Assault Formation is always a good include for a deck like this. Spidersilk Armor also seems better than Gravity Well.
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At that point, you might as well play kitchen-table Magic. It's not like the bum rares from RIX are even fun in a casual format. Brass's Bounty? Form of the Dinosaur? Induced Amnesia? Tendershoot Dryad? World Shaper? Are these bunk rares suddenly playable in a format like this? Anything that's good enough to play in casual but too weak for Standard should just be played in casual.
Technically, Colossal Dreadmaw and Brambleweft Behemoth are both better than Vulpine Goliath. Viridian Longbow also has more long-term utility than Power of Fire. I also prefer Thornweald Archer over Deadly Recluse, but if you're afraid of Electrickery, Recluse seems better. Toxic Iguanar might be another consideration.
I like the deck, but to win with Maze's End, you still need an Azorious Guildgate and Izzet Guildgate. For your sideboard, I'd definitely pack something like Negate to protect against Crumble to Dust or Sowing Salt, and Wear/Tear for stuff like Blood Moon as well as opposing artifacts.
Definitely an interesting concept. Just a couple of things. Crush is strictly worse than Smelt, but I wouldn't want either, they're too narrow. I would put artifact hate in the board, using cards like Shattering Spree, Shatterstorm, Echoing Ruin, or Hurkyl's Recall. In your mainboard, I'd recommend cards like Electrolyze, Brutal Expulsion, Pyroclasm, or Anger of the Gods. Lands that have utility, like maybe a Desolate Lighthouse, one or two Faerie Conclaves, maybe a Wandering Fumarole, all these can be useful.
I think the idea behind this deck is sheer genius, but the execution seems a little off to me. Maindeck Naturalize seems odd to me, I guess it depends on your meta. Then, the sideboard looks mostly like placeholders. Sideboard should be ways to improve your deck against certain strategies; cards meant to 'hate out' opponents. This is where you have stuff like Naturalize, Relic of Progenitus, Shrivel, etc. Instead of Fog, go with Moment's Peace or Tangle, both of those and nearly always better. In the maindeck, I would change the lands a little. 4x Jungle Hollow and 1 or 2 Bojuka Bogs can go a long way. Other cards to consider are Undying Evil and Supernatural Stamina; these can get you even more mileage out of your Persist creatures. Some other cards to consider might by Servant of the Scale and Young Wolf, both of which mess around with dying and +1/+1 counters.
I agree! Wizards is tip-toe-ing around, trying not to displease these collectors, when they could make the game so much better for the majority of players. Printing good cards would also make the game more profitable for the company!
Knight of New Alara has two swords, and he gives all your -Blades +3/+3
Wrath of God and Magus of the Disk seem like they work against your own deck, as they kill all your creatures. It seems better to use Dusk // Dawn, Elspeth, Sun's Champion, or Slaughter the Strong.
Please give credit to where you got the list from.
I think this is a really neat deck. Can you speak to its consistency in hitting the necessary mana? Just at first glance, it seems to me that the deck could benefit from ramp in cards like Oashra Cultivator, Thunderherd Migration, or Beneath the Sands. Cultivator has the bonus of being able to soak up some early damage, but is threatened by removal. Thunderherd Migration potentially costs less, but this will be relatively rare in your deck, while Beneath the Sands has the useful Cycling ability.
There's also Disintegrate and Lava Burst, but I'd say Kaervek's Torch is best of these because of counterspells.
I know of him, but I don't know him in real life.
I believe it's Kambal, Consul of Allocation. The only green cards are Dryad Militant and Kitchen Finks, which can be cast for just white. The only green land is Horizon Canopy, but he might just have it for white.
Just so you know, it says that it's Modern-Legal on the sidebar, but Counterspell isn't Modern-legal. It was last printed in a regular set in Seventh Edition. It was then printed in Jace vs. Chandra Duel Decks, Eternal Masters, and the Amonkhet Invocations, all of which don't fall into Modern.
Not really sure how you plan to keep Force of Savagery alive. I mean, yeah, if Omnath's in play, that'll do 3 damage to something, but in that case you could just play Lightning Bolt. With all these big creatures, you might want to include something like Fires of Yavimaya to give them all haste. Anyway, neat deck.
Okay, I didn't mean to be aggressive, sorry about that. With these changes, I really do like the deck. But it wasn't just Flame Slash, you did have Fiery Impulse in there, too, when I started my comment. Expedite here is kind of awkward, as it's essentially "deal 1 damage, draw a card" and only if you have your pingers out. If you're willing to drop more money on cards, Needle Drop ends up being "deal 2 damage, draw a card" with a pinger out. Like I said, I like the deck, and I really like Pauper, because it's a format with so many choices and possibilities.
Really baffling deck to me, because a huge number of cards are built to deal with creatures, where a normal burn deck should never have to kill creatures in order to win. They should just be faster than creature-based decks, especially in Pauper, where pretty much only turn-1 Delver, turn-2 2 more Delvers could actually threaten to kill you before you kill them, and even in that case, Lightning Bolt has your back. Firebrand Archer is cheaper than Cinder Pyromancer, and can deal pretty much just as much damage. Structural Distortion and Seismic Spike could be substituted for Molten Rain or even Raze. Fireblast, Lava Spike, Chain Lightning, Searing Blaze, and Fireblast are all cost-effective damage-dealers. The sideboard, again, is very odd to me. If you have 16 lands in your deck, it will take you, on average, 8 turns to hit the 5 lands needed to cast Lava Axe. If your opponent is still alive by then, they are going to counter that Lava Axe. The rest of the sideboard, again, is very questionable at best. Geistflame is nearly strictly worse than Firebolt, Dead // Gone is nearly as useless as Lava Axe, you'll almost never have a land in hand to discard to Flame Jab. The only one I can really approve of is Staggershock, which has a neat little combo with your creatures. The board is all about bringing in hate for specific decks. Smash to Smithereens, Structural Distortion, and Molten Rain are perfect for the board because they're situationally good. Relic of Progenitus and Pyroblast are other options. As for lands, 16 seems very limited to me. Maybe add in 2 Forgotten Cave just in case.
Well, you can see that they're for Gatecreeper Vine. I would question the inclusion of Terramorphic Expanse over Rugged Highlands, though, considering you wouldn't mind hitting 4 or 5 lands in a deck like this. The only complaints I would have is questionable removal , which isn't even bad per se, but definitely review your sideboard. There are tons of options and hate cards you could be bringing into the board, like Ancient Grudge, Hull Breach, Nacatl Outlander or Yavimaya Barbarian are all decent hate cards against certain decks. In a main deck, you could consider Tinder Wall or Wall of Tanglecord. I mean, it all depends what you think you'll go up against, but the sideboard seems confused to me. It all depends on the decks you imagine you'll face, but just at face-value, I'd say either add more Defenders into the board to make the deck more linear, or add hate cards that can deal with specific decks. One-Eyed Scarecrow can stop things like Spirit tokens, Cloud of Faeries, and slow down Spire Golem.
I really like this idea for a deck! Quest for Pure Flame seems like it would be good here. By the way, in a two-player game, Bitter Feud would make Heartless Hidutsugu kill both you and your opponent, unless you're at an odd amount of life. Overblaze is the same thing. I like the inclusion of Pristine Talisman, though, to always set you to odd life instead of even.
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