theviv69

37 Decks, 148 Comments, 6 Reputation

Fair enough

0
Posted 08 April 2011 at 20:10 in reply to #151356 on UWB infect/control

Permalink

I see the combo there. It costs 5 for Gideon. Depending on the number of creatures, gideon could die. it costs 4 for sleep and they stay tapped for 2 turns.

0
Posted 08 April 2011 at 19:15 in reply to #151356 on UWB infect/control

Permalink

you could almost make this standard. Switch out the elfhame Plalace and the arctic flats for Sunpetal Grove and Graypelt refuge. Even Razorverge Thicket would work.

Instead of Voice of All, you could add more umbras or holy strengths.

Here is my Aura deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=74294
Instead of day of judgment, i put in novablast wurms.

0
Posted 08 April 2011 at 17:54 as a comment on Kor+Gnarlid

Permalink

With the Sunblast Angel, why not have sleep? If that is not the point to having Sunblast angel in the deck, then what is?

0
Posted 08 April 2011 at 17:38 as a comment on UWB infect/control

Permalink

Drop the lacerators for hexmages or nighthawks. the lacerators are good if you can get thier life down fast but if you cant then your just hurting yourself for the cheap fast vamp. look at my vamp deck, its fast and efficient. big difference is its mono black.

0
Posted 06 April 2011 at 23:55 as a comment on B/R Vampires

Permalink

I also looked at the myr's you have. You have 7 islands plusthe blue/white dual lands. I would try changing the silver myrs with gold myrs or mix them. also the sire doesnt really fit. I would put in the galvanizers.

aslo i noticed until your deck kicks off, you will be open game for attackers and direct damage. I would switch out the shape anew's wil maybe some sort of counter spells and try to squeeze in some arrests.

you have plenty of proliferate but until you get established, you will be taking hits. If its infect, you only need to be hit for 10. seen that on turn 3 and 4 before.

0
Posted 06 April 2011 at 22:41 in reply to #150729 on May I have some more?

Permalink

Maybe add some fetch lands or some plains. Your also running blue so thrummingbirds would be a good proliferate tool.

0
Posted 06 April 2011 at 20:09 in reply to #150729 on May I have some more?

Permalink

Do just 12 lands work for you?

0
Posted 06 April 2011 at 19:42 as a comment on May I have some more?

Permalink

Thank you. I have had the aura deck and the infect deck for awhile now but never thought to use auras with infect.

0
Posted 05 April 2011 at 16:07 in reply to #150116 on Infectious totem

Permalink

I looked at your deck. Althought good, i believe that he is trying to keep his standard. I sometimes find it to be a bit more of a challenge to create standard deck types that work.

1
Posted 31 March 2011 at 16:40 in reply to #148438 on Land Destruction Standard v1

Permalink

Land destruction is always fun. Especially when you see the frustration in the other players face when they cant cast anything. Maybe add some tectonic edges into the mix.

1
Posted 31 March 2011 at 16:01 as a comment on Land Destruction Standard v1

Permalink

I am worried about early game defence just because of how many infect decks there are. I am not trying to make this deck strickly to defeat infect but that is majority of the decks i have seen. As for the flying, just because of flying infect. Ornithopers are a good choice for that. Early (and free) blockers with flying. I did put the tanglecords in side board but added the overgrown battlements to the main board to try it out. Oran-Reif i will have to try out before i like it. I also have never played with the Khalni Heart Expedition to know how fast that would go.

0
Posted 23 March 2011 at 11:58 in reply to #145288 on Wurmin' on a Sunday Afternoon.

Permalink

I was finding that on turns 1-2-3, I was not getting anything out for defense. I was getting birds and elves but i dont want them to die that early in the game.i added the wall of vines for that reason. I also added some flying killers in the sideboard. Let me know if there should have been something else there.

0
Posted 23 March 2011 at 10:11 in reply to #144961 on Wurmin' on a Sunday Afternoon.

Permalink

There have been a few additions to the sideboard...

0
Posted 23 March 2011 at 00:37 as a comment on Wurmin' on a Sunday Afternoon.

Permalink

I have not. I have regular group fun games with wurms and such but wanted to create a valid 1v1 wurm deck. I made a few changes since sora119 and you pointed out some shortfalls in the deck. I am looking for a good standard wurm deck that can play solo or group games well. I will create this tonight and hopefully play test it soon.

0
Posted 22 March 2011 at 17:39 in reply to #144961 on Wurmin' on a Sunday Afternoon.

Permalink

I like that idea.

0
Posted 22 March 2011 at 17:13 in reply to #144954 on Wurmin' on a Sunday Afternoon.

Permalink

any creatures you have in mind that would fit this scheme?

0
Posted 22 March 2011 at 17:08 in reply to #144952 on Wurmin' on a Sunday Afternoon.

Permalink

I did not notice that. Thanks for the good eye... Anyway what do you think? i havnt really played or created a deathtouch deck before and i prefer to play standard.

0
Posted 22 March 2011 at 11:09 in reply to #144382 on Touch of Death

Permalink

Also looking at my mana, what could I drop for the smoldering spires/teetering peaks?

0
Posted 18 March 2011 at 12:39 in reply to #143147 on Infect Redux

Permalink

I have seen the pyroclasm before and will need to try it out. I am always weary of doing something that will hit my own. Hence the reason I am not a fan of the Vatmother.

0
Posted 18 March 2011 at 12:21 in reply to #143140 on Infect Redux

Permalink

101-120 of 147 items

First 1 2 3 4 5 6 7 8 Last