how about some silverblade paladins?
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I would drop the archdruid he only really helps in an elf deck put somberwald sage in its place. I don't understand why you have beastmaster in here without some way to pump him I get you have the bememoth but when you drop him that usually is enough to win the game right there. so you would be better served with strangle root or something like that. I would probably cut back on the lotus as well. good luck
I would drop nevermore or at least move it to the sb. I would put something like arrest or bonds of faith in its place. nevermore is just to hard to predict right out the gate game 1 so it would serve you better in game 2. arrest can either keep a big guy from killing you or prevent a creature from activating its ability. bonds can either pump one of your guys or lock down an opponents creature. good luck. also put fencing ace in over the hero
like the build but if you really want to get crazy stupid drop the elixir, fog, the recluse and sundering growth. add in wild defiance, arbor elf, and revenge of the hunted. I would probably drop one land and add 2 champion of lambholt's. imagine you have the beastmaster out with a wandering wolf and wild defiance. you top deck a revenge. your beastmaster is now a 10/10 with trample and all creatures able to do so must block it, ohh and don't forget your wolf would now be a 12/11 that they cant block either. stupid right?
you do not have near enough lands. you need at least 20 bare minimum if not 22
not bad but I would suggest that you move nevermore and sundering growth to your sb. sphere of safety is a nice card in theory but very slow to get in play, there has got to be a better option for you.
seems like you need bushwacker in there to really speed things up
good idea
seems like this deck really hinges on your ability to get a tree in play. why not add one or two jarads orders to up your chances of getting it?
yeah I tried the combo of taskmaster and pit-dweller before didn't work out very well. pit-dweller is awesome on turn 2 till your opponent kills it now you have a 5/4 to deal with. I would suggest putting in cheap creatures that have some effect that triggers when they enter/exit the battlefield like soulcage fined, ravenous rats, black cat... etc. I would also suggest desecration demon or even demonlord of ashmouth in case you don't hit a turn three taskmaster. glad to see you included essence that card is a beast. good luck
yeah I tried the combo of taskmaster and pit-dweller before didn't work out very well. pit-dweller is awesome on turn 2 till your opponent kills it now you have a 5/4 to deal with. I would suggest putting in cheap creatures that have some effect that triggers when the enter/exit the battlefield like soulcage fined, ravenous rats, black cat... etc. I would also suggest desecration demon or even demonlord of ashmouth in case you don't hit a turn three taskmaster. glad to see you included essence that card is a beast. good luck
yeah I tried the combo of taskmaster and pit-dweller before didn't work out very well. pit-dweller is awesome on turn 2 till your opponent kills it now you have a 5/4 to deal with. I would suggest putting in cheap creatures that have some effect that triggers when the enter/exit the battlefield like soulcage fined, ravenous rats, black cat... etc. I would also suggest descaration demon or even demonlord of ashmouth in case you don't hit a turn three taskmaster. glad to see you included essence that card is a beast. good luck
like the deck. just curious about how well it plays against the graveyard hate and board sweepers. I don't really get the point of fog bank in this deck, don't get me wrong its a great card and I see that it is a way to slow your opponent down till you can get going but i think something else would be better suited to this theme like mindshrieker. love the idea though. good luck
I would drop the nocturnus or the regent they really will slow you down and jack your mana curve way up. i would probably move the bower passage to the sb and drop the gravepurge in favor of unburial rights. purge just puts the creature or creatures on top of your deck then you have to draw it to play it, that will really slow you down. rites puts it right into play so in one turn you have your creature back rather than two turns with purge or you could use rise from the grave, does the same thing. good luck
I would suggest dropping some of the reforges and add in Krenko that way you would gain a secondary win condition with a ton of goblins
I cant but feel that this deck needs wild defiance instead of garruk. I might suggest dropping rancor, and the visionary as well and subbing in blessings of nature and pilgrim of avacyn. this will speed the deck up immensely
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