sweetbrains

15 Decks, 37 Comments, 0 Reputation

Archive and PtE aren't in as a combo. Archive is in because everyone runs 4 or more saclands, and having the PtE also trigger is just a bonus.
What kind of mana base are you thinking with red in as well? something like:
3 Arcane Sanctum
2 Savage Lands
3 Drowned Catacombs
3 Glaciel Fortress
2 Dragonskull Summit
2 W/B fetch
2 U/R fetch
2 Plains
2 Island
2 Swamp
2 Mountain
Is all that worth adding Terminate?

I see what you're saying about Mind Funeral, however while it is 10-12 average for three mana, that's for a single card slot rather than 2.

Exhaustion is also not in standard.

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Posted 05 January 2010 at 03:45 as a comment on Haunted Mill

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Them being Hedron Crabs.

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Posted 05 January 2010 at 00:14 as a comment on Haunted Mill

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I thought about that but I haven't seen anyone use any Telemin Performances in quite a while, nonetheless I could probably use them over tome scour, and get more out of it.

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Posted 05 January 2010 at 00:12 as a comment on Haunted Mill

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Megrim is discard, Archive Trap is mill. Doesn't work, unfortunately. path -> archive trap is pretty nasty nonetheless...

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Posted 04 January 2010 at 23:28 as a comment on say hello to my little friend

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Blast and Terminate are useless in this deck, they just slow you down. Take them out and go full RDW, you're close enough anyway.

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Posted 04 January 2010 at 02:33 as a comment on Red Splash Black

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Probably needs moar defense, possibly wall of denial and unsummons.
Nonetheless, how's the idea?

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Posted 03 January 2010 at 04:38 as a comment on Standard Enchants

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Reasoned well enough for me, I'll keep that in mind when finishing up mine =)

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Posted 31 December 2009 at 14:57 as a comment on Thats Mr. Miller to you

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You don't have nearly enough defence. Creature decks and burn decks will probably destroy you unless you get something else in there.
Take a look at my "mill" deck. it's basically just a few mill spells, then control. the control is purely defensive, so that once they have a few cards in their graveyard I can smack them with a Haunting Echoes.
It still needs some tuning, though. I'm currently gathering the cards needed to make it so I can finally playtest.

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Posted 31 December 2009 at 14:08 as a comment on Thats Mr. Miller to you

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Vampire Nocturnus the 4 drop? My friend runs it in his deck, when he gets it out and a black cards on top of his library, it's often a game winner.
He also has fetchlands that he leaves in play for when he drops the nocturnus and there's a land on top, so he can reshuffle.
Vampire's bite is very meh, seems nice but he also used it for a while and it was rarely useful.
A lot of people don't like the vampire lacerators, but when he has them turn 1 drop, they're quite nasty to deal with. When they're hurting him more than his opponent, he can just block with them.
DURESS. it's an AMAZING turn 1 drop, and then awesome later too.
Blood tribute is expensive, so meh. play with it, see if you ever use it.. and I'd personally sideboard haunting echoes.
I agree with bloodghast, he's smexy.

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Posted 15 December 2009 at 18:23 as a comment on Another Standard Vampire(need help)

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I'm running a similar build, but I have Knights of New Alara as well... but it was almost exactly the same before I got the knights. (check out my knight of new alara deck if you want.. still working on the sideboard)
Sigil is more defensive than offensive when playing with something like this, so I sideboarded it, and I'd suggest the same to you.. other than that it looks pretty good. If possible I'd suggest the firewild/wildfield borderposts, because it's a silly good turn 1 drop when you have a blade in your hand, and it's also a 'free' multi color spell to beef up the viashino. (mid/late game, if you've no lands in your hand tap a land, drop the post, and then put the land back down untapped)
I'm not sure how I feel about your mana curve, either, but I only very breifly tried out the mystics, so you'll have to pay attention to that.
If you need to lower the curve, <333 on the naya and jund blades if you add borderposts.

Like I said though, looks good. Sorry for the partially incoherent post, I'm rushing!

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Posted 15 December 2009 at 18:15 as a comment on Trial by Naya 2.0

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420.3. Whenever a player would get priority (see rule 408, “Timing of Spells and Abilities”), the game checks for any of the listed conditions for state-based effects.

420.5. The state-based effects are as follows:
420.5a A player with 0 or less life loses the game.

Not an infinite loop, when you take damage the ability triggers, at which time you get priority to do something if you can/want to.. so thats when it gets checked.

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Posted 12 December 2009 at 18:08 as a comment on Need help stalling for infinite damage

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I do definitely like the idea of font of mythos and howling mine in the deck, but are you sure about bloodchief? again, it's pretty slow. I like pyromancer because it's quicker, but that's what playtesting is for.
Why mainboard celestial purge and flashfreeze? I'm fairly new to magic, so maybe I'm missing something.
In place of those, I'd rather have another 2 duress because not only is it a discard of your choice for 1, but it's wonderfully amazing for turn one drop.
I definitely like the addition of the wall, too.

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Posted 11 December 2009 at 09:08 as a comment on Discard Ascension

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bloodchief is slow, maybe I should replace it?

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Posted 11 December 2009 at 07:28 as a comment on Burn Discard T2

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Monkeystunts spent the night with it and gave it aids =\

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Posted 06 December 2009 at 23:45 as a comment on Knight of New Alara - Naya type 2

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the 2/2 Cerodon and the 2/2 something-or-other crushers?
I thought about those, but the three blades will be _significantly_ larger, because of their inherent bonus to become 3/2, and on top of that they are three colors so they will become 6/5 instead of 4/4 that those guys can become.

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Posted 29 November 2009 at 23:23 as a comment on Knight of New Alara - Naya type 2

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I would suggest dropping some of those very expensive allies for the cheaper ones. Ally decks are about dropping tons of allys, so you're gimping yourself when you need to pay an exorbitant amount of mana per ally.

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Posted 23 November 2009 at 21:41 as a comment on Ally/trap - red/green

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Really? you're commenting that he doesn't have lands?
ffs, just assume there's some balance of swamps islands and mountains that is appropriate for his deck, then rate it.

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Posted 17 November 2009 at 21:30 as a comment on grixis control done right!

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