i feel like a turn 4 Black sun or doj would reck you so hard
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needs swords of w&p
Here is my solarflare deck you can look at for ideas (i always place top 4 when i use it at my fnm's) the only big difference between solarflare and Esper control is really the lilianas, unburials, and the place set of forbidden alchemy (I would run 2 in esper) I might still have my Esper list floating around both decks are about equal just depends on flavor and how you want to play... BTW love ponder it can be crazy good but for draw i would go 3 ponder 2 probe (see their hand is so good its crazy) 2 thinktwice and if you want to keep the lands the way they are i would drop Elesh norn for a wurm coil engine Deck link http://www.mtgvault.com/ViewDeck.aspx?DeckID=253988
You need more land since your running evolving wilds its like your only running 21 its gonna be hard to play elesh i would drop them for 2 drowned catacombs and 2 islands
whats not standard about it other then being short 4 cards?? he forgot the essence of the wild
I would add another color do to all the feast and famines/ mirran crusaders will bend this over i ended up added white to mine
Thanks i totally wanted to add it but i was blanking on its name
the deck wins with general damage
you need 2 more snapcasters and like 2 more frost titans drop the 4 stalkers there shit without angelic destiny or equipment i would drop the cancels for dissipates silent departure might be okay for late game but would personally drop them and unsummon for vaper snag would try and and up the mana leaks to at least 3 if not 4
I think 3 is just right for what hes trying to do since hes legendary once hes out hes a dead draw after that not that it matters. with all the draw/discarding your gonna be doing do you think unburial rites would do any good just in case they get your jin since you have to discard once hes out it wont be hard to toss one in the gy
that goes for your counterspells too
Spellskite wont save your illusions because when they target your illusion before you can even spellskite it the sac ability goes on the stack
yeah i dont have any stormkirk nobles so their kinda a place holder i might drop 1 bring the delver to 4 and maybe use some other budgety 1 drop
I would drop the snapcasters for phyrexian hydras since you dont really have anything worth snapcastering
Leveler is another way to get a win just like phage, sure you exile your library but at the end of turn so does your opponent and then they are forced to draw which they cant so they lose
No because for three reasons i find it a waste in my deck is 1) sure its okay early game but there is not really any big 1 drops in standard that require me to kill that i cant doom blade turn on turn 2) late game imho its a dead draw and 3) i cant snapcaster mage it, sure you can sun titan but I would pull back a oblivion ring with him
if i had a 3rd snap i would run it, and if i were to run a 3 drop i would run my mirrans from the side, archivist is a dead draw if you have card advantage
You do know solar flare was Tien's move
Hmm its okay... it might be okay on my side for when i go up against other black heavy decks because doom blade is a dead draw then, yeah i might have to try them out, my problem is i would rather run disperse since it can do enchantments, artifacts, and planeswalkers too, but with that being said you cant really argue with 1cmc to save yourself in a pinch, i might play around with vapor snag thanks for the idea
there alright together but i am using my summons in there own deck soon i feel that heartless and pod could get cluttered, i am gonna try to run gen wave on the side for if i go up against heavy artifact removal decks
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