I stayed on here for so many years because the site had the best and cleanest import / bulk import functionality for specifying sets/card printings. Moxfield for example has a much more annoying workflow in that regard even though the site looks much better etc.
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Some strange card choices here, generally there is a tension between high-tempo threats that aim to win the game via combat like Delver, Dragon's Rage Channeler (DRC), and Thing in the Ice, and cards like Satyr Firedancer that are all in, tiny, and reliant on powerful follow-ups.There also does not seem to be enough card types to give DRC flying regularly, or enough instants / sorceries to flip delver. Also, what format is this for? Everything is modern legal except Chain lightning?
Yeah, I think a really big problem is that where the fail case for Hogaak was substantially, massively worse than the fail case is for Nadu. But... but at the start Hogaak also had winrates upwards of 60, in the hands of some players even 70%, towards the end it was just good, though it did warp the metagame around it, maybe the same thing can happen with the bird. Though frankly I don't really care, stopped caring about modern when MH2 was released.
Nah maaan, the winrate or the metashare was never that high. Though to be fair, not sure what I would nominate as the most broken thing to ever graze a format, but for modern, I think even the current [[Nadu, Winged Wisdom]] situation is much more oppressive than Hogaak was, though that's only because you could and in fact had to maindeck 4 [[leyline of the void]].
Won't work, only cards with CMC >= 3 will due to [[Demonic Dread]] being a key player. Split cards would work great here. But this deck just does not really work as a concept. If you get your trickery countered you're done. If your opponent simply does not rely on creatures, or kills you with them before you get to cast your sorcery speed [[Demonic Dread]] you're done, if you don't draw the Dread you're done.More than anything however, Trickery is banned in modern because decks that are similar to this one were just too fucking stupid to keep in the format, in legacy [[Creative Technique]] decks still exist and are reasonably powerful.
Goblins combo is among the top 10 decks in Pauper and there are a lot of ways of building it. Some decks will maindeck 3-4 copies of [[duress]] others will go heavy on [[Faithless Looting]] to draw the combo faster. It's a very fun deckbuilding puzzle to solve, and no correct answer exists in a vacuum. Good luck deck building!
Oh yeah, I sometimes repress the memory of that rules change after it made impossible to get back boom // bust with [[Goblin Dark-Dwellers]] and ruined my first ever modern deck. Some [[pick your poison]] perhaps then?
I really really don't like EDH as a format but shit like this could get me into it, that and an extra liver to sell and some Time Spiral level temporal shenanigans so as to have the money and time.
It's pauper, though much of your criticism still applies. 4 [[Bojuka Bog]] is too many in an aggro deck. Meanwhile 3 [[Bone Picker]] is probably 1 too few and MH3 gave us a 2-mana [[Fleshbag Marauder]]
[[Wrenn and Six]] in a deck like this seems interesting. Having started Magic in Zendikar, it's always bittersweet to see landfall decks as [[Steppe Lynx]] simply cannot be [[Tarmogoyf]] outside of standard. Wear // Tear instead of [[Disenchant]]?
[[Cloud of Faeries]] too. Looks like an ooooold build
[[Quirion Ranger]] ?
Wait, why 23 lands then? Though imperfect due to the impact of fetching, hypergeometric calculations indicate you can expect the hit 4 and 5 lands on turns 4 and 5, 76% and 52% of the time respectively, even if we round that down significantly because of the thinning effect of fetch lands I still think the land count is way too heavy for a deck like this. And perhaps so too is the discard count. There's gonna be a tension there between establishing board presence and using discard while the opponent still has a hand to play with in the crucial early turns, to say nothing of the shitty late game topdecks they make.There's so much shit you could consider while maintaining this fast Jund identity you got going on.[[Jegantha, the Wellspring]] to start with as it's literally free to run.[[Ragavan, Nimble Pilferer]] cause it's more annoying than ass cancer.[[Orcish Bowmasters]] because Orcish Bowmasters.[[Shadowspear]] and [[Nihil Spellbomb]] because they can win you games and are rarely dead cards.Fable of the Mirror-Breaker if you want to venture into 3-drop territoryThat said I love that you're running capsule, genuinely think it's an underused card. Perhaps there's too much removal when you account for it?
Why deviate so heavily from the established lists? Why so many win conditions when most builds run 1 or 2 alongside ways to tutor them out or draw into them with infinite mana? Why no disruption to protect the combo? Why no [[Goblin Matron]], [[Deadly Dispute]], [[Ichor Wellspring]], [[Unearth]] etc?For example, [[Unearth]] is always a welcomed sight, at worst you cycle it, at best it allows you to go through counterspells or kill spells by returning whichever part of the combo your opponent disrupted. [[Goblin Matron]] on the other hand allows you streamline your deck to a ridiculous degree as it helps you find whatever you are missing to go off, and alongside with [[Unearth]] it can find multiple pieces like [[Dark-Dweller Oracle]] or [[Flamewave Invoker]]. [[Deadly Dispute]] is arguably the best black card in the format.
Feel like this has potential. Maybe [[prismatic ending]] or maybe [[Stoneforge Mystic]] belong here. But maybe not.
Too low impact unfortunately. Pauper is essentially legacy without the bullshit, people won't storm you out, or vomit out an Emrakul on turn 3 but you can't get away with much in the format without getting trampled by powerful interactions or tempo decks that are only a few taplands and [[Force of Will]] behind those of legacy. But the deck needs [[Khalni Garden]] and [[Weather the Storm]] in the sideboard, otherwise the math regarding the card advantage sacrifice instants doesn't work out, and the burn matchup is needlessly difficult without the ability to gain 9 to 15 life on a whim.
The rules don't check out, no cmc != 0 cmc. Even if, It's just too niche I think. It's great for the titan, but titan decks already have enough broken shit to get up to. You'd need a t1 saga, a titan in hand, and a lotus bloom still in the deck. And then if the titan dies what do you have left? But I wonder if there is something else for 6 that is worth cheating out, and whether there is a deck that could support it while not relying on it.
Imagine existing without an adblocker xD.That aside, every format punishes non-meta decks, that's the case by definition. The problem with modern is the metagame (incestuous oligarchy is really spot on xD). A brief glance at GoldFish top cards shows that virtually the entire format is just Modern Horizons cards and cheap answers to them. That's it. That's literally 98% or more of the format.It's why I only play Pauper nowadays with hopes of getting back into Legacy once I clear up some health and life issues or rob a gas station or something along those lines.
Unfortunately the site is dead and I have grown to abhor Modern. Plus half those cards have too much text for me to bother xDI will push back on [[Electrolyze]] as, although I miss the card (foils give boners, etc.), I don't think it's good anymore. It's not bad, just which decks would run it, and what would they cut for it? And against so many decks, what are you targeting? 100% on Kaya's Guile tho.
[[Dreadhorde Arcanist]]?
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