im up in the air about it. it would be a good addition but im not quite sure what i'd take out yet...
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i dont have any green mana?
Update: Contagion Clasp exchanged for Inexorable Tide. Added Kulrath Knight.
that is an excellent idea
Update: Salt Marsh traded for Temple of Deceit.
personally, i'll take a hit to speed in order to gain that boost to consistency any day, but thats just my personal preference.
also: Augury OwlCloudfin RaptorHydromorph GullVeil of BirdsThieving Magpie
if my opponent drops a larger creature just throw more curses on it. and whatever he hits you with you're gonna reflect that damage right back into him when you block anyway. stab wound also helps weaken larger enemies, and you can also use your instants to just make him smack himself in the face before the attack phase
no no I meant the deck already has a splash of white. I may take it out and use boros instead of keep the white in
i havent looked into the new scry lands yet. but if you draw some sample hands you'll see that you come across swamps fairly often, it just sounds like there aren't that many. and i dont really want to have my opponent have to attack every turn with all creatures, only the ones that i choose (lust for war, nettling curse) lest i overwhelm myself.
im gonna bow out then. i have no idea whats allowed in standard, i just play table matches
ghostly prison instead of sphere of safety
im confused what shrieking affliction is for, you have no discard in the deck? also, Sleeper Agent, Contaminated Bond, Warp Artifact.
used contaminated bond instead. its only 2 mana and does 3 damage instead of 2.
thats what goblin diplomats are for. that way you can control when your opponent is forced to attack you and they double as attackers for when your opponent has nothing.
possibly. still debating if i like the splash of white in there. i may substitute boros for souls of the faultless
its ok if they get through. the curses you place on your enemies' creatures need to be at LEAST 3 power to even break even when he swings, which typically is enough to protect you early game. as the game goes on you can always double or even triple curse his creatures.and blood reckoning costs 4 mana. hissing miasma costs 3, and since the deck is mostly black, having 2 black in the mana cost for 3 is ok. i'll look into exquisite blood though. im still debating if i want to keep the white splashed in there, that may make a good substitute.
winter orb could work, but i think you'd have to return this and add some mana producing artifacts or scale up the mana, because you would loose speed since winter orb also affects you.
my cousin had a friend who died from necrotizing fasciitis. she was diagnosed with it too late. horrible way to go.
infect is a really powerful skill and a direct approach is really brutal. but my approach here was aiming for flexibility, letting you pick and choose what you want to kill
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