I've been tinkering quite a bit with different Selesnya builds in MTGA since the Open Beta release. I am in the same boat as you, missing a few cards for both Midrange and Tokens, and don't get me started on the mana base, but overall both variations seem to carry a lot of potential into the new Standard format, but Golgari seem to be the place to go for Midrange atm, as the creatures just bring more immediate value there. I've actually considered a black splash for Abzan tokens, as our mana base seem to be quite flexible, but for now I will focus on Selesnya.My observations from reading/playing for the different CMC spots (sorry for the bulky text, I've just had this on my mind a lot):1CMC: There is a lot of different approaches here. Some aim for the T2 Benalia following Temple Garden > Llanowar Elves allowing for insane curving, others go for 1/1 generating one drops, a third option is including Dauntless Bodyguard to help Emmara/Shalai/Anthems while also getting boosted by Benalia, or just going for the new powerhouse Pelt Collector. Honestly, I don't know which way suits me better, currently just going with the bodyguards. Another consideration is the inclusion of 2-4x Flower//Flourish and whether or not they warrant replacing lands.2CMC: Most decks include some copies of Emmara, and almost every deck I've seen with Emmara has 4x Conclave Tribunal + 3-4x Venerated Loxodon (mega payoff) in the main for the convoke part, with Seal/End/Ixalan in the side for more specific answering. I've seen people go back and forth when it comes to Saproling Migration. Overall it is not such a powerful card, but when the goal is to hit March of the Multitudes, all extra bodies sure does help and it has a kicker for later. I've even seen arguments for District Guide at 3CMC as it is a convoke body + a land for March. I've seen some ignore March of the Multitudes entirely (surprisingly), going for the protection/comeback in Assure//Assemble (I am currently using 2x of each with varying success). I've only seen some decks featuring Song of Freyalise and the consensus seems to be that it is redundant when we have March, as it doesn't help us cast either Venerated Loxodon or March itself.3CMC: Knight of Autumn is just incredibly flexible, I've usually had 2 maindeck and I've seen some play 4x main, but maybe this is just a sideboard card as more often than not it is just a weaker Steel Leaf... Benalish really helps against Chainwhirlers, but I've yet to include either the marshal or the Valiant Knight myself. I probably should get around to it, but I am focusing on the mana base atm. Rares take a long time to grind in MTGA. History of Benalia is still insane both in Midrange and Tokens, and usually a 4x. Your inclusion of make a stand is interesting and I am surprised I haven't seen it before, as it really helps vs all the sweepers exept for Settle the Wreckage. I might have to include this, as I was already considering to include Pride of Conquerors as they did in the Much Abrew article (https://www.mtggoldfish.com/articles/much-abrew-selesnya-tokens-standard). They also speak highly of both Saproling Migration and District Guide here, and they go for the 4x Flower//Flourish.4CMC: Conclave Cavalier has proved to be very strong for me. I am currently playing 4x, as BG and UR seems to be growing in popularity in Standard, both of which mostly has destroy effects and less exile based removal. The Vigilance is a bonus that let's you attack and still have the body for Convoke. I've been using 2x Shalai both in Midrange and in tokens, but I've noticed that they have been moved to the sideboard in the above article. I've never seen Settle the Wreckage main decked in an aggro/token deck before, but this is perhaps just for the meta at your FNM? To me it feels as if it would be a dead card too much of the time, but definitely a contender for the sideboard alont with Citywide Bust (I favor this, as I don't have to worry about my Cavaliers dying, and the elephant has already done it's job if it has been resolved).5CMC: Venerated Loxodon is super strong, and everyone seem to be catching on, going for 4x. It's not really a 5-drop at all and makes the curve really fast. Trostani seems great, I've only had her as a 1x so far, but Dimir seems to be establishing itself in Standard using ther opponent's decks against them, so there is a lot to gain here in both bodies, anthem and anti-theft.I would appreciate your opinions/experience so far with the token build =)
Permalink
Kidding? Protection from a couple of colours when u have lethal dmg on the board is quite fun.
There is no such thing as more than 4 of anything but lands and certain rats in magic...
