The reason it's so damn expensive is cause of all those dual lands you got there
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Vorldshpine Vurm!! sorry, I'm an idiot... but seriously, worldspine wurm!
I'd love to, but I'm a broke kid lol. And his is pretty much turn 3 too, depending on his opening hand, but instead of wild defiance, he uses livewire lash, and has more growth cards. I would seriously love to see a showdown between the two decks though
I suppose, but if I were you, I would focus this deck more about exiling from their deck than making them discard from their hand. The discard cards would be there just so I can see some cards they have so I don't waste slaughter games, cause once you cast slaughter games, you get to see their entire library and will be able to note all of the dangerous creatures you want to get rid of. But this is a stylistic difference or something lol. Good deck anyways! Maybe consider runic repetition so you can get cards back from exile
Garruk, Primal Hunter can put out out more creatures than Garruk Wildspeaker so maybe consider swapping the two
Replace Snapcaster Mage with Archaeomancer and you can re-use Slaughter Games that much more
So then maybe Jpgirs meant Mutagenic Growth. Great deck btw! It might be the only infect deck I've seen that's faster than my friend's
Vitalize! Costs one green mana to untap all creatures you control. There's a much easier way to get win with the helix pinnacle though. 2 myr galvanizers, and 1 palladium myr (or 2 one mana producing myr) = infinite mana. Obviously it works faster if you have more mana producing myr out, but that's the minimum you need to start the combo.
Quite a misnomer if you ask me
On the off chance that at least one person on this entire website will get the reference...MOTHERF*CKIN' WIZARDS NEVER DIETHEY DON'T DIE THEY DON'T DIETHEY STAY HIGH BECAUSEMOTHERF*CKIN' WIZARDS NEVER DIE
Crappy deck for costing $6,000. Also needs a very specific starting hand
There's no point in having two eye of ugin because it's a legendary card so you can't have more than one of it out, plus, you don't need to worry about not getting it because you have expedition map, so you can get it out whenever you want
Take out blightsteel colossus and put in another darksteel colossus. It has the same stregth, costs less mana, and is better because you don't deal damage in poison counters
What's the point of everglades and jungle basin?? They don't have any special abilities. All they do is slow you down a turn by making you return an untapped swamp or forest and coming into play tapped. Maybe they'd be useful if you had cards with landfall, but as it is, all they do is hold you back.
Ohh I see. I was just wondering cause with lands like Vesuva being in this deck, it's almost unnecessarily expensive
oh, sorry, I don't know much about the different game types
because he can be constantly revived due to his landfall ability
I don't see why you're using mountains/red at all if you don't have any red vampires in here. It isn't worth it just to run 3 spells in this deck. Yeah, cascade is cool, but not worth your time. And terminate is just silly. Granted, it's a good card, but feast of blood, murder , ultimate price, etc. etc. are suitable replacements that are mono-black.I'd definitely suggest Anowon, the Ruin Sage. He's an awesome creature that'll keep your opponents' creatures in check. Also, Guul Draz Assassin and Nirkana Cutthroat are two of my favorite vampires ever, so give those a look.
Well, for starters, you have 5 noxious ghouls in this deck, so this deck isn't even legal lol. Also, I personally would focus on a gempalm polluter/lord of the undead combo and have 4 of both in this deck. Cycle gempalm polluter to inflict heavy damage, then use lord of the undead's ability to return him to your hand and repeat the process until you win
Add Anowon, the Ruin Sage. He'll keep the battlefield from getting too crowded with werewolves. This must be a tough deck to build cause there are so many vampires that are thoroughly awesome. Oh, and you need Feast of Blood too. Classic vampire spell.
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