nature's lore isnt standard or i would its a great card i might do that with the mycoloth though cause thats a kill card for sure i just need to make sure my mana acceleration isnt slowed down
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why savage lands? no black run jungle shrine or some rootbound crags
yourdoom11
Maybe megrims? make them take damage for discarding
i would add path to exile, conquerors pledge, and coat or arms. the holy strength you dont need the coat or arms will make up for it. i also run brave the elements in mine which is a good finishing card and a good fog card
also drowned catacombs
add twincast to use with mind funeral and make it 4 archive traps its a really good card expecially with all the sack lands these days
if your on a budget look on ebay for specific cards if your patient you can get killer deals on playsets
oh and journey to knowwhere definately
I suggest wall of frost its a great blocker and it keeps creatures from untapping a turn, and sideboard the artifact and enchantment killers cause they are not always needed. i agree essence scatter is a must more counter. if your playing a creature deck unsummon might not be a bad idea on sideboard and Glacial fortress for your land would help alot on your land instead of seaside citadel, umm not entirely sure about inkwell its a good card but its slow to put out maybe sphinx of jwar isle its a 5/5 flyer and shroud and you can look at your top card whenever, i agree about day of judgement its a faster card maybe keep the cleansing on sideboard
if i went three colors i would add wall of denial instead of frost
i thought about path to exile due to them searching library and i can archive trap, just run some three color lands? nemesis is a cool card havent decided on that
The Knight would not work in this cause its not a soldier. The kazandus are a good cheap creature cause of first striek and vigilance and its a soldier so i gets buffed by the others
add haunting echoes
Take away the wildfield borderposts, no point for them just add more land, i have a soldier deck and i run conquerors pledges and captains you should look into coat of arms, that is a great finishing card cause it will boost your guys by at least +5/+5 if you played conq pledge, the emeria sky ruins arnt really that good unless your gonna run more creature maybe sideboard them
I like it i love the power mono green decks have. I would suggest getting khalani heart expedition if thats how its spelled it will help you get mana, also harrows are better than rampant growths in my opinion they dont come in tapped. And there is a zendikar card called greenweaver druid or something that taps for two forests. I would drop the baloths they are good but its not really based around landfall so there are better creatues, terra stomper is same cost
im not sure of the purpose of force of will just seems kinda out of place
door of destinies is a good idea will experiment and see which one runs better that of coat of arms
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