dead bridge is a mid range card on its best day and tragic slip or murder could replace them
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Kiki-jiki could function as a second splinter twin for this deck I'm also not sure chemisters trick is really a good card at all let alone here
Hellhole flailer comes with an attached fling
It's technically one card short of the actual tribal requirement (20 of the same) And that's cause I'm ping to try to compete with it
Ya the knight of infamy is a pretty brave guy and falkenrath aristocrat is a really hard guy to deal with is why he's in here sac a gravecrawler he's indestructable it's all about the race I twenty
No curve doesn't go high enough for bonfire to be good and I don't want to see bonfire in my opening hand ever
Or run a transformative sideboard altogether where you put in primal hunter Wolfir silver heart an cards like that an take out unburial rites
Did some sample hands then I realized why the deck looks like it has so much good stuff, you cut your lands short 20-21 is a way safer number at 18 you'll throw a lot of hands back and that hurts this deck
To be honest ajani could be subbed for silverblade paladin i think that this would a very solid improvement (ajani is flying double strike not lifelink)it does seem like zombies might be able to send you on your Blackfoot and never let up also Geist will die against blue white decks that know what your doing game two (they play Geist an you both sac) http://www.mtgvault.com/ViewDeck.aspx?DeckID=408250 My zombie deck
If you use the sample hand option on here at all you have to USE it like when I use it for sample hands I do about 60+ hands (takes about 20 minutes) you just Ignore 5+ land hands and 0 landers and count the rest as actual hands But ya either use it alot or not at all
http://www.mtgvault.com/ViewDeck.aspx?DeckID=408250 Check out my zombies I need one more comment to front page it
Your lands could use work a city of brass would help and just a general 2-3 extra lands would help
If with 12 creatures you routinely don't get a creature you have far worse luck than I do lol
You just need 1 creature thou
The nessecary evil of running zombies poet is your sources of mana should all produce black for geralf's messenger Also I run just 1 rootbound crag and am secure in my mana you don't realize poet that every card tht takes green or red mana just takes 1 of that color I'm not sure I dig flames but if your killing alot of x/1's I guess it's good Personally you've seen my list you know how I would run it
Some of the creatures you don't need 16 you might need 12 if that because if somebody doom blades your glistener elf after your pumped up you lose anyway
^lol that's the banned modern combo There's also might of old Krosa +4/4 for 1
In some ways because its not dependent to have other creatures swing with it (mogg flunkies is not good because a midrange deck will smash your other creatures and leave you sitting with a useless mogg flunkie so I'm saying its worth 1 mana to get haste and lose a really nasty drawback And about treasured find is bad for tempo by turn 3 your vexing devil isn't very scary and Niether is most of your cards in a deck where your racing to twenty you don't want to have to spend two mana to recur something web you can just run more threats
Your running power 9 your argument is invalid
No rancor zombies love rancor Why dead bridge Goliath he's a junk rare Corpse jack menace is just not that good either What you've done is built a slower more grinding zombie deck which is taking away zombies best part speed http://www.mtgvault.com/ViewDeck.aspx?DeckID=408250 My jund zombies
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