sweetbrains

15 Decks, 37 Comments, 0 Reputation

Fetchlands are pointless. On average, by turn 16, you will have thinned your deck enough to get one extra card instead of a land. If you get all 4 manamorphoses, turn 12.

And I don't see any reason for Manamorphose, you're in mono red.

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Posted 19 February 2010 at 07:21 as a comment on Lich's Burning Mirror - Extended Version V2

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Double negative is just about the strongest counter in standard. It slaps Jund across the face.

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Posted 02 February 2010 at 04:27 as a comment on Standard Super Burn

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I'm aware, but the zero is a reminder for me to consider it.

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Posted 23 January 2010 at 00:43 as a comment on Emeria Eldrazi T2

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Peppers, wrong. protection is DEBT: Damage, Equip/Enchant, Block, Target. Ajani does none of those things.

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Posted 22 January 2010 at 09:32 as a comment on This is why I hate white

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needs moar weenie

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Posted 22 January 2010 at 09:30 as a comment on White Weenie

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In the mean time, your opponent smacks you around. Not fast enough.

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Posted 19 January 2010 at 15:22 as a comment on Deck Destroy Combo

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I'd prefer UWG or UW, then you get negates and hindering lights too. /shrug. Otherwise, -4 O ring and +4 path to exile. Jund plays Maelstrom pulse on your O Ring, or your Journey to Nowhere.

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Posted 19 January 2010 at 12:25 as a comment on Angelfog

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-4 dismal failure +4 mana leak.
-1 Grozoth and -1 Denizen of the deep, +2 Morphling or Sphinx of the Jwar Isle
You also need a LOT more draw.
-4 Riptide Pilferer +4 Brainstorm
-2 traumatize +2 Cryptic command

I'd say try to fit in 2 more Cryptics and maybe a few dissmisses

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Posted 17 January 2010 at 14:00 as a comment on Counter Trap

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Consider splashing red instead of (or including) white for Double Negative. It lulz at cascade, and otherwise is like cancel.

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Posted 16 January 2010 at 17:06 as a comment on Standard Merfolk... Will it work?

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Oh also -4 Fireball, -4 Akoum Refuge, +4 Dragonskull Summit, +2 Haunting Echoes (alternate finisher, mean MEAN card), +2 mountain.
In my opinioin.

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Posted 16 January 2010 at 16:03 as a comment on Discard/Burn Deck

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Wait three weeks, and replace Megrim with Quest for the Nihil Stone from worldwake ( http://www.gatheringmagic.com/wp-content/uploads/2009/08/QuestfortheNihilStone.jpg ).

I'm definitely making this deck, I've been wanting to make a discard deck since I started Magic!

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Posted 16 January 2010 at 15:40 as a comment on Discard/Burn Deck

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Who's your general?

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Posted 13 January 2010 at 18:10 as a comment on Red/Black EDH Idea

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Not bad, you'll run out of cards very quickly though. Throw in Chandra Ablaze, and you can have some "draw" for later, or a few final burns.

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Posted 08 January 2010 at 15:57 as a comment on Goblins for the lulz

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Toss in lightning bolts for creature control while building up your mountains.

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Posted 08 January 2010 at 01:31 as a comment on lol. valakut

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Birds of Paradise can help speed it up some.

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Posted 06 January 2010 at 14:46 as a comment on ancients tread in the ooze garden

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Oh, also, with all those fetchlands again Zektar Shrine > Elemental Appeal. Costs 2 and you'll pop it out quickly, and you can save it if you absolutely need to for defense. (For example, you're playing Boros Bushwhacker and its down to a few life each. This attack will kill you, so you save it for the attack and draw any of your cards to win, basically. Except perhaps earthquake..)

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Posted 06 January 2010 at 14:05 as a comment on Deck Challenge: Burn

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ponder + cascade is sexy, although I don't know about lightning bolt. The control is very nice, but it might need to remove cascade, which is alright I suppose.

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Posted 06 January 2010 at 13:55 as a comment on standard land fuck need help for tour

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Convincing Mirage + Spreading Seas.
WRB, get Scepter of Dominance and Ajani Vengeant, Ajani is amazing, hands down, either locking down a land or creature destroy, and the scepter locks more lands down.
A cascade spell or two won't hurt, either. Specifically, Ardeant Plea.
Then you can run Sphinx of the Jwar War Isle for your kill card. take out Clone, Aether Figment, and Manabarbs to put those in. And Platinum Angel, you should be winning when you each have 7 lands.

Wall of Denial is also a very nice thing to have.

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Posted 06 January 2010 at 13:53 as a comment on standard land fuck need help for tour

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You have all those fetchlalnds and are not mainboarding Plated Geopede? You nuts.
In my RDW deck I started out with Elemental Appeal, but it is not worth it. You'll get more damage over all out of the Plated Geopede, and it's a lot easier to deal with the Elemental appeal than the Plated Geopede. Otherwise it's a pretty standard RDW, which is a nasty deck
I do like Elemental appeal, it's just that you have options that are better.
Also, unstable footing and manabarbs = <33

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Posted 06 January 2010 at 13:47 as a comment on Deck Challenge: Burn

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Everyone and their mother runs a lot of fetchlands, so the archives are worth keeping, not to mention the combo with path to exile.
Twincast is so versatile in this deck, I don't see a good reason to remove it. A huge percentage of the spells could effectively be twincasted.
Thanks for the input on the mana base.

I thought about howling mine, and it probably would help me.

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Posted 05 January 2010 at 04:04 as a comment on Haunted Mill

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