Your creature balance is good, but I think 28 land is too much. You can cut 6 and I think you will still be good, with the extra space you can add in some more burn spells, like Searing Spear, or even better Skullcrack; it deals 3 damage like Sear Spear but also damage can't be prevented and players can't gain life. If you are going for standard you still have room for 4 more cards. Either Vampire Interloper or Vampire Knighthawk are good fits in this deck. Good luck with the deck and good job.
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I know this is just a deck I made quick, so Glenn and I could play. I am so doing undying it is so much more OP.
There is really nothing I can say to make this deck any better. Great job seems like a really fun deck to play with.
Good deck. I suggest you put Ogre Slumlord in this deck, whenever a nontoken creature dies put a 1/1 rat token onto the battlefield and he gives all rats deathtouch.
Thank you for that catch. I looked at the colorless and didn't add the mountain.
Thank you! I had some help with the comments that I was giving. I am happy with the final outcome.
Yeah they do get big fast. I beat my friend by turn 4 and did about 24 damage with CotP and CoL. CoL was soulbound with Silverblade and I gave flying and double strike to CotP with Ajani.
This looks like a really fun deck to play with. I have some friends that would not like going up against it. Great Job!
Oh if you get a chance take a look at my W/G human deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=403033
This is a very good deck. I agree with earlier posts that recommend Krenko, Mob Boss, he would just combo well with Hellrider. I also think that you should remove Increasing Devotion you will probably never get a chance to use the Flashback cost, I would replace it with your Oblivion Ring, which could remove very annoying creatures. Some cards you may want to think of is Fervor which gives all your creatures Haste, and also a 5 drop that could win you the game Clever Riot all creatures gain double strike until end of turn.
Just to let you know. Wild Beastmaster is good, but think about it if an opponent morbid Tragic Slips her she gets -13/-13 counters, so if her power is -13 so are all your other creatures. Your opponent just wiped your whole battlefield for 1 mana.
You can't have more than 1 Mikaeus out on the battlefield at a time. He is Legendary so if you play a second you will destroy them both. Even if your opponent controls one. Only one on a battlefield at a given time sorry.
No problem glad I could help. Good luck with the deck. It is very solid now.
Thanks for the comment. I had O-ring in my deck but it kept slowing me down. I found that I was holding onto more than playing it. My creatures are so fast that my opponent is dead before he can do anything. I also want to keep it standard. I agree with the flying though, I only Sigarda, Host of Herons.
No problem. Good luck.
I agree with everything Gazpoole said. You want your deck fast always playing at least 2 spells every turn always making CoP or CoL bigger and bigger. I think you should MB Rancor it can instantly make CoL bigger than any other creature and gains trample if she is not. I would take out Intangible Virtue for the Rancor, your goal here isn't to make your tokens bigger it is to make CoP and CoL your hard hitters. I also like Hamlet Captain. He is only 2 mana and whenever you attack or block with him all other Human creatures get +1/+1, so if you have 2 or 3 of him out that's +3 counters to all Humans which could make CoL bigger now all your creatures are unblockable. Check out my W/G humans http://www.mtgvault.com/ViewDeck.aspx?DeckID=403033
Very good deck. The only thing I would watch out for is Wild Beastmaster she is a very good card but the down side to her is that if someone morbid Tragic Slips her she dies and so does your whole battlefield, since all other creatures get +X/+X where X is Wild Beastmaster's power, If her power is -13/-13 so is all your creatures. So make sure you have some protection spells in your SB like Ranger's Guile 1 mana for hexproof and a +1/+1 counter until end of turn for target creature. Hope this helps. Check you my W/G human deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=403033
I would take out Protean Hydra, only because Primordial Hydra gets big so fast. If you can get him out with 4 counters, next upkeep it's an 8/8, then 16/16 and has trample. It would take Protean longer to get that big and it wouldn't have trample so it could just be chump blocked. Hope this helps.
Let me make Ajani, Caller of the Prides -3 ability clear. Target creature gains double strike and flying until end of turn. Take a look at my W/G human deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=403033
The tokens are to pump CoP. What he should do is add Ajani, Caller of the Pride his +1 ability puts a +1/+1 counter on up to one target creature. -3 gives a creature double strike and flying. -8 put X 2/2 Cat tokens onto the battlefield, where X is your life total. That would be his WinCon
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