i did run it with more creature removal for a while the thing i noticed was it slowed it down some. ive played it quite a few time 1v1 and the speed is the killer, the usual beginning would play out as follows: 1st turn one plains and play elite vanguard, turn 2 plains two and play either armorsmith or another vanguard or honor. that right there gives me two at least power two or three creatures and attack every turn after that. usually one creature comes out every turn till till turn four if i pulled four land i would play an armored ascension and continue hitting thier life. with four plains i also have divine verdict if necessary. im running two coat of arms you think more would be better? i dont want to go more than 63 cards worried it might slow it down and if i put more creature removal than i would have to remove creatures?
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i can see how this might work. my suggestion is this 4 captains of the watch 4 field marshal 4 armorsmith 4 swordsmith 4 amored assension-enchant creature 4 lifelink-enchant creature 4 elite vanguards 4 palace guards you would be able to drop some of your life gain and you would also have a way to kill with the armored assension which gives flying and +1/+1 for each plains you have the rest you could experiment with i run 4 divine verdicts in my deck cause if you hit with armored assension and kill the blocker you have a good potential of destroying there life or almost killing them
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