my only suggestion is to drop the hellion. I run a deck similar to this and I had it in my original deck list, but I took it out after many tests as it just never worked. I never had enough mana/time to pay the cost to add the counters and then sac the land to get the creature. not to mention the times you draw two lands to start with and one of them is the hellion then you cant play the zealot on turn two unless you luck out on your draw. trust me just drop it. you may want to cut down the wolf and hellrider to three each and add more direct damage like 2 more pillars, devils play or something like that. good luck
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two words wild beastmaster. its like a continuous overrun. i would probably drop the viper, yeva and recluse. add in champion of lambholt, wolfir silverhart and wild defiance. good luck
i would drop two of the bloodthrones and mark of mutiny is a sb card. i would sub in two disciples of bolas which are great for drawing cards and gaining some life, works really well if you have your zombies out. brimstone volley should be in this deck or at the very least some black death spells
well i dont know where to begin. your mana curve is way too steep. your only ramp is the 1 arbor elf, the 2 sages and 3 elks, not enough to support the high cost of your attack creatures. if you play zombies, r/w humans, or tokens you are gonna be overwhelmed before you get out one creature. i suggest 4 arbor elves, 4 dawn treader, 4 scorned villagers or whatever new rtr with mana cost 2 or less for your ramp. also if your going to play green stompy you have to include strangleroot and rancors. i would run 4 of the vorapedes a 5/4 with trample vigilance and undying for 5 mana is ridiculous. with the right hand you could have him out turn 3
hey this is a my suggestion. if you are looking to stay budget friendly. i would drop sublime angel. i know it sounds crazy but if most of your creature already have exalted, which 19 of 25 already do, what is the advantage of that card for the price you are paying. me i would add angelic overseer. for one more manna you get a 5/3 flyer that become indestructible and hexproof assuming you have a human on the field for about a buck per card. now that seems to give you more bang for your buck. i would also drop the flail, the nighthawk, phyrexsis and moment of heroism. i would put in doom blade or tragic slip and some fiend hunters. lastly you need more chapels and cathedrals 1 of each just isnt going to cut it you only have about a 2% chance to draw those cards. i do like essence harvest. that is a sneaky good card that no one plays. think about it if you have a 5/5 creature and you play harvest you just had a ten point swing in your favor for 3 mana! play that near the end of the game and that is a game winner
like the deck man. glad to see i am not the only one who saw this as a possible way to win some games. take a look at mine if you want. i would suggest trying to drop one of the colors, probably white. rage nimbus is a nice card that you can use to force your opponent to attack you. gargoyle sentinel can also add some easy offense. good luck http://www.mtgvault.com/ViewDeck.aspx?DeckID=353492
nice idea but I have to burst your bubble. if you use worldfire to wipe the board you do not get the tokens from doomed traveler or roc egg. if a creature is exiled it does not die therefore the effect would not trigger. you might want to look at using fiend hunter or oblivion ring then you could exile your creature, then use worldfire to wipe the board then you would get whatever creature you exiled to swing away for the win. also you might want to get rid of krenko i dont think it adds anything helpful.
Hi guys i could use some help with tweaking/finishing this deck. I know I have two slots open right now but I dont know if I should add in a creature like Perilous Myr or Highborn Ghoul, or a finisher card like Exsanginate. Also i have no clue what i should do for a sideboard. any help or ideas would be greatly appreciated.
i built this exact same deck and got my ass handed to me at fnm. its too frigging slow and and has no creature removal. swap in some deadly recluses, leather baloths, and lan o war elves for the ramps, terrastodons, and acidic slimes
id drop the safe passage and add brave the elements and maybe consider dropping palace guard in favor of kor hookmaster
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