I saw that but for whatever reason the plains level up was a turnoff. I got a new level up idea.
Puncturing Light or Emerge Unscathed????
I don't think I need 2 trascnedent masters or sphinx...it could make room for a play set of a control spell.
I am not sure whether sphinx of magosi is worth it. With training grounds, it only costs 1 island to draw a card and get +1/+1 but it seems like I would be getting multiple win conditions that late in the game.
NEED MOAR TREASURE HUNT + CREEPING TARPIT.
i dont wanna add kederekt cause it can ruin me. Also it is just any creature on top of my library for ula's temple, though i can only play leviathan serpents krakens and octopuses.
+2 leviathan?
Yeah I kept spreading seas because it works well with my sideboarded convincing mirage.
Try to figure out what cards are the best in your deck. Which card make it more efficient and get a playset of those cards. (4 of each) so your deck is more consistant. Having 1 of each is REALLY inconsistant and will rarely ever work. Also with 70 cards, you would want 24-28 land.
I think bloodbraid elfs would do this deck justice. Great aggro and card advantage.
Since I added swamps, i think serpent of the endless sea would be weakened so I added 1 more wrexial, and 2 lorthos.
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