trollking21

165 Decks, 1,175 Comments, 230 Reputation

Show and tell normally wins the game when it resolves as its very hard to deal with emrakul and griselbrand drawing 7 will normal let you go off again

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Posted 08 June 2013 at 08:01 in reply to #363450 on Nick and show

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Yep it's your fairly standard sneak and show deck for legacy. I'm making a gauntlet of proxy decks so over the next few days there will a lot of legacy deck popping up.

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Posted 08 June 2013 at 04:35 in reply to #363426 on Nick and show

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Dangit I saw vintage I was hoping this was a real vintage deck. Now I'm sad
About the deck since I'm bere
Cut Viridian acolyte
- nuturer iniate
-giant spider
- elvish eugiligust
That brings you down to 60 cards without losing any good ones

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Posted 07 May 2013 at 17:11 as a comment on All These Trees

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4 memnite seem good as well you just want to spit your hand on the table
Deathrite shaman seems really good as well he's a dude he can attack and he puts out a turn 2 edric
Tarmogoyf seems really good here as
If you get enough creatures fast enough you can just keep refilling your hand

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Posted 22 April 2013 at 08:25 as a comment on Legacy Edric Tempo

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Mox's work turn 1 warren instigator ends games but there's lot of other explosive plays with the mox's lackey and the following turn hardcast matron to find what ever lackey wants to put in etc etc what do you mean pushin my luck with card advantage I run 11 cards that give card advantage and 2 that take it away
Also why would I run fetches in a mono colored deck? To open me up to stifle? Also "thinning" from fetches is irrelevant it takes approximatly 20 turns to get 1 less land drawn if you use 8 fetches if I remember correctly

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Posted 18 April 2013 at 22:20 as a comment on Goblins again

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http://www.mtgvault.com/trollking21/decks/goblins-again/

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Posted 18 April 2013 at 01:00 as a comment on [Legacy] Goblins v1

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Ill remake mine the list I have on here are fairly old from when I first built it but ill throw up a more recent one very soon

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Posted 17 April 2013 at 20:49 as a comment on [Legacy] Goblins v1

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I never have flooding problems to be honest, I run 23 land with 4 cavern 4 waste 15 mountain. The deck needs to hit 4 land fairly quickly to start playing ringleaders. You coul probably drop a singular land but not much more. My wastelands are rarely sacced actually.they just an out to thins like tabernacle at pendrell vale or other lands where you straight scoop to.
Fetch lands also don't signifigantly thin your deck. I don't have the page saved but someone did the math about how you take about 16 turns I draw the "extra" card from missing lands if you run 12 fetches.
Variance though may have you drawing lands for now though

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Posted 16 April 2013 at 21:35 as a comment on [Legacy] Goblins v1

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Rune scarred by a mile. Ob nixi is just a big fat beater who gets 1 to two lightning bolts in and does rune scarred replaces itself immediately with a card of your choice

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Posted 16 April 2013 at 06:59 as a comment on mikaeus, The undying (EDH)

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It just sucks when you rip sharpshooter, legion loyalist, stingscouger lackey warchief 2x mountian or something similar, where you have lackey and no real gas. And with as many 1 of's as you have ripping into a hand with 3 isn't rare.
Didn't see the deck description at all it was so small lol. Cavern Is the redundancy that goblins needs to be even remotely good in legacy. Uncounterable is what makes goblins good and beat up blue deck hard. Cavern and the 20 lands though seemed much more detrimental then the 1 of's by leaps and bounds. Glad to see you added 1 mountain

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Posted 16 April 2013 at 06:58 in reply to #341509 on [Legacy] Goblins v1

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Are you digging legion loyalist? He seems bad to me because everything still dies to goyf and knight and every single creature in zoo or Merfolk if they get up there in lot count.
Mogg fanatic seems bad as does the sheer volume of 1of's you have in the deck. You won't always have matron and drawing a hand with 2 or 3 if your of's seems bad (you have 7)

Also why no cavern of souls, wasteland, rishardian port? Those make the deck good especially cavern.
20 lands is really low for most goblin decks the normal is 22 to 23

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Posted 15 April 2013 at 07:30 as a comment on [Legacy] Goblins v1

