theviv69

37 Decks, 148 Comments, 6 Reputation

My question to you is are you trying to make it standard or just whatever for casual play? If standard, there will be a bunch of cards rotating out. If not, there are probably a lot of cards you might want to look at.

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Posted 14 September 2011 at 18:19 as a comment on The Illusionist

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yes and phantom warrior does not have the target rule.

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Posted 14 September 2011 at 18:17 in reply to #188547 on The Illusionist

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Turn to frog is the 1 turn, legally played Fowl play from unglued. You think your gonna attack with that 4/4 infect creature...boom it is now 1/1 and i will block and kill it. It helps a lot with creature control.

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Posted 14 September 2011 at 18:16 in reply to #188370 on The Illusionist

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The big thing with the illusions is adding Grand Architect and Wurmcoil Engines.

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Posted 14 September 2011 at 18:14 in reply to #188363 on The Illusionist

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Hexproof will happen when you get the lord out. But you should have illusions out before then like the bear. He means from turn 1 start taking out your illusions until you get the lord out.

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Posted 14 September 2011 at 18:13 in reply to #188356 on The Illusionist

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And you can use architect with illusions without having to sacrifice them because the ability doesn't target the illusions. The ability reads "Tap an untapped blue creature you control: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts." The ability is on the architect not the blue creature. Your just tapping them. The architect creates the mana. Does not target your illusions.

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Posted 13 September 2011 at 17:09 as a comment on Illusion of Control

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I would remove the Misty Rainforests and Scalding Tarns. You only have islands anyway. Why put 8 land searching card in there when playing 1 color. I understand about milling down the deck but if you could just draw the land the first time, would that matter? Your running a 62 main deck. If your going to keep the fetch lands, why not just remove one of each? Also the Tarpor orb. None of your cards have abilities that kick off when they enter play. I believe that Tarpor only works for cards entering play. Is that for you opponents?

Also I have been placing the rules about illusions out there since there is a lot of confusion about targeting rules.

here are some rules and rulings from Wizards about illusions.

405.6. Some things that happen during the game don't use the stack.

405.6a Effects don't go on the stack; they're the result of spells and abilities resolving. Effects may create delayed triggered abilities, however, and these may go on the stack when they trigger (see rule 603.7).

http://community.wizards.com/go/thread/view/75842/28265857/some_questions_on_the_rules.?post_id=506536045#506536045

This one actually talks about redirecting spells.
http://community.wizards.com/go/thread/view/75842/28262869/phantasms?post_id=506479075#506479075

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Posted 13 September 2011 at 17:05 as a comment on Illusion of Control

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Not grand architect. The only ability that Grand Architect has that could kill your illusions is the Turn target creature blue effect. Was for the comment above about counter spells.


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Posted 12 September 2011 at 21:02 as a comment on finished Illusion-aggro/control

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How does this play out?

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Posted 12 September 2011 at 06:39 as a comment on Wrath of Con

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didnt even think of that one.

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Posted 12 September 2011 at 06:33 in reply to #196420 on $ Cheap Infect

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I totally agree with captinfluffy. If you want a quick infect deck and talk about late game, it should already be over for you. If they are not dead or about to die at the latest turn 5, with infect your probably going to lose. Infect is meant to be fast and done between turns 3-5. Everybody talks Skittles but I beleive that if you have time to cast skittles, your either playing with them or they have established and not taking any damage.

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Posted 12 September 2011 at 06:32 in reply to #195729 on $ Cheap Infect

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here are some rules and rulings from Wizards about illusions.

405.6. Some things that happen during the game don't use the stack.

405.6a Effects don't go on the stack; they're the result of spells and abilities resolving. Effects may create delayed triggered abilities, however, and these may go on the stack when they trigger (see rule 603.7).

http://community.wizards.com/go/thread/view/75842/28265857/some_questions_on_the_rules.?post_id=506536045#506536045

This one actually talks about redirecting spells.
http://community.wizards.com/go/thread/view/75842/28262869/phantasms?post_id=506479075#506479075

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Posted 12 September 2011 at 06:19 in reply to #199708 on Grand Illusion

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That is not correct. I was under the same understanding but once it becomes the target of a spell, that's it. There is a different stack for effects. You can redirect but your illusion was targeted at one point regardless. The spell doesn't have to resolve for a target to be declared. you counter the spell, yes the spell is like it didn't happen but point being it was targeted. The second the target happens, the effect happens.

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Posted 12 September 2011 at 05:44 in reply to #199708 on Grand Illusion

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The second they get targeted, illusion effects kick. Their effects are not in a regular stack. If they get targeted at all regardless of counter spells or redirects, your illusion dies. I learned that the hard way

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Posted 12 September 2011 at 05:36 as a comment on finished Illusion-aggro/control

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How are they looking through your deck for the wurms and how are they using them? Does Disperse return cards from your graveyard?

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Posted 11 September 2011 at 09:36 in reply to #199497 on Grand Illusion

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You may want Mental Misstep for your sideboard. Here is my illusion deck.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=220409

Now I found out the hard way that once your illusion is targeted, the illusion effect goes off and your illusion dies regardless of counter spell. If you cast disperse on your illusions that have the stipulation "When Phantasmal *whatever* becomes the target of a spell or ability, sacrifice it.", they die.

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Posted 11 September 2011 at 09:34 as a comment on Grand Illusion

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i know. but like i said, i think it is currently the closest thing to a replacement. didnt say identical just closest thing to it.

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Posted 08 September 2011 at 17:27 in reply to #196420 on $ Cheap Infect

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The closest thing i can see, currently, is to replace distortion strike with flight. not quite unblockable but flying is next best thing.

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Posted 06 September 2011 at 17:39 in reply to #196420 on $ Cheap Infect

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I love this deck so much that i am making it in foil. All cards will be foil. it is a very sexy deck.

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Posted 02 September 2011 at 18:25 as a comment on Shady scrapdeals

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Sleep could assist with this "tap" you speak of.

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Posted 02 September 2011 at 17:52 as a comment on Isochron Stasis v2

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