I don't think you need Darkness, unless u can say otherwise. idk who u play with. but id trade it for something like Night's Whisper. When your opponent hurts themselves drawing cards, its always an advantage to show them a demoralizing spell like that where you hurt yourself drawing, and you just don't care.
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if anything id remove the Temple of Plenty and throw in another plains. The scry option isn't worth it when you only have one of it. You might hit it late game, but no one cares by then. This looks a lot like my deck that u commented on earlier, which is cool, no worries, but I'd remove and Ivorytusk Fortress and an Mer-Ek Nightblade to supplement your lower casting costs, like +1 your Abzan Charm, and +1 an enchantment (either one).+1 like
I play casual, and that would be badass, but im too poor
I liked your reasoning with Foil, added Silent Departure and lost the Unsummon for the flashback factor as well. I'd add High Tide but everytime ive used it it never works out for me
Any of these might be fun or useful for any number of things from messing with your opponent to crushing them.Bind, Hunter's Insight, Naturalize, Overwhelming Stampede, Revenge of the Hunted, Warriors' Lesson
I'd switch out your Torrent of Souls for something to make it faster, like Night's Whisper. Or to mess with your opponent, like Act of Treason.
All is Dust would be nice
think its done. had to add Predator's Rapport just for the sake of Worldspine Wurm
im still changing it right now actually lol
did a lot of that then kept going, threw out all the red
thank you, I actually had two in at one time, but after my first game with it in the deck my friends always immediately destroyed it. swapped em for the Dakra Mystics. no one likes extra turns but everyone likes being told what they can and cannot have apparently....odd
honestly....nothing lol
damn this is mean, I cant think of a way to improve it. nice deck.Aurification could be fun late game tho
Almost forgot it, Runechanter's Pike could be fun
I'd ditch the 2 Crumbling Necropolis, 21 land should be fine, Traumatize and Prince of Thralls are late game.Think Twice isn't as good as people think it is. Your paying 5 mana to draw two cards, while with Divination your paying 6 mana for four. I wouldn't use either.By my count that's 54 cards. My suggestions are 3 Spellheart Chimera, and 4 Faithless Looting. One is a BEAST and the other will make your one true prince a reality much faster. That was cheesy. I don't care.
I'd add a Dimir Cutpurse and subtract a Dimir Guildmage.Swith out the Repulse for Time Ebb. No draw, but at least you know what their gonna draw.random I know but ive put this deck on unloved twice in a row and I still cant get a real kill condition for it, so far its just attrition. wanna buy it soon but I cant unless I can get a real kill con.http://www.mtgvault.com/wolvesinthesnow1/decks/im-gonna-tap-thathelp/
im pretty sure you suggested this card to me in the past, but Immortal Servitude could set you up for giving your opponent another round of headaches
its worth it. it buys you time. they have to recast their good beaters, or all their weenies (tokens die), wasting mana, which are most likely summoning sick, so really it buys you an extra turn. I swear by Evacuation.
Guard Gomazoa is another worthwhile punching bag. its not as good tactical wise as Wall of Tears, but it'll last longer. matter of preference really, both are top tierand Jessie is right on the kill con. id add something dickish, one of my favorites is Hinder + Tunnel Vision
id remove two island, and add two Evacuation, or something better along that line. been out of it a bit.Vapor Snag over Unsummon.
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