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Except with enough mana you win the game that turn necropotence makes you wait a turn (since it comes in at your end step)
But ya necro probably should be banned but it isn't currently

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Posted 15 April 2013 at 03:42 as a comment on mikaeus, The undying (EDH)

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Yawgmoth's bargain is super banned in edh bro card is broke
Also since I'm here again
Doom blade and murder are bad, if swords and path to exile are barely good enough to see play these two aren't
Play ashes to ashes instead its just better
Hippy specter is really small unless you play strictly 1 vs 1
Geralf's messenger seems small as well
Also maybe you should upgrade sac engines from Nakuto husk and
Phyrexian ghoul they only do a lot when the board is small or your avoiding spot removal

Cards to consider
Ashes to ashes
Mind twist (if your going to screw one player do it right)
Reiver demon (one sided board wipes are good)
Phyrexian obliterater - this guy is nuts if you can cast him, just beyond nuts because now that 10/10 they were so excited to have can't swing at you or you can go to town on someone's life till you need to block
Wurmcoil engine- beyond nuts with mikeaus when he dies you get a 8/8 lifelink deth touch dude and a 4/4 and a 4/4

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Posted 14 April 2013 at 05:25 as a comment on mikaeus, The undying (EDH)

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Exhume is really really bad in edh. Like sure you find massacre wurm, they might find Iona and lock you out
another better option for the effect is beacon of unrest
I feel like graveborn muse is a absolute must in this deck. It's a phyrexian arena per zombie.
If you wanna win and lose friends necropotence is amazing in edh.


Dread slaver seems super weak
Stromgald crusader seems really weak
Flayed Nim looks weak
In edh you really wanna think bigger then these guys
You don't win edh of the back of 2/2 and 3/3 unless your playing a ton if them super quickly

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Posted 13 April 2013 at 10:27 as a comment on mikaeus, The undying (EDH)

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except you have to hit craterhoof every game to win
master biomancer is okay but doesn't help when you've mostly played your hand out, I would cut gyre sage and add thragtusk. Cloudfin raptor and young wolf are both only okay but don't do a lot on their own they could be dropped.
you could then add more unexpected results targets

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Posted 06 April 2013 at 06:38 as a comment on Unexpected Behemoth

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5 alarm fire seems win more as does massive raid
warren instigator and chrome mox are both good they make you faster
though probably a 2 of's apiece that's what I run in my legacy goblins to get them to work well
also contested war zone seems bad just as much because it's colorless as anything else

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Posted 06 April 2013 at 06:33 as a comment on Gratuitous Violence

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Ya 4 black lotus make people say no thanks

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Posted 23 March 2013 at 16:18 as a comment on infinite extra turn

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what he said with an emphasis on at least i normally run 38 and mana rocks such as sol ring signets and mindstones

contagious nim is pretty bad considering your lack of infect
same with backcleave goblin
and scourge servant
also bojuku bog is a good card in edh it's a land that comes in tapped and nukes a graveyard which is good
Spoils of the vault is really really bad here
overall most of creatures are fairly low impact in EDH synergy is good but bombs are better
reiver demon is pretty good as it's a one sided wrath
ob nixilis is pretty decent as well
grave titan is amazing and fits your theme pretty well
the primary rule in edh is think big often you cards that cost less then 3 are enablers of some sort
Also about kukoshuko he was recently unbanned as a card in your library and with that banned as general

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Posted 01 March 2013 at 04:33 as a comment on Ascendant Evincar / Zombie EDH

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You know your land base isn't ideal but ill reiterate it, it'll cost you games. This seems really bad versing aggro with no pillar's anywhere and only one rip zombies will rip you apart. Humans can even get there
No sphinx's revelation seems bad
Your creatures seems lack luster espically hypersonic and zealous they're both obviously sub par
Zealous is bad because its your only ground creature and keep the board clear to beat for 3 is underwhelming and hypersonic is almost strictly worse then thundermaw (instant speed verdict is cool but only marginally more useful as a good player slams all non haste creatures post combat )

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Posted 27 February 2013 at 05:16 as a comment on 4CC

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If you notice his deck doesn't actually have blue it just shows it thanks to slippery boggle
Also forced adaptation seems super slow as does asha's favor and alpha authority

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Posted 20 February 2013 at 00:32 as a comment on lets go aura

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