Xemnas_Mansex

25 Decks, 32 Comments, 10 Reputation

pretty much, yeah
swing with a protected sage, remove counters and do it again

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Posted 10 May 2015 at 17:37 in reply to #548937 on Modern - Bant Combo

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The feedback is appreciated, I have been meaning to re-adjust my land balance for some time now.
My deck has a way to go infinite with Sage of Hours (this deck was built around the combo), not to mention that protection spells are a way to become unblockable. (given that monored is a thing right now)
While it is not a top-tier deck and likely won't be unless Origins gives it some bombs, it can still hold it's own against many decks in the current rotation.

My opponent usually gets no more than 4-5 turns before I go infinite or aggro them out.

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Posted 06 May 2015 at 04:17 in reply to #548258 on Standard- Bant Combo

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i was considering cutting them for OoT, but the mana fixing is amazingly useful. I might try just cutting one first

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Posted 27 April 2015 at 04:47 in reply to #547024 on Standard- Bant Combo

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Oh, how I wish it were still standard

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Posted 14 December 2014 at 18:15 in reply to #522640 on Hero Scales

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Both are useful abilities, and you should always be able to use them both.
If your board is wiped, you have a way to get one back out.

If you aren't running at least 3 Nissa's Chosen, you shouldn't be running Nissa. You should run Wellwishers instead

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Posted 17 August 2014 at 22:09 in reply to #495553 on Elves

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Why run only one chosen? If you're running more than one Nissa, then you should have a good supply of Chosens to search out. Its a great way to thin out your deck

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Posted 17 August 2014 at 16:53 as a comment on Elves

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It doesn't need to be good. It's a great combo, and I bet it's fun as hell to play.

I had a similar deck back in Innisrad-RTR Standard, Biovisionary tokens. It only worked a couple of times, but was my favourite deck to play.

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Posted 26 July 2014 at 03:47 in reply to #486830 on Infinite Deathtouch

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Though, funny when you win the game, after dealing 18 damage to yourself

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Posted 19 July 2014 at 05:09 in reply to #476844 on Standard Burn (Retired)

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I have a feeling you don't want the boneflinger, it being off-colour and all...

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Posted 18 July 2014 at 02:39 as a comment on HEARTLESS HIDETSUGU EDH BURN

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Once RTR and M14 rotates, I will. It is a powerful card

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Posted 18 July 2014 at 02:37 in reply to #484515 on Standard Burn (Retired)

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I like spitfire, too bad it isn't standard legal

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Posted 08 July 2014 at 22:01 in reply to #480592 on Standard Burn (Retired)

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I made this deck with the sole purpose to counter the Monoblack deck that is dominating standard right now.
Otherwise, I would run guttersnipe.
The Eidolon slows my opponents down, making them take damage for whatever they need to cast, which makes them use up a removal spell and take damage in the process.

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Posted 27 June 2014 at 23:43 in reply to #476844 on Standard Burn (Retired)

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This is darn clever!
I would not enjoy facing this deck in standard, but would certainly love to use it.

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Posted 21 January 2014 at 21:56 as a comment on What U see is NOT what U get

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2 words, Phyrexian Mana
gets your life closer to the desired number, can use any colour of spell, cheaper spells.

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Posted 21 October 2013 at 05:42 in reply to #405728 on Stayin' Alive

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I noticed you didn't include Rhys the Redeemed
w/g
creature- elf warrior
2 w/g: put a 1/1 white and green elf warrior token onto the battlefield
4 w/g w/g: for each creature token you control, put a token onto the battlefield thats a copy of that creature
1/1

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Posted 02 June 2013 at 22:47 as a comment on Selesnya Tokenstorm

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Birds are surprisingly powerful. I challenge you to make a Squirrel tribal deck

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Posted 15 May 2013 at 03:17 in reply to #352226 on Sphinx's Counsel- help needed

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nice build.

some auras you might want to add in would be Armadillo Cloak (+2/+2, trample, stackable lifelink, 1WG)
and Unflinching Courage gives the same bonuses for the same price, but uses the lifelink keyword

Mesa Enchantress is a good card drawing advantage with the amount of auras you have. and Krond the Dawn-Clad is a great way to remove any permanent if he's enchanted, though he is a little pricey at GGGWWW

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Posted 14 May 2013 at 19:18 as a comment on Auras

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hello again!
a minor change to your land balance again. 11 islands and 13 plains.

my method for a good land balance is to look at how many mana symbols there are for each colour. then divide it down to the lowest they can go. sometimes you might have to guess.
this deck follows that method nicely.

otherwise, this looks like a fun deck to play. its nice to see another tribal deckbuilding enthusiast

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Posted 14 May 2013 at 18:56 as a comment on Sphinx's Counsel- help needed

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looks fun, but i would go with 14 forests and 8 swamps, because you have more green mana symbols than black

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Posted 12 May 2013 at 22:38 as a comment on Gorgon tribal

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Lol, this looks like a hilarious deck to play! maybe add about 20 more cards, and this will be perfect!

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Posted 02 May 2013 at 19:02 as a comment on The Ol' Switcheroo (Budget)

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