tainth69

10 Decks, 85 Comments, 4 Reputation

Mana Leak should really be there tbh.

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Posted 10 February 2012 at 14:18 as a comment on The Best 2-Drops Ever Made

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Aaaah, you have a point there, didn't realise that.

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Posted 14 August 2011 at 15:05 in reply to #192012 on Charge counters

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I dont see anything really wrong with the deck now. You have everything there, it's now really all about fine tuning by you as you're to person playing this.

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Posted 13 August 2011 at 10:35 in reply to #191525 on Charge counters

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I went along the exact same line as you, starting with the Infect and Defile deck. This is what I came out with:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=197178

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Posted 12 August 2011 at 23:10 as a comment on Poison

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sure, have you thought about switching out the sword of body and mind for feast and famine? I see it as a much more advantageous than BnM with the land untap.

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Posted 12 August 2011 at 22:55 as a comment on Darkness shining out of Light

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Dont take out anymore land, believe me. Remove the Lux Cannon and put in another Thrumming Bird. I'd also be tempted to take out the Eternity Vessels add 2 more Energy Chamber and another Mana Leak.

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Posted 12 August 2011 at 22:52 in reply to #191525 on Charge counters

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Also, I suggest switching the Sword of Body and Mind for Sword of Feast and Famine. But that's just a personal thing more than an idea really.

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Posted 12 August 2011 at 22:41 in reply to #191532 on Virology

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Wow, it's nice to see a deck that goes along the same lines as mine does. Have you thought about Distortion Strike? It gives a creature +1 and is unblockable and has rebound, all for 1 mana. Good with infect.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=197178

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Posted 12 August 2011 at 22:37 as a comment on Virology

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Have you played through with this deck? After you've played with it a few times, see if you need to put more in.

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Posted 12 August 2011 at 22:21 in reply to #191525 on Charge counters

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I always break my deck down into:
What I need
Things to keep them around or safety net
Land

What I do is I sit on the floor, lay my whole deck out in front of me. Put out my win condition, my safety net and my land. I think sift through them and think about the games I played and games I will play and change the deck accordingly.

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Posted 12 August 2011 at 21:12 in reply to #191329 on Charge counters

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Well, you just said what you have in your deck and for what uses. Take everything out except those cards, flush them out so you have have 3 or 4 of each, depending on use and need for them, and then put in removal and such.

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Posted 12 August 2011 at 21:06 in reply to #191329 on Charge counters

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More creatures. Take out some of the enchantments and put in counter spells. You're using blue. Why not use it's advantages?

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Posted 12 August 2011 at 20:58 in reply to #191417 on Zur (Esper) Modern Deck Idea

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Thats a lot of Enchanments and not a lot to put them on. And for an Esper deck, isn't Esper more artifice and counter spells?

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Posted 12 August 2011 at 16:09 as a comment on Zur (Esper) Modern Deck Idea

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Oh, and you try and cut the deck down to 60.

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Posted 12 August 2011 at 16:06 in reply to #191411 on liliana's caress upgrade

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Too many 1s for my liking. Try and find a good winning condition in your deck, find the cards essential for that and build around it. If you're short, extra removal and some big creatures never hurt anyone.

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Posted 12 August 2011 at 16:05 as a comment on liliana's caress upgrade

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Thats a nasty looking mill deck in my opinion. Only thing I'm wondering is why use Tezzeret's Gambit? The only think you would be proliferating would be Mind Unbound and that can be a bit iffy and also, I'm pretty sure that Foresee gives the same card draw but with extra scry, which can be nice.

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Posted 12 August 2011 at 15:53 as a comment on Blue Mill/Draw Deck

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Once thats done, expand on the idea and add and adjust as you find your play style and the best things for you deck. Also, 20 lands minimum! I see 18 or 19.

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Posted 12 August 2011 at 15:46 in reply to #191329 on Charge counters

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I still don't think you've cut it down properly. It sounds like you're trying to get out Titan Forge and put out a 9/9 a turn. You basically need lots of mana giving, small cheap creatures to keep you alive and if you're playing UB, counter and removal. The usual counters and removal are Mana Leak, Doom Blade/Go for the Throat and Negate. Put in 4 of the Titan Forges, the 2 Tumble Magnets, find some cheap creatures and maybe something with proliferate and other things which give you counters.

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Posted 12 August 2011 at 15:45 in reply to #191329 on Charge counters

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I love the Pheonix and Koth. I think they're both awesome cards and they do fit well in the deck. Especially Koth. I love his ultimate ability, very nasty.

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Posted 12 August 2011 at 15:34 in reply to #191395 on mono red control?

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=O And so have I.

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Posted 12 August 2011 at 02:09 in reply to #191255 on Darkness shining out of Light

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