TripleFisted

11 Decks, 71 Comments, 6 Reputation

If I can add one more...

Decimate

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Posted 13 January 2013 at 15:47 in reply to #316202 on The Chat Room

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I know I've already posted a card for this but there seems to be a lack of entries so....

Guttural Response

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Posted 13 January 2013 at 15:42 as a comment on The Chat Room

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My original comment was to completely get rid of your gates, and replace them with Sunpetals.

You still have 14 basic lands to fetch with the Gatecreeper Vines, and Sunpetal's are by far the better dual land because all you need is any one of your 14 basics, or any single one of your Temple Garden lands down and they will come into play untapped.

So that's a total of 18 lands that can allow your Sunpetal's come in untapped. Guildgates are ALWAYS going to come in tapped regardless.

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Posted 13 January 2013 at 15:17 in reply to #315826 on Angel Apocalypse

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Should drop the 2 Guildgates for 2 more Sunpetal Groves if you got em.

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Posted 11 January 2013 at 18:12 as a comment on Angel Apocalypse

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-4 Diregraf Ghoul
+4 Vexing Devil
Diregraf's are a bit too awkward and slow in a deck like this when your cackler's can swing for 2 on turn 2 as well. In a deck like this, it's all about aggression, screw the defense. You either burn them or slip their creatures.

-1 Rakdos Cackler
-1 Brimstone Volley
-1 Tragic Slip
+3 Thunderous Wrath

Nothing funner than paying 1 red and saying 5 to the face when you miracle a thunderous wrath.

Oh and on that note...drop one swamp and add in one more mountain if you make those changes.

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Posted 09 January 2013 at 06:24 as a comment on Rakdos Burn Perfection?

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Kessig Wolf Run

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Posted 09 January 2013 at 06:15 as a comment on The Chat Room

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2x Sulfur Falls
2x Epic Experiment

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Posted 09 January 2013 at 06:11 as a comment on PlayersChoiceRulesInComments

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Just did a search on Gatherer for some walls, heres a few I found in your color scheme that might find a home in your deck:

-Wall of Denial 1UB (0/8) Defender, Shroud, Flying
-Wall of Brambles 2G (2/3) Defender, G:Regenerate Wall of Brambles
-Wall of Essence 1W (0/4) Defender, Whenever Wall of Essence is dealt combat damage, you gain that much life.
-Wall of Glare 1W (0/5) Defender, Wall of Glare can block any number of creatures
-Wall of Hope W (0/3) Defender, Whenever Wall of Hope is dealt damage, you gain that much life.
-Wall of Tanglecord 2 (0/6) Defender, G:Wall of Tanglecord gains reach until end of turn
and last but not least...
-Aether Membrane 1RR (0/5) Defender, Reach, Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at the end of combat.

All of these walls have awesome abilities that will seriously make your opponents think twice before attacking you, and they are all 3cmc or cheaper.

I hope one of them suits your needs =)

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Posted 04 October 2012 at 15:57 as a comment on defender deck

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Roaring Primadox + Thragtusk is your auto-bounce. Return Thragtusk to your hand every turn, re-cast him for 5 (10) life and another 3/3 vanilla beast!

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Posted 28 September 2012 at 17:54 as a comment on bant life gain

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I realize its sorcery speed, but you can't overlook the fact that its only one mana and the benefits that it will bring to this deck.

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Posted 27 September 2012 at 22:10 in reply to #292509 on a tornado of terrible

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What if you dropped your 4 Murder for 4 Bone splinters?

Not only do you get to destroy target creature, but you get the benefit of sacking your own, making blood artist trigger twice, and its only one black.

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Posted 27 September 2012 at 22:09 as a comment on a tornado of terrible

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I've got a self-mill lab maniac deck that I posted on here a while ago but mine also has some other conditions built in because just self-milling yourself can backfire pretty easily.

Mind unbound + venser's journal is an awesome combo to keep yourself alive long enough and have a ridiculous draw power which will eat your deck up in no time. Coupled with Jace's erasure, you get to mill yourself an equivalent number of cards everytime you draw cards.

Geralf's Mindcrusher is also another decent defensive mill card if you can drop them out. It's a big body 5/5 that mills for 5 and has undying so its a nice 10 card mill if it happens to die.

This is my lab maniac deck, i've tweaked it since I posted it on here, but don't remember all of what I have done. http://www.mtgvault.com/ViewDeck.aspx?DeckID=296760

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Posted 27 September 2012 at 20:22 as a comment on SELF MILL! thts rite, mill yourself to win

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Apparently I can't find a 4th Waif. Going with some Brimstone Volley instead.

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Posted 27 September 2012 at 08:58 in reply to #292397 on Werewolves Gone Wild

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-Inquistor's flail works amazing on first striking werewolves and on Thrun. Ever equppied a trampling Kruin Outlaw with the flail and then pumped it up with Kessig Wolf Run? Omg double strike trample double damage is the own!
-Ring is awesome on immerwolf because of intimidate.
-Will probably drop the memorial for a 4th moonmist.
-Garruk Primal Hunter is there for card draw...turn 5 drawing 4-5 cards is extremely beneficial as I'm typing down to about 2 or 3 cards at that point.
-Will move elixir to SB and take out the Tectonic Rift and add a 4th Waif into maindeck

Really appreciate the feedback!

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Posted 27 September 2012 at 08:46 as a comment on Werewolves Gone Wild

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Considering taking this werewolf deck to this weeks FNM. Any feedback on it would be appreciated.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=296112

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Posted 25 September 2012 at 00:24 as a comment on Post Decks Here!!!!

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Haha thats awesome that you used the surprise stormtide leviathan in your deck, cause I used the exact same surprise in my standard merfolks. I took a bit of a different approach as opposed to your all out-big beefy merfolks.

I use blue control in mine and just completely and utterly lockdown his creatures for free swings (in the event that you dont play against an island player, and the fact that levi costs quite a bit).

Heres the link to my merfolk:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=385619

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Posted 25 September 2012 at 00:12 as a comment on B.M.F Merfolks??

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4 Jace's Phantasm would be a nice fit into the deck if your run into some early issues of aggressive early creatures.

Mind Sculpt's are a nice standard card now, the only drawback being that they are sorcery. But 1U is a nice cheap price to pay to instant mill 7 cards.

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Posted 25 September 2012 at 00:03 as a comment on Mill Option 1

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After a moment of searching the Gatherer, I found it. He's from Morningtide.

Kinsbaile Cavalier. 3W (4cmc) casting cost for a 2/2 creature that gives all Knight's double strike.

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=153279

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Posted 24 September 2012 at 23:49 in reply to #291860 on Boogie Knights

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Very very nice. I like the Knight Exemplar/DoJ combo that will basically make your opponent cry like a school-girl while you get to cackle all the way to the bank.

This deck reminds me of the Knight deck you play with on Duels of the Planeswalkers 2012. There was a knight from the Lorwyn block who gave all knights double strike. That would be a nice fit into this deck.

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Posted 24 September 2012 at 23:48 as a comment on Boogie Knights

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I playtested my deck against my buddy who had about 15 different decks lined up for me. I won about 15 games and lost only 2 on some mana-fluke issues but generally the deck runs like a well-oiled machine.

Its hard to gauge how this will perform at a FNM or competitive setting because he uses decks comprised from any and all cards he buys whether they are from a dollar store, or duel decks or planechase decks along with all of the current sets. His deck building is pretty crafty though and he came at me from almost every angle with his 15 decks.

The one thing my deck has a weakness to is flying creatures though, so I sideboarded in a few cards to hopefully neutralize those threats long enough to just bash through and take the win.

I never got the chance to drop the Akroma's Memorial down in a game though lol, it was usually over before turn 7.

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Posted 19 September 2012 at 21:21 in reply to #289777 on Werewolves

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