i like it, but the planeswalkers seem too slow. have you considered door of destinies or call of the kindred? they go amazing with slivers and even better so together. check out my sliver deck if you have the time, im really enjoying it and its fast as all hellhttp://www.mtgvault.com/whiteboy/decks/standard-bant-slivers/
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i support a lot of what he's saying. you should really focus on red and blue. use aetherize and the like to keep you in the game rather than trying to gain miniscule life for one turn. i would drop white, and trun this into a burn type deck. play delver too, a delver flip on turn 2 is just bad for any deck... spear is good, pillar is very useful for anti elves
well, im not sure this really works... A: if you flicker a creature it loses all counters enchantments or whatever. including level up counters and the gond enchantment. the thragtusk idea isnt bad though
oh, i was thinking hexproof... my bad
what about crystalline sliver?
but the point is that you slam a megantic on turn four...
missing the playset of manaweft sliver...
easy, drop a glacial fortress and a hinterland. yeah two angels is really good. take a look at my bant control mana base. i have only had a problem with colors twice. and ive been playing for several weeks.
one way to make it better, if you have the cards or the money... is instead of hedron, play snapcaster mage.... just troll them all day long
this looks much more evil =P dem grinds....
no need for four abberations or the fog banks. cut down the consumings to two and the fog banks completely. try playing some more control type spells to give yourself an edge, increasing confusion is really bad too. id play mind grind instead. but if you're playing grinds i would suggest putting in crypt ghasts...
but the deck is all about attack. you should be taking the damage like a masochist, then slamming them for game turn three
play the flensermite over mutagenic growth and -2 prey's vengeance for the last two phytoburst
haha, okay just making sure
play bolas mainboard.
are you joking?
see thats the one of the main issues, your deck revolves around a 5 cmc card, thats really bad, especially in naya aggro. you should more be revolving around cards like loxdon smiter and boros reckoner. collective is a late game bomb, no doubt. but in a meta thats mostly blue, once they see it the first time, they'll anticipate it. i would say you should really just rework the deck, add in the staples that are missing, start to make it synergize more. its great that in late game you can push big amounts of damage. but where you are now, bant control is a faster deck than this
i stand corrected!
banned in a casual variant? i didnt realize wizards of the coast started making banned lists for gamer made formats
i get that youre trying something unconventional. but the deck really doesn't synergize. it like yeah, you have a bit of this and a bit of that. but you should try to focus the deck towards a goal
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