Cool. Check out my domain deck. 67 cards? Out the Rhystic Study and some expensive stuff? -1 legacy weapon and at least one less Coalition Victory and one less Door and one less land (or more) as you have 12 mana cards.
This kind of deck should focus on changing opponents land. If you want domain, just make a domain deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=16248
I think malakir is very good in the sideboard. I play a similar deck.
I wouldn't play four copies of armillary sphere. I wouldn't play 28 lands. Cut the panoramas. Don't play 4 Nalaar...maximum of three I would say. And you can't have EIGHT lightning bolts=/.
You don't really use the best landfall cards there...Scrabbler, Basilisk, Woodcrasher and Marauder isn't really very good cards. I just think that when you dedicate to a mechanic, then you should really abuse it to its fullest. You play black...spot removal?
Splinter? SoS? Spidersilk? Hidden Path? Embrace? This deck could be more effective. Enchantress wins by cheap enchantments + Ancestral Mask or Rancor + Auratog...or Words of Wind. You don't need other creatures than the enchantresses, auratogs and BoPs, but hey...have fun with your mana the way you want=p. I can see that this is probably a fun deck to play with.
Maybe play 24 lands in a control deck, and think hard about those cancels. They are not "counterspells". I would have 4 paths and some archive traps. I would also consider ditching traumatic visions. Silence might be nice as mentioned, especially together with Luminarch Ascension. I wouldn't play 7 "cipt" lands, but that's just me, and I don't have all that much experience with mana bases in control decks. And control is often all about drawing cards...I don't see much of that here, but then again, thats just me. It looks good though. Look around, get some ideas from other TII control decks. I've just got most of the cards for my TII deck, and I am looking forward to testing and tweaking it.
Ah, found it. Didn't see the page two=p
where is the competitive deck?=p
Only 13 lands...!?
Nice work. The scythe tiger won me a few matches in limited cos I built a deck with enough removal to handle the loss of one land early, but I am not sure how much you would benefit from him in standard.
I don't see why you want to use only Zen. With some M10 cards, maybe you can make a mill deck viable...only maybe tho...
skip the tanglesap and relic crush, get orings, and reduce number of comes into play tapped lands. You currently have nine. Landfall based decks wants and needs 4 harrow and 4 khalni. Hedron Scrabbler sux. Some creatures should be exchanged for more meaningful and focused creatures when you get them...work on it and it will be ok. Pls comment on my "Where am I?" type II deck.
You do not need both leotau and reverence i think...swap the excommunicate with pitfall trap or journey to nowhere, and I don't know if you will get to use the shepherds ability very much...maybe you need emeria angel to boost soul warden...lapse of certainty is better as an o-ring or path to exile. Get some fetchlands...verdant catacombs, arid mesa or terramorphic expanse. It boosts landfall even tho you are only green and white. Expensive tho, but terramorphic is great. Also, if you have enough removal and tokens from an eventual emeria and martial coup, you won't need seven walls and fogs... Pls comment on my TII deck post ZEN=) -A
This looks nice, but i don't like stroke of genious, gaea's blessing, wheel og sun and moon (contradicting replenish) and living wish (although this might just be okey with your focus) in this deck. You may consider ancestral mask and some creatures to enchant. Other enchantresses and birds of paradise!! around 7-9 enchantress cards are good in an enchantress based deck. Less one ofs would be more to my liking. Have a look at my version...otherwise, good job.
B26 - 16 R8 - 9 U6 - 7 W2 - 4 BR - 4 BR - 4 BU - 3 WUB - 4 R - 1 B - 6 21 Dette er en oversikt over total farget manacost i kortene dine. Litt spredning her. Ut i fra det er det en oversikt over hvor mye mana av hver farge dine land burde produsere sirkum sarmum. Ut i fra det vil vi ha: 4 - Blood Crypt 4 - Sulfurous Springs 4 - Arcane Sanctum 3 - Watery Grave 5 - Swamp 1 - Mountain Try it out. Trust me, og ja...det er verd det med minst 21 land siden du kjører så mye dyre ting. Decken ser litt spredt ut, men om du faktisk får igang komboene så funker det sikkert.
yieh. Fixer det, men Jonas kan kanskje ordne det på øya. Er ikke der så ofte. Men den ser fun ut.
1-20 of 49